In Star Wars: Empire at War, players controlled an entire war for the Star Wars galaxy as the Rebel Alliance or the Galactic Empire. Now, they will face off against both of them in Forces of Corruption as a brand new third faction. As Tyber Zann, players will stop at nothing as they seek to further the sinister agenda of the Zann Consortium and become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, and bribery, players can control the shadowy forces of corruption in their attempt to rule the Star Wars underworld.
In this update video, we go over upcoming changes to the CIS, Republic and New Republic governments, as well as some changes to how orbital structures...
Get the chance to write up a concept of a new character, write his personality, traits, role and use your Imagination!
This week we announced the first of the Empire of the Hand roster updates, which are also the units that make up the core of the Chiss Ascendancy fleet.
The visual encyclopedia from the FOC Alliance Rebellion is a personal proyect showing all the units from space and ground from the mod. Today you can...
Beloved community, welcome to our Christmas News on the outrunning year of 2010. This December was just an awesome month for us! Unfortunately repeatedly...
MOTY2014 Top 100, a new Asgard unit, a video... StargateEaW news time!
Ho ho ho! The Stargate Modding Group wishes you a Merry Christmas and comes with a nice Christmas Special! You want to get to know the Wraith? Then read...
For the last couple years I've been doing preview playthroughs of Imperial Civil War as we develop it, and that's starting now with Fall of the Republic...
For Star Trek’s 55th anniversary, some classic Star Trek games have returned to GOG. Here’s five Star Trek mods to get you in the mood!
In honour of Star Wars day, we break down the changes to the Galactic Map, the new Mon Calamari Cruisers, and talk about talking.
HEROIC Studios is proud to announce the Closed Elite's Conflict Mod v1.2 Gamma that will be releasing to a select group of people on February 10th, 2017...
Here's what I'm thinking. Most fighter support being provided by carriers with any ship cruiser class and above carrying only one or two C.A.P Squadrons.
Today we'll be going over how Clone Legions will work in Fall of the Republic. Basically, the heroes you have on the battlefield will determine which...
I present you the second in game combat played by me between the Galactic Alliance and Confederation in the time era from the Legacy of the Force books...
Today I began my latest 2.3 preview playthrough showing off the currently in-development Corporate Sector Authority faction along with some other changes...
Another unveiling of a planet for the mod. This weeks was picked by the fans... Coruscant!
The 1.2 version of Covenant at War (AKA the June patch) has been released. This release is SPACE SKIRMISH ONLY, you'll get all kinds of weird bugs if...
The new Empire At War Mod, Crysis Commander has been announced. Please follow us for more info!
Greetings beloved community, we welcome you today to an early December News at the months beginning, posing the first part in a row of news we will release...
Dear community, the war is here! The SGMG proudly announces the space only skirmish version of Stargate - Empire at War: Pegasus Chronicles to be released...
Hi guys, this is a short update for December. Have fun with the stuff! :)
The Alliance Rebellion December update is here. As previous updates, it adds a good amount of fixes/improves/changes. In addition to the continuation...
Hello there, in this article we give you a short recap of the year 2019 and tell you what will happen next to Republic at War.
Four ingame screenshots, a render, a brief explanation of the shipyard system and future plans for the website.
Summary of the new release setup and several renders.
Hello dear Community and Marry Christmas! We hope that all of you were brave this year so that nobody have to swing the rod at home...therefor we want...
Since we cant be silent for a month or two without people assuming we died.. we decided to fill you in on some new and exciting things happening for RaW/IA2...
Many different concepts were applied, many were scrapped. Here I'll details what's planned, and what's ready.
The Developer Diary is a new format of newsposts for Yuuzhan Vong at War. This time, we'll be talking about how to tackle texture memory problems big...
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