A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available including the ability to wield two independent sabers in a style known as Jar'Kai, once used by Anakin Skywalker during the closing fight in Star Wars Episode II: Attack of the Clones, or the double-bladed lightsaber (also known as a "saber staff").
Ported model from Star Wars Galaxies + new blade color.
The mod adds to the game a Ragnos sword adapted for use by the player, as well as a similar sword of the ancient Jedi (created by me on the basis of the...
A retexture by Jashugan based on the "silver dragon" model by Manganiac.
Adds the Sheik from the game The Legend of Zelda - The Ocarina of Time to JKIII.
Assassins Creed + Star Wars = THIS I think this doesnt work out to well in combat but some of you RP'Ers might have a use for this
Replacement for the lightsaber by HOUOU. This uses the model from Star Wars: The force unleashed: Ultimate sith edition.
This is a modification of the Commander Keller model from the MovieBattles II mod and converted for *VaS*Axl, to make the new Sith Lord (LORD ANGRAL...
yo guys :P I made a new weapon - pike saber :D to get pike just type /saber saberpike
This mod by DarkLordXana adds the Secret Apprentice (Galan Merak) from the Force Unleashed to the game.
This mod from Dark_Diablos allows you to use Tobe's rifle/pistol without having to use a saber model.