Experience all-new epic battles and content inspired by the upcoming film, Rogue One™: A Star Wars™ Story. Touch down from space onto the planet of Scarif and fight across the beaches and jungle, with the defiant Jyn Erso and the cruel but brilliant director of Advanced Weapons Research, Orson Krennic, as two new playable heroes. Blast opponents in a brand new multi-stage Infiltration mode, try out the new A180 and DT-29 blasters and Sonic Imploder star card. Band together on the battlefront for an epic Star Wars™ adventure. Welcome to Rogue One: Scarif.
Four new maps set in space and on the surface of the planet Scarif.
- Scarif Beach
- Scarif Jungle
- Landing Pad 13
- Shield Gate
The defiant Jyn Erso and the fearsome director Orson Krennic make their highly anticipated debut on the battlefront as the two new playable heroes in the Rogue One: Scarif DLC.
Jyn Erso is a decisive and resourceful combatant. We really wanted her to feel strong in close combat, but also wanted her to be effective in any situation she might find herself in. She can rely on her Sonic Imploder to disable enemies, giving her time to rush in for a quick truncheon kill at close range, or she can hang back at a distance with her uniquely modifiable weapon to pick enemies off at range. Jyn’s versatility makes her a new and different type of hero that we hope you’ll enjoy. It was challenging but fun bringing this new character to life in game.”
The Rifle Extension allows you to toggle a barrel extension on your A180 Blaster Pistol. This extension will transform it into a blaster rifle with a high rate of fire, removing the cooldown from the Blaster Pistol. While the Blaster Pistol is very effective on distant or high-health hero targets with its high damage, the Rifle Extension should be used to quickly dispose of stormtroopers or close-range targets.
Developer tip: Use this power to avoid overheating your weapon, as the Rifle Extension does not inherit existing head buildup from the previous configuration.
The Sonic Imploder is a multi-effect grenade that will damage, blind, and temporarily reduce the armor of Jyn’s enemies. The effect varies based on distance from the grenade. Enemies close to the grenade explosion will take high damage. The flash will affect enemies at a medium distance, while enemies at a long distance will have their armor reduced.
The armor reduction is one of our new features for this content release which indicates if you will take more or less damage from enemy weapons. Other powers, such as Chewbacca’s Mighty Roar or Krennic’s Motivator, can increase your armor.
Developer tip: The motivation behind the Sonic Imploder is to give Jyn an opening to unleash her Truncheon Surge in close combat.
Jyn can strike forward in a short melee attack that can be chained together as long as she has charges available. Since this ability is dependent on charges, there is no direct cooldown restriction. Once Jyn is out of charges, she will have to gain back her 3 base charges using her trait, Truncheon Charge.
We wanted to highlight Jyn’s combat ability with a truncheon, so giving her a melee attack was quickly decided. Contrary to characters like Han Solo or Dengar, we thought that short rushes that allow players more flexibility would be an interesting twist to the hero melees
Developer tip: This ability paired with high charges can be devastating for the enemy team. Do not forget to have an exit strategy though as you might be left to deal with long range enemies after your attacks. Thankfully, Jyn is a really tough character and had a bit more health than most heroes to help in her melee fight.
Trait: Truncheon Charge
The Truncheon Charge allows Jyn to passively gain charges for her Truncheon Surge. This trait will allow her to keep up in close combat for a longer time. The more charges Jyn builds up, the more enemies she can take out by chaining together higher number of Truncheon Surges. A player that can effectively time this trait with actions will find Jyn to be a powerful hero.
Orson Krennic is a cruel but brilliant Imperial leader and our goal was to reflect his position as Director of Imperial Weapons Research with gameplay support abilities tied to the troopers surrounding him. We really wanted him to be a driving force for the Imperials and bring the troops together for a strong push.
Gameplay-wise, we wanted to give you the ability to strategize your positioning and your trooper’s position to get the most out of your abilities.
Armor breaker is a toggle ability that loads a unique type of ammunition into Krennic’s DT-29, rather than the six standard bullets. This ammo will deal high amount of damage as well as temporarily decrease the target’s armor. This ability is particularly effective against enemy heroes or distant targets.
Developer tip: You will have to reload for each ammo shot so make sure you don’t use this ability if you are facing a group of enemies unless your Motivator trait brought in a lot of support.
As the director of Advanced Weapons Research, Krennic has access to C2-B5, an astromech droid, and can deploy it in battle. This droid will periodically scan the area for enemies, and will protect itself by deploying a large personal shield. Once C2-B5 detects a Rebel, it will release a dioxis gas to neutralize the enemy. This capablity to detect and dispatch enemies gives Krennic ability to impact the movement of both allies and enemies on the battlefield.
Developer tip: C2-B5 provides a great defense mechanism for capture points, just watch out for Rebels with Scatter Guns.
Wrath of the Empire
This ability will temporarily allow Imperial troops to sustain high damage at a price. Krennic will replenish the health of troopers and double it through bonus health. For a short time, they will also have extremely high armor, ideal for a strong push against Rebels. This armor boost will slowly degrade until it reaches the health level that the player had before the boost.
For villains, this power will give a low percentage of bonus health as well as a temporary high armor. We wanted troopers and heroes to interact more and have a deeper impact on each other. This support power does a good job in giving heroes and troops a bigger advantage by working together.
Developer tip: Time this ability well and you can drive your team to a win, but if you use it too early, it will leave your troopers with low health at the wrong time.
Orson Krennic’s trait is activated differently than any other hero trait so far. Instead of rewarding kills, we wanted to reward strategic positioning and teamwork between Krennic and his troops. Imperial units will gain armor by being around Krennic while he gains more armor the more he is surrounded by friendly units. Villains count as two units for this trait rank.
The goal is to make Krennic the center point of Imperial assaults. This trait paired with his Wrath of the Empire ability, will help him capture points by allowing his team to sustain a high amount of damage.
Of course, when Krennic is on the battlefield, his Death Troopers will be close behind. As soon as Krennic is present, two players will be able to spawn as Death Troopers to support him. Their powers will include a Thermal Imploder, a Cooling Cell for their DLT-19 and a Smart Rocket.
Updated Hero Traits
In the interest of continually improving the Battlefront experience, we’ve decided to add some exciting new traits to the original list of heroes in the title.
Traits allow us to give some twists to the way heroes are played without changing them too much and without having too strong an impact on balancing.
We really hope you enjoy these changes to the original heroes of Battlefront!
Luke Skywalker: Jedi
Trait increase: Speed increases with kills or hero damage
Luke will sprint faster with each trait level.
This trait will bring a really good hit and run mechanic to Luke, which we had a lot of fun testing.
Han Solo: Scoundrel Fury
Trait increase: Long-range damage increases with more kills or hero damage
Han Solo’s long-range damage will increase with each trait level.
This will allow Han Solo to somewhat compensate for his weakness in long-range combat.
Leia Organa: Champion of Alderaan
Trait increase: Armor increases with more kills or hero damage
Leia will provide armor for herself and friendly units with each trait level. Leia receives a higher bonus than her troops.
This will improve Leia’s support and counter Krennic’s own Trait.
Darth Vader: Lord of the Sith
Trait increase: Armor increases the more enemies are surrounding Darth Vader
Darth Vader will increase his own armor the more Rebels are around him. Heroes count double in the total amount.
This trait should push Vader to get into close combat with Rebels and sustain less damage in that case.
Boba Fett: Bounty Seeker
Trait increase: Jetpack fuel increases with kills or hero damage
Boba Fett will have a passive scan ping with increased distance for higher trait level. Each kill will also replenish his jetpack fuel.
We want Boba Fett to feel like he has the ability to hunt the next kill and reward good play with a sustained flight.
Emperor Palpatine: The Master
Trait increase: Power replenishes with kills or hero damage
Palpatine will passively replenish his Force lightning power with higher trait level. Each kill will replenish part of his power.
We wanted Palpatine to feel stronger with the Force and unleash unlimited power
Jyn Erso's A180 Blaster Pistol
Taking on the Empire requires bravery and the ability to be able to adapt to any situation. The A180 is Jyn’s signature blaster pistol, and while it may seem ordinary at first glance, it comes with a few surprises. Replacing your hand of Star Cards, players instead will be able to equip this pistol with three different blaster configurations. All three configurations pack quite a punch and may be utilized for different tactics, but it takes time to swap out each modification.
Orson Krennic's DT-29 Heavy Blaster
While Jyn represents versatility and clever solutions, Krennic represents the ingenuity and power of the Galactic Empire. For the player, we convey this through his signature blaster pistol: the DT-29. With its high rate of fire and heavy damage output, this blaster is a formidable weapon, though in turn it utilizes an ammunition system versus the traditional head mechanic found in other blasters.
New Star Cards and Powerups
A sound-based hybrid grenade that temporarily blinds enemies, in addition to lowering their armor rating. The Sonic Imploder also damages any enemies in its immediate vicinity.
TIE Striker Power-up
The Imperials can call in the devastating TIE striker to make strafing runs on nearby Rebel targets, clearing out heavily fortified enemies.
Rebel players can take control of the U-wing's gunner position to rain down damage on the Imperials as it circles the battlefront from above.
New Game Mode: Infiltration
Infiltration is an intense multi-stage game mode that will have players battling across three phases of varying experiences and objectives. From battling in space among U-wings and Star Destroyers, to creating a distraction for your allies on the beachheads of Scarif. Infiltration is a unique new way to experience Star Wars™ Battlefront™ as you band together to help the Rebel Alliance achieve a major victory over the Galactic Empire.