Update 1.2.6 is now LIVE, check out the new features:
- AI ships may now spawn with an escort or in groups, after level 10.
- Weapon slots now have tooltips showing weapons installed on the turret and the gunner manning it, when available.
- Upgraded spotlight now has increased light intensity and range.
- Friendly Fire now also affects normal collision damage (not only Red Skull ship's melee weapons).
- Activated Equipment (refinery, auto repair, nitro cooling, etc.) no longer reset when the ship is updated somehow, unless you are docked in a station.
- Allied factions will now properly attack each other in the Arena.
- Weapon tooltip now properly accounts critical damage bonus on DPS calculation.
- Fixed some gunner bonuses not applying when changing gunner seats.
- Fixed timed fuse weapons not receiving range bonuses.
- Removed "Alpha" from numeric key binds on equipment (Example: "Alpha5" is now only "5").
- Fixed VSync turning off when restarting the game or changing target framerate.
- Marauders no longer hit each other when friendly fire is off.
- Hunter Fleets will now try to stay on their targets instead of wandering around.