A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available including the ability to wield two independent sabers in a style known as Jar'Kai, once used by Anakin Skywalker during the closing fight in Star Wars Episode II: Attack of the Clones, or the double-bladed lightsaber (also known as a "saber staff").
Replaces the orange lightsaber with a cyan one. Also replaces the menu icons and makes the saber look cleaner.
This "removes limitations". I don't play JK. See File/Full Details for a true explanation of what this mod does.
Replacements for the read and blue CTF flags with a WoW theme. The Arathi Basin PvP instance, to be exact.
A large texture pack that enhances the textures through various means such as increased contrast, new shadows and new heightmaps.
From StarWars Episode 1 we have the hanger in wich Obi and Qui face Darth Maul. This rendition is movie-accurate largley but not entirly, due to the movies...
A texture replacement pack for Anakin. Many variations to choose from here.
A texture replacement for the Reborn. The texture is that of Marka Ragnos the Sith lord.
Adds Trinity from The Matrix films to the game. This is a new model and texture (of course).
Adds the Sheik from the game The Legend of Zelda - The Ocarina of Time to JKIII.