Star Wars Battlefront gives you the chance to play as a soldier in intense multiplayer battles with up to 32 people. Choose your allegiance and pick a soldier from one of four different armies. Fight on ten legendary planets and use a variety of weapons and vehicles, including X-wings, snowspeeders and AT-ST's. Keep your wits about you and victory may be within your reach. Experience the chaos of battle as you fight the greatest wars in the Star Wars universe. In addition to the single-player and various multiplayer modes offered in Star Wars Battlefront, a unique "Conquest" mode adds an innovative and strategic gameplay element to the action. After each battle is completed and the planet is conquered, the winning team will be rewarded with a special "bonus" ability that can be deployed in future battles in an attempt to take over the Star Wars galaxy planet-by-planet.
TATOOINE: Mos Eisley Spaceport. Proudly introduce for you, my map: Tatooine: Mos Eisley Spaceport! Features: 1. My models, effects, reticules and huds; 2. Edited sides with new effects, reticules, huds, hex edition, and chargable weapon; 3. Alternative mission.lvl's added; 4. killable jedi; 5. 5th weapon added; 6. 2nd, locals added; 7. SWBF2/custom sound effects and new backgrouund music added; 8. New infantry, animation added; 9. Glass render effects added.
This is, in my opinion, the most polished map of yours (among your other high quality maps) - great work mate! :D
I only noticed two small bugs:
- the sound of the Tusken Raiders rifle is missing
- sometimes the game freezes randomly on loading screen
This map is amazing! I just can't stop playing it and trying to grab different speeders to drive!
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This map is an absolute banger! My only nitpicks with the map is that the clones have droid hands (due to the overload mentioned in the readme) and the ground uses a cracked dry dirt texture even though there's a perfectly good sand texture like the one used on Dune Sea. Also, the native faction feels OP because most of the time, they manage to take over most of the map so the reinforcement counter is always unbalanced even if your faction controls more than half of the map.
The only possible compromise I could see for fixing the droid arm issue on clones is maybe decrease the amount of neutral creatures around the map to decrease the likelihood of memory overload or decrease the number of units per faction spawned until the memory issue becomes less noticeable.
I play the map on-stream and don't notice any real lag I would assume the memory stuff is an editor related issue.