Endor: Rise of the Ewoks.
Description:
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Endor: Rise of the Ewoks
This map is simply the default endor map with the rebel side replaced by a custom Ewok side.
The custom Ewok side has the following classes:
Ewok Warrior: Default Ewok
Ewok Scout: Ewok with spear who has mastered the art of invisiblity
Ewok Tinkerer: Ewok with repair tool and rocks
Ewok with looted pistol: An ewok who's managed to steal an imperial blaster pistol
Ewok with looted rifle: An ewok with a stolen Stormtrooper's blaster rifle (8 points to unlock)
Ewok Chief: An ewok leader with a ceremonial axe and the power to heal (12 points to unlock)
And finally, a custom ewok hero, Wicket.
Wicket carries an ewok axe, stolen mortar launcher and may inspire other ewoks to increase their damage
Facing them are the usual array of Imperials, minus the dark trooper (he just didn't fit with the pseudo-ROTJ theme). I created this map because I was dissapointed in the Endor "hunt" mode and wanted a real ewok-stormtrooper fight. I've worked with the ewoks a fair bit and in addition to be being better armed than the default ewoks, they can use the "follow me" squad command so you can bring your whole ewok crew in SP. Enjoy!
The map is entertaining in SP, I haven't tested MP at all.
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Installation:
Copy the EDR folder into LucasArts/Star Wars Battlefront II/GameData/AddOn/
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Game Modes:
The map only includes conquest and only the Galactic Civil War Era
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Known Issues:
The blasters seem to grow smaller when you give them to ewoks, but maybe it's just my imagination.
Ewoks equipped with axes (modified gammorean axes) sort of "float" like jedi when they sprint, this is probably due to me not knowing what I'm doing when writing a combo file.
I'd rather ewok axes weren't quite as good at chopping up vehicles.
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Contact:
Leave feedback at Crichton6@yahoo.com. This is my first SWBFII mod, so any and all feedback would be appreciated.