Capturing the drama and epic conflict of Star Wars, Battlefront II brings the fight online. Attention to detail and scale make this game a joy to behold, with 16 incredible new battlefronts such as Utapau, Mustafar and the space above Coruscant, as well as the Death Star interior and Tantive IV, Princess Leia's blockade runner seen at the beginning of the original Star Wars.
A 5 map pack by YaNkFaN.
------KHIMERA BATTLEGROUNDS by YaNkFaN-------
Put the folder labeled gamedata in C:Program FilesLucasArtsStar Wars Battlefront II or wheverer your gamedata folder for the game is located I have set up the directory properly.
Your Computer will ask you if it is ok to overwrite the files click yes to all (this mod does not edit the shipped game what so ever).
For those who do not want to do this method and instead want to manually place each file here are step by step instructions on how to do that if you so choose.
--You do not need to do this if you did what was said above--
Step 1 extract mpk_Khimera_battlegrounds.exe to your desktop
Step2 go into the folder mpk_Khimera_battlegrounds and find gamedata
Step3 Browse to gamedata/addon (there should be 5(five) 3 letter named folders (BHA, FR3, KHJ, KHP, KHS)
Step4 Copy those to C:Program FilesLucasArtsStar Wars Battlefront IIGameDataaddon if you do not have an addon folder make one
Step 5 next go back to mpk_Khimera_battlegrounds and find gamedata again
Step 6 Browse to mpk_Khimera_Battlegroundsgamedatadata_LVL_PCSIDE
Step 7 Copy the folder BHA to C:Program FilesLucasArtsStar Wars Battlefront IIGameDataDATA_LVL_PCSIDE
Step 8 go back to mpk_Khimera_battlegrounds and find gamedata yet again
Step 9 Browse to mpk_Khimera_Battlegroundsgamedatadata_LVL_PCSOUND inside there is a file named bha.lvl
Step 10 Copy this file to C:Program FilesLucasArtsStar Wars Battlefront IIGameDataDATA_LVL_PCSOUND
ps it's easier just to move gamedata but whatever
Any questions email me at yankfan1950 at gmail dot com
Once in BF2 the Khimera maps will not look like other modded maps instead they will be the color of the shipped BF2 maps (this was done on purpose and again did not edit the shipped game at all)
Water- High (if your computer can handle it) many of the maps 4/5 actually have some water in them this really will increase your gaming experience to have water on high
Shadows- off (unless you have a high end computer, I personally see no need for shadows)
Khimera Battlegrounds is a planet pack with 5 maps that all take place on the same planet. Each map comes with 3 random environments (except plains this has 2). The 3 random environments are a sunset like environment, a clear day, and a rain or story environment. Each map also has a total of 6 random heros (3 for each faction) which are different every time you play. In total the mappack has 12 random heroes which are random each time you play
Also for those who downloaded the Dark Times mod by Maveritchell, all 5 maps have a Dark Times mode.
Khimera Battlegrounds was built in such a way for the maps to be played in order. Not playing in order will not cause any problems with the gameplay but playing in order will enhance gameplay and provide a more logical, smoother flow to the maps. The suggested order to play is the way they appear (top to bottem, also alphabetical) in the map picking screen. The order is Beach, Islands, Jungle, Plains, Streets.
Khimera Battlegrounds as far as I can tell is online compatable.
Khimera Battlegrounds uses a lot of assets created by others, I would just like to take the time to thank them for their work.
Darth D.U.C.K.- Fixing Aurrasing Model/fixed magnastaff (-Hatrus for creating the model and texturing it.
-Wazmol for converting the staff to Battlefront.)
trainmaster611, Repsharpshooter- fixed chaingun turret
Pandemic, Maveritchell, and Teancum Kit Fisto and Conversion Pack heroes/units
Cin Drallig model was made by Toonces and the skin by Don Tom
Maveritchell- dark times mod and instructions for adding the mod to map (TFU random hero script)
Mars Marshall / Neomarz- aurrasing model
minologuy- converting the aurra sing model
Dragonum- LAAT/c model and animation
Pahricida - The creator of the model. Originally intended for MovieBattles 2 (a Jedi Academy modification), it has since been imported to Battlefront II.
wazmol69 - For exporting the model to Battlefront II without a single polygon or UV lost.
Rekubot - For resizing the rifle and adjusting the grip.
Fai222- SFOR Republic Carbine Model (Gauss Rifle)
Skyhammer- cool destroyed gunship models and LAAT/m also for the random sky/lighting tutorial
Delta 1035- skins that are purely amazing (aat, spider, stap, magnaguard, and droideka)
AQT- scaled up droideka
acemastermind- magnaguard with cape and grievous with cape
OOM-9 DC-15 Carbine
Mike Z for the original code
Majin Revan for his efforts and for making the topic
FragMe for the haywire detonator hud icon
Zerted for Custom Loading Screens and Free Cam
666rulerofclones for the EMP Grenade Assets
OOM-9 and Majin Revan for OOM9 and Commmander Cody Model
Neomarz- commander cody model
Teancum for uploading all this stuff in his "secret" asset pack
NullCommando-for imperial skins
Majin Revan-for RC sounds and RC weapons etc
Rends for his brilliant sound tutorial
Qdin- commander cody model and magnaguard chunks (and if any of the included weapons are used, them too)
Majin Revan binoculars .odf
Dragonum for DC-15s pistol
Wazmol- Aurra Sing rifle (also known as Zam Rifle or CIS sniper rifle)
Neomarz- textures for Aurrasing Rifle
- ARC_Commander BFX assets (sonic grenade, T-21 rifle, droideka shield texture)
Caleb- sonic grenade explosion
Map Ideas and Level Designs
Random hero script (it is an edited version of mav's script)
Fixed LAAT/c script (I added a second timer so that the ATTE wouldn't spawn immediately after it died)
Some of the imperial skins are mine
Republic Skins (34th Battalion Commander, Clone Commander)
Droideka Skin (based off Delta 1035's skin)
Gauss Rifle odf
Many of the new weapon .odfs were edited
Known Bugs- Hero's appear below the selection screen off the screen. This is unfizable and is the same bug in the Dark Times.
Sometimes the terrain will appear all black just restart the level and this will fix the error
Grievous does not have his charge attack (you cannot charge then click primary fire button) this was done intentionally in order to have grievous and fisto appear on the same map and not CTD.
Alliance Hovertank has no engine sound
If there are any questions/comments/concerns please contact me at yankfan1950 at gmail dot com.