In Star Wars: Empire at War, players controlled an entire war for the Star Wars galaxy as the Rebel Alliance or the Galactic Empire. Now, they will face off against both of them in Forces of Corruption as a brand new third faction. As Tyber Zann, players will stop at nothing as they seek to further the sinister agenda of the Zann Consortium and become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, and bribery, players can control the shadowy forces of corruption in their attempt to rule the Star Wars underworld.
Lots of news on progress, several renders, map layouts and trace amounts of peanuts.
Renders, Screenshots, Development News and New Staff.
Site upgrade, progress with Empire of the Hand and some renders of Fall of the Republic stuff.
Progress, Team News, Splash Screen and renders of the skinned LAAT and K-Wing
Shifting gears. News regarding Empire of the Hand and Imperial Civil War.
First update in a while. Team news and information on tech progression.
Announcement of Fall of the Republic Mini Mod V2. Also some team news.
General development news, three maps, and several screenshots of new unuts.
The second update dealing with faction information. Last time it was the Imperial Remnant, this time it is the New Republic.
Restated release date, what the mod does, and how it works.
A slight change to how and when the mod will be released.
Conquer the galaxy as the New Republic, Imperial Remnant, or Empire of the Hand. Features brand new units, graphical enhancements, 8 new Galactic Conquest...
A general outline for what we intend to do moving forward.
In the previous update we talked about some of the future plans for the mod, and some of the changes we intend to make. However, we did not address some...
Details for the release of version 1.1, as well as a quick rundown of what it includes.
In this update we explain the content of 1.2 and why 1.1 doesn't exist anymore.
An update commemorating our 5 years as a team, as well as the progress on Imperial Civil War 1.2
After 9 months in development, the first major patch for Thrawn's Revenge: Imperial Civil War has been completed.
A basic overview on the release of 1.2 and the direction we're heading in 1.3
In this news post we cover what's been changed since 1.2, what's left to be changed and outline the two new Galactic Conquest scenarios.
In this update, we summarize what's left to be done before release and also explain the changes to planets for the upcoming version 1.3.
Conquer the galaxy as the New Republic, Imperial Remnant and Empire of the Hand. Includes active minor factions such as the Hapans and Duskhan League.
1.3 may have just been released, but we've been hard at work on the next version of the mod. In this update I'll be outlining some of the general changes...
In honour of Star Wars day, we break down the changes to the Galactic Map, the new Mon Calamari Cruisers, and talk about talking.
June 7th 2012, marks the 6 year anniversary of the creation of Thrawn's Revenge. Six years ago Corey had a dream: become an astronaut. Instead, he decided...
Play through Star Wars history after Endor as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment.
Seven years after the creation of the mod we're still going strong. This update contains details on 2.1's development, and some new pictures.
2.1 includes Survival mode, a new GC, several neew and redone units, and a slew of bug fixes and balance changes.
We've been very adamant that we wouldn't be doing any major updates to the mod past 2.1. We lied. This post has a rundown on what kind of new things you...
Quick updates on Imperial Civil War 2.2 and Ascendancy 0.9, as well as an announcement on branding changes.
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