The next version of my Powered Sides mod. Now includes variant sides in addition to the re-done stock sides. Also includes my updated ARCs, Rebel ARCs, and newly released Trandoshans side mod. I truly hope people enjoy these.
This was delayed due to crashing SeaGate External HDD.
First and foremost…..MAKE BACKUPS OF YOUR ORIGINAL LVL FILES!!! THIS MOD REPLACES THE ORIGINALS.
These are the changes made to the stock side mods. There ARE some exceptions.
The variant packs will however have mixed loadouts tailored to each custom class.
Rifleman
Blaster Rifle x400, Blaster Pistol,
Thermal Detonator x3, Bacta-Injector, Award Rifle x288, Award Pistol x96.
Rocketeer
Rocket Launcher x7, Blaster Carbine x300, Thermal Detonator x2, Mines x3, Award Rocket Launcher x4, Award Blaster Carbine x216.
Sniper
Sniper Rifle x56, Blaster carbine x300, Thermal Detonator x1, Recon Droid x2, Autoturrets x2 Award Blaster carbine x216 Award Sniper Rifle x24.
Engineer
Shotgun x320, Blaster Pistol, Fusion Cutter, Detpacks x3, Health/Ammo Pack x5, Award Shotgun x336, Award Pistol x96.
Pilot
Commando Pistol, Fusion Cutter, Time Bomb x3, Health/Ammo Pack x5, Award Pistol x96
Marine
Blaster Rifle x200, Award Rifle x144, Rocket Launcher x4,Thermal Detonator x4,Detpacks x3
Blaster Carbines have a noticeably faster firing rate yet do less damage, while the rifles have the standard firing rates along with more power behind each shot. The primary exception is the E-11 “Rifle” that does slightly more damage than the standard carbines yet has some slight recoil. Both blaster types have award weapons available, and will NOT replace the standard weapon. In other words; Award rifles and carbines will be added to the loadout once earned since some people favor the standard weapons over the 3-round burst award weapons and vice versa. Sniper rifles have reticles that can be used without the zoom function. The CIS Sniper rifle is now rapid fire albeit less power; though prolonged fire WILL greatly decrease accuracy. The disguise kit can fool enemies, but any aggressive movements or getting too close to foes will blow your cover; and you CANNOT capture command posts with it active. Each rifleman class has a bacta injector (save for the SBD), courtesy of Syth.
Bear in mind that your foes also have rifles, so you’ll need to pay extra attention to them on the field.
All fighters and ships have cockpits added.
BE SURE TO BACK UP THE ORIGINAL FILES FIRST!!!
Unpack the side mod and replace the original " lvl" and shell files located in
C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\data\_lvl_pc\side
with the files in this pack.
This side mod breaks online compatibility. So be sure to have the original side ready for online play …Though I hope this side mod would create a new standard. The stock sides are meant to be used (and abused) with Commander Awesome’s ingame skin changer for maximum enjoyment. However the variant sides are limited in their compatibility with some character models. The Republic clone commander unit in the stock side, and trooper variant side Type 1 have the “New Commander” skin kama glitch corrected; so now the option will allow a visible Kama to be used with the ep3 commander model instead of the black silhouette.
I can imagine that SOME people will forget the above warnings so I’ve added the original lvl files for added precaution.
Please give me any feedback. I will be adding some “DLC” sides under this sort of template in the future.
Psyqhical88
Is their a chance you'll do the heroes like their models and powers?
Debatable. Some would not want their favorite characters to be replaced. Thats why I would suggest against it.
Updating their models? kinda like the Refreshed sides mod.
Some. My intention was to use models compatible with Commander Awesome's skin changer.
You did a very good job with these sides!
I put my heart and soul into these. Thanks!
Though I will have additional sides as DLCs available soon.
501st, Coruscant Guard, 212th, Galactic Marines/Snow Corps, and I'll be working on the 327th.
Hello there. I'm using steam version and for some reason Republic stock side crash on Geonosis every time. Pls fix this.
Hmm? Thats weird...Though the sides were made for the ISO/CD version. Have you attempted to run it in Training campaign mode? It may be easier to isolate the cause that way.
Yes, I did like you said and still no luck. Oh I forgot to mention that Rep side from first version of your mod work perfectly.
Hm...Weird...Nothing really changed aside from me changing the Ep3 Commander model to something else...
No...You were right. I'll remake it and re-release it.
I like how you put some First Order assets for the Imperial Special Forces side. Here's an idea. You should do a First Order side for the Empire and a Resistance side for the Rebels.