A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available.

Changes From Jedi Outcast to Jedi Academy

  • Your character, Jaden, can be male or female and is customizable. For example, you can choose from several lightsaber colors and hilt types as well as from several species:
  • - Twi'lek female
    - Kel Dor male
    - Human male or female
    - Zabrak female
    - Rodian male

  • New Force Powers in single player; Force Absorb, Force Protect, Force Drain, and Force Rage (these powers were available in Jedi Outcast's multiplayer game, but not in the single player game.)
  • New lightsaber combat moves including katas, wall gripping, and acrobatics.
  • Four new weapons: DL-44 Blaster Pistol and Stouker Concussion Rifle, Saberstaff (double bladed lightsaber) and dual sabers. A variety of saber hilts are also available.
  • New vehicles and vehicle-based levels, including Tauntauns and speeder bikes.
  • Power Duel mode: Players join as an individual or as a team of two. The individual has more health and Force power in exchange for being at a disadvantage in numbers.
  • Siege Mode: Players work to complete goals and stop the other team from completing their goals.
  • AI NPCs (not just bots, as before) in Multiplayer.
  • Decreased limitations on world objects in Multiplayer, enhancing modding possibilities (and making coop play theoretically possible).
  • Various bugfixes, gameplay tweaks and subtle changes (especially to the Multiplayer component).
  • Enhanced rendering of the Quake III: Team Arena engine, including dynamic glow features.
  • Removal of the First Person Lightsaber view that can be found in both Jedi Knight and Jedi Outcast.
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Welcome to the August progress report. Not much has been done in terms of completion, but milestones have been reached!

LIGHTSABER OVERHAULS

Over the course of August, the Lightsabers have been given a complete overhaul and is 100% completed, with significantly more lightsabers for you to play with. Here is a complete list of all new lightsabers added to the mod:

  • Anakin Solo
  • Asajj Ventress/Komari Vosa (2003 Microseries)
  • Asajj Ventress (Bounty Hunter)
  • Barriss Offee
  • Boc Aseca
  • Cal Kestis
  • Darksaber (TCW and Rebels appearances)
  • Darth Malgus (Broken)
  • Darth Maul (Siege of Mandalore duel)
  • Darth Sion
  • Darth Talon
  • Darth Vader (Episodes 3-6)
  • Eighth Brother
  • Fifth Brother
  • Galen Marek (Ceremonial Jedi Robes)
  • Galen Marek (TFU II)
  • Galen Marek (TFU II Promotional + Comic appearance)
  • Ganodi
  • Gungi
  • Imperial Knight
  • Jacen Solo
  • Jaina Solo
  • Jerec
  • Jocasta Nu
  • Katooni
  • Kazdan Paratus
  • Kento Marek
  • Leia Organa
  • Luminara Unduli
  • Mara Jade (Emperor's Hand)
  • Maris Brood
  • Maw
  • Orgus Din
  • Petro
  • Pic/Gorc
  • Pong Krell
  • Praetorian Guard weapons
  • Qu Rahn
  • Rey (TROS)
  • Rey Palpatine
  • Rey Skywalker
  • Rig Nema
  • Rosh Penin
  • Sariss
  • Seventh Sister
  • Shadow Guard
  • Tavion Axmis
  • Thexan/Arcann
  • Turanis (Fan-made)
  • Yaddle
  • Youngling
  • Yun
  • Zatt
  • Zayne Carrick

With these additions, most other lightsaber models were also updated thanks to the talented work of Plasma and Doughnuts from Jedi Academy's modding community. We cannot thank them enough.

A number of lightsabers will also see to the addition of new sounds, some came with the Plasma/Doughnuts pack, others came from the hard work of one of our team members.

This change will also see to necessary changes for a number of Lightsaber staves. A large number of staves, not all, will be throwable and will have their blades extended to a normal lightsaber length. In hopes to balance this, the lightsabers will have their damage reduced by 20%. This number may end up changing with further player feedback.

Additionally, yes, you will be able to dual-wield Pong Krell's lightsaber.

NEW LIGHTSABER MENU

But what good are new lightsabers if you can't select them easily? Over the course of August, a brand new lightsaber menu was developed and reached completion. Developed alongside it was a new development tool to allow us to easily add and remove any lightsaber to the mod in just a few seconds instead of a few hours.

Inspired by the lightsaber menu featured in the classic mod Escape Yavin IV: The Lost Maps, a new saber menu was built from the ground up, allowing you easier access to freely select any lightsaber featured, instead of needing to scroll. Upon selection, you'll be greeted with a short description of the weapon's history, and the canonical color of the lightsabers will be automatically applied (where applicable).

Two annoying bugs with the original Knights of the Force saber menu have been addressed:

  • You will no longer turn into a stormtrooper when selecting your lightsaber after loading a map or starting a new game.
  • You will automatically be equipped with a lightsaber upon selection, so all characters (jedi/sith or otherwise) can use one at your will.

Preview of Lightsaber menuPreview of Lightsaber menuPreview of Lightsaber menuPreview of Lightsaber menuPreview of Lightsaber menuPreview of Lightsaber menuPreview of Lightsaber menu

NEW NPC SYSTEM

Coding is presently in progress for the new NPC system to allow for full functionality in a brand new NPC menu. In order to take full advantage of the system, an older command coded for the original NPC system back in July 2018 will be removed. This command was the cause of a number of crashing issues, this will no longer occur.

The NPC menu is currently in progress, and the NPC customization area is undergoing heavy development. Below is a work in progress of the menu, please keep in mind that many things are subject to change.

Preview of NPC customization

DARKSABER FIXES

The Darksaber when originally released in 2019 was bugged. Attempting to select it in the saber selection menu resulted in a very hilarious bug where the blade was replaced by a bunch of squares. If you want to view this bug for yourself, go into the KotF mod, create an RGB saber of your choosing, then go ingame and type "sabercolor 1 darksaber" in the console, the result will be hilarious.

During development of the lightsaber menu, these code issues were tracked down and fixed, as well as a faulty texture. The darksaber blade is now 100% fully functional and you can freely select it along with any hilt in the mod with no squares attached.

This is the way.

WEAPON OVERHAULS

A member of the team has taken it upon himself to add more versatility to the gunplay in Jedi Academy. This project is still in progress, but the system will allow for you to select a firing type for most rifle-based weapons in the game, allowing you to use special firing types depending on the weapon, such as burst firing, full automatic, and even high-powered single shots. We'll share more details about this as this system continues to be worked on. This feature will likely not make it to the initial release.

CONCLUSION

While this may not seem like a lot, everything accomplished in August were massive milestones leading up to release. The only things remaining are character selection, mission selection, icons, and the NPC menu. I will be working hard after completing the NPC menu to complete Darth Maul's extended ending, and I'm hoping to have it ready for our eventual release. The guarantee right now is that you can look forward to a remastered version of Revan vs. Malak.

Finally, to our fans that use Mac, the coder responsible for the build has recently returned to us. Chances are high that we will be able to provide a Mac build for release.

Thank you all for following the development of Galactic Legacy, and may the Force be with you.

Monthly Progress Report: July 2020

Monthly Progress Report: July 2020

Star Wars: Galactic Legacy 2 comments

Status update of the mod for the month of July 2020.

Fall of Lotus: A Star Wars Story - Full Movie

Fall of Lotus: A Star Wars Story - Full Movie

Star Wars: Lotus Franchise | Jedi Academy Machinima

Here is full movie and also you can find an IMDb link where you can rate this fan movie I hope you love it May the Force be with you, Padawans <3

January progress

January progress

Star Wars: Movie Duels 13 comments

We've been pretty quiet for a while, since last year's "Enhanced Saber Combat" build. This article covers our future plans and the progress we’ve made...

The Dark Pastime Chapter I Update + News on Chapter II

The Dark Pastime Chapter I Update + News on Chapter II

The Dark Pastime 2 comments

Chapter I release + Update of the pack (French included) of The Dark Pastime. A minor look on Chapter II.

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Movie Battles II V1.7.0.2 FULL

Movie Battles II V1.7.0.2 FULL

Movie Battles II Full Version

This is the full release for V1.7.0.2. It is suitable for Linux, Windows and MacOS systems, including server hosts.

Movie Battles II V1.6.2.2 to V1.7.0.2 Upgrade

Movie Battles II V1.6.2.2 to V1.7.0.2 Upgrade

Movie Battles II Patch

This is the incremental update for V1.6.2.2 to V1.7.0.2. It is suitable for Linux, Windows and MacOS systems, including server hosts.

ModBuild JediAcademy by MrVitamin

ModBuild JediAcademy by MrVitamin

Jedi Academy: Mod build by mrVitamin Full Version

I have played most of my playthroughs with these mods. This build will help those who want to improve the gameplay and visual part of the game, but looking...

Open Jedi Project Enhanced 2020

Open Jedi Project Enhanced 2020

Open Jedi Project Enhanced 2020 Full Version 57 comments

Please Copy the files included in the Zip file into your C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData folder and execute...

Movie Battles II V1.6.2.2 FULL

Movie Battles II V1.6.2.2 FULL

Movie Battles II Full Version

This is the full release for V1.6.2.2. It is suitable for Linux, Windows and MacOS systems, including server hosts.

Movie Battles II V1.6.2 to V1.6.2.2 Upgrade

Movie Battles II V1.6.2 to V1.6.2.2 Upgrade

Movie Battles II Patch 1 comment

This is the incremental update for V1.6.2 to V1.6.2.2. It is suitable for Linux, Windows and MacOS systems, including server hosts.

Comments  (0 - 10 of 172)
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Androidmaluco
Androidmaluco

Is very huge mod,you could release some skin,player,npc pack.

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AustiinOG
AustiinOG

anybody know how to browse where to set the installation too? its choosing the wrong location

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joca94
joca94

Could someone tell me what exactly should i download from here?

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dg1995
dg1995

In my opinion you should download movie battles 2 ,movie duels 2 and also download the dark pastime and EOC 4(when they get released.)

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eattoast
eattoast

Are Quake III: Arena playermodels compatible with this game?
I have these cool Space Ghost models that would be fun to play as.

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NumberWan
NumberWan

They'll need being converted to JA format in order to be available in the game. I remember, that in Q3 they are md3-based, while in JA - they are glm models.

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eattoast
eattoast

Just barley saw this, thanks.

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Star Wars: Jedi Academy
Platforms
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Developer
Raven Software
Publisher
LucasArts
Engine
id Tech 3
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Highest Rated (7 agree) 10/10

This game is a classic just outrageous fun to be in multiplayer and force choke people off ledges or get in to a intense lightsaber duel sigleplayer is fantastic I think it is a great game and thats that.

Jun 17 2011 by onicutrale

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