I've decided to release version 1 of my Tatooine Outpost map from 2011. Version 1 has random skydomes (night/day cycle) on most gamemodes. This version only supports the Dark Times II: Rising Son mod but not BFX. Version 3.0 which is available on moddb supports both. I also recommend installing the Unofficial Patch 1.3.
Version 1.0 only works as a singleplayer map. The inclusion of the Mark IV Sentry Droid causes multiplayer to crash. Version 3.0 works in both Multiplayer and singleplayer.
Readme:
Tatooine: Outpost 1.0 Jendo7 3rd of March 2011
This map supports Dark Times II: Rising Son mod
Two random skydomes/lighting fx: RS
Night Sky: N
Hero Support: HS
Modes:
DTII: Conquest(RS), CTF, Gunner Assault(RS)
CW: Conquest, CTF, XL(RS)(HS), Hunt Anakin v Tuskens(N)
GCW: Conquest, CTF, XL(HS), Hero Assault(RS)
Vehicles:
AT-ST, AT-XT, AAT, Combatspeeder, Skiff and Landspeeder
Locals:
Jawas, Tuskens, Weequays(DTII), Dewback and a Mark IV Sentry Droid
Heroes:
CW: Obi Wan Kenobi, Darth Maul, Anakin Skywalker and Jango Fett
GCW: Luke Skywalker and Boba Fett
DTII: Random heroes
Credits:
George Lucas: Star Wars
Lucasarts and Pandemic: Star Wars Battlefront/Star Wars Battlefront II
Pandemic/Psych0fred: AT-XT
Maveritchell: Dark Times II: Rising Son mod, and How to add Rising Son to your mod tutorial, Space Service Truck (fixed texture)/general modding help
archer01: AIHeroSupport script
Sky_216: Rock models, terrain textures, LAAT Wreck, random sky/fX/Lighting tutorial
ARC_Commander: Battlefront Extreme Assets
Monsoontide, Darth_Spiderpig and THEWULFMAN: T-21 light repeater
Repsharpshooter: Fett's Jet Pack effect, DC-15 caster shotgun, ep3trooper model with karma
GCMOD team converted by RepSharpshooter: Boba Fett's EE-3 Blaster Carbine
SoM3: DC-15s blaster carbine
Syth: Jango Fett's Westar 34 Pistol
Pahricida, updated by Deviss: DC-15A blaster rifle
Dragonum: DC-17 hand blaster
lordbertie: WESTAR-M5 blaster rifle v2
GCMOD Team: Flechette shotgun
CodaRez: Jawa Ion Blaster, DC-15 side arm, Tusken Cycler Rifle V2, and addon Antenna
CodaRez/DarthD.U.C.K.: Improved Stock stormtrooper/shocktrooper model
Marvel4: Hex edited Imperial Sniper Rifle model
FragMe!: Fix for Floating Weapon Icons, and animated Dewback
Raven software: Dewback model
Saitek009: Hunt mode tutorial
]V[: +123 assets
Rends: Mos Eisley Spaceport assets
Pandemic, and Syth: DLT-19 Marine Rifle
Neomarz: Galactic marine pack(JKA)
DarthD.U.C.K.: DC-17 Hand Blaster, snowtrooper pack
Teancum: Certain assets from the Conversion pack Republic sides
AQT: Hex editing tutorial
Alex533: EP2 Anakin skin
Anakin: light.tga, magnahead.tga, metal.tga skins for the IG-100 MagnaGuard
Deviss: Original ep3trooper/ep3sniper 212nd legion skins
Deviss: HD ep3 Remapped Commander Cody 2.0:
Delta-1035: Commander Cody Skin
NeoMarz: Commander Cody model: jetpack, visor, and shoulders
RepSharpShooter: HD
kinetosimpetus: BX-Commando Droid
kinetosimpetus: Models, textures, sword odf, combo, new sand camo skin
DarthD.U.C.K.: Exporting the BX player model, adding glowmap
cis_1st_weap_inf_rifle.tga is modified by RogueKnight, and kinetosimpetus
The bx__1st_weap_inf_rifle.tga is a lighter version of the cis tga, made for the bx's E5 rifle
kinetosimpetus: BX E-5 rifle sound - rifle sound fx from TCW
bx_1st_commando.msh is the bx commando first person msh made by Deviss
Kinetosimpetus: DL-44 Blaster, and A280 Blaster Rifle
New models and editted textures
Pandemic: Original textures
Lucasarts/Ben Burke: Jundland Wastes wind sounds
Pinguin/Aman: Tatooine Tuskencamp assets
wazmol: mag.msh
Pinguin/Aman: cis_inf_magnaguard_chunk.msh
bertie, DarthD.U.C.K.: hud_magnastaff.msh
DarthD.U.C.K.: cis_inf_grievousguard.combo
wazmol: greviousguard.anims
wazmol: greviousguard.zaabin -
wazmol: greviousguard.zafbin
Weapon Sound fx -
Mars Marshall: magna_death.wav, magna_hurt.wav, magna_lowhealth.wav, magna_saberoff.wav, magna_saberon.wav, magna_swing_double.wav, magna_swing_single.wav, magna_swing_triple.wav ShockWave: magna_electro.wav, dc15_fire.wav
Ravensoftware: vibro_crash.wav, vibro_swing.wav, stickhit.wav
Special Thanks to:
Rends
Kinetosimpetus
Sky_216
Maveritchell
Deviss
Anakin
Beta testers:
agentsmith38
Nihillo
CalvaryCptMike
kinetosimpetus
Anakin
martin105038
commander501stappo
skelltor
naru1305
Darth_Spiderpig
The Nasal Abyss
ACEwithSPADES
[Padawan]Helkaan
Lephenix_dor
modmaster13
THEWULFMAN
Lephenix_dor
bamdur123
TML
acryptozoo
Installation: Extract the TJW folder to C/Program Files/LucasArts/Star Wars Battlefront II/GameData/addon
Uninstallation: Remove TJW from the addon folder
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
looks cool!
Nice mod ! But the map si too big.
You might find Version 3.0 more enjoyable. It has Uber mode: Moddb.com