This is my shot at making a decent expansion for Star Trek Starfleet Command 3. I've also included some tools I used when making this mod. The main improvement that version 3.0 brings to the table is a fix for the lock ups/freezes and crashes that plagued previous versions of this mod. Many other bugfixes are also included (for example the Enterprise not showing up in single player missions and some ships not having officers) as well as better damage textures for most ships, new textures and/or models for some ships and there are a few new ships as well. The mod now comes with an installer too. In general I've done a lot to polish the whole thing. As a whole the mod adds 3 new empires and ships from 10 new cultures, several new missions and skirmish scripts, overall faster gameplay and better graphics. I hope you enjoy it.
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CHANGES/ADDITIONS (over all versions of the mod)
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1) All weapons are 50% more powerful, Borg weapons are only 40% more powerful, to make the game more balanced.
2) All Federation, Klingon and Romulan engines are 50% faster, Borg impulse engines are between 35% (types I through VII) and 50% faster (types VII through X).
3) Shields regenerate faster.
4) Ships and stations are easier to hit, especially the smaller ones (it should give large ships a better chance against "mosquito attacks" but really doesn't upset game balance too much).
5) Conquest mode now features a variety of new missions, some done by The Pelikan and El-Karnak, some made by myself, the casino mission has been removed from conquest mode.
6) The Dominion, Cardassians and Ferengi are added as non-playable races: you will encounter them during conquest mode on the new 7 races map and their ships are playable in skirmish mode.
7) In conquest mode alliances will be fixed and set up as follows: relations between the stock races will remain the same as in the original game, the Cardassians are allied to the Romulans and Ferengi and hostile to everyone else. The Dominion are allied to the Ferengi and hostile to everyone else, the Ferengi are allied to everyone except the Borg, don't trust the Ferengi though: when they're in your fleet you'll never know which side they will choose in battles, unless you're fighting the Borg. All empires except the Ferengi and the Borg have access to one or two starship classes from allied medium or minor powers.
8) Pirates and Rakellians will now use Ferengi shuttles.
9) Most of the planets and space backgrounds (nebulas, etc...) have new high-res textures.
10) Pulse phasers, photon, gravitmetric and quantum torpedoes have new textures and sounds, disruptors, cutting beams, tachyon pulses and tractor beams have new textures.
11) Shields are blue now, but will turn red when almost depleted.
12) Fleets in conquest mode can now hold up to three ships of any hull class, even battleships.
13) Assaulting bases and planets will now turn those sectors over to your side more quickly.
14) You will now start conquest mode in a ship with a full equipment loadout, of the same class as in the original game.
15) Sensor ranges of all bridge computer types have been increased.
16) Phasers and Romulan disruptors are thinner.
17) Almost all stock ships and stations have new textures and/or models.
18) Freighters now have better phasers and hull armor.
19) All battleships (BB) now come with a full equipment loadout and fully stocked with shuttles, mines and marines.
20) AI ships with full equipment loadouts will now cross your path from time to time in conquest mode.
21) I've added some more escort ships in the impossible (in the patched version of the game anyway) mission "Elusive Quarry" to make it beatable. This script does not require my mod, so anyone can use it.
22) Waiting time before conquest mode missions has been reduced.
23) Officers can now take more damage.
24) Borg armour has been reduced by 10%, to make the game more balanced.
25) The following ships will be added:
Federation:
- Ju'day class corvette (FS)- Runabout gun boat (PG)- Nova class (FF), Olympic class (FF)- Miranda class (DD)- Steamrunner class (CL) and Centaur class (CL)- Nyberrite Cruiser (CL)- Ambassador class (BC)- Gorn Wyvern class (BC)- Heavy Sovereign class (BB)- Prometheus class (BB)
Klingons:
- Nausicaan Frigate (FF)- Heavy Negh'var class (BB)
Romulans:
- Tzenkethi Raider (FF)- Tholian Interceptor (DD)- Valdore class (CA)
Ferengi:
- D'Koren class (FF and a DD version for the AI)- D'Kora class (CL and a CA version for the AI)
- D'Naren class (BC)
Dominion:
- Jem'Hadar Attackship (FF)- Breen Patrol Ship (DD)- Jem’Hadar Cruiser (CL)- Breen Warship (CA and a BC version for the AI)- Jem'Hadar Warship (DN)- Jem'Hadar Battleship (BB)
Pirates:
- Pirate Raider (FF)- Ferengi Privateer (DD)- Breen privateer (CL)- Pirate Heavy Cruiser (CA)
Cardassians:
- Hideki class (FF)- Son'a Destroyer (DD)- Galor class (CL)- Keldon class (CA)- Veracidor class (BC)- Son'a Dreadnaught (DN)- Hutet class (BB)
Other:
- The Doomsday Machine (BB), a slow moving but very powerful monster and the Crystalline entity, a weaker but more agile monster with 360 degree firing arcs. These monsters are only playable in skirmish mode but will make an appearance as a monster in conquest mode where they will replace the stock monster on a random basis.
- Species 8472 Scout (DD) and Species 8472 Bioship (BB) are playable in skirmish mode and can be encountered in conquest mode by Borg players.
26) Changed/new missions:
Surprised Reversed: same as the original, but Dominion, Cardassian and Ferengi fleets can now be encountered.
Convoy Escort: protect a convoy from attackers, there doesn't have to be convoy in your hex on the map for this mission to show up.
Distress Call/Emergency: a ship of your empire, less or equally powerful powerful as your own ship (but it also depends on the difficulty setting) is under attack by enemy ships.
Scan: same as before, but now all of your enemies can attack your ship, the strength of the attackers depends on your ship's hullclass and the difficulty setting, scan range is increased to 30.
Resistance: your territory is invaded by Species 8472 when playing as Borg, when playing as other races the Borg are the invaders.
Intruder Alert: there are now three variations of this mission. One is the original mission, the other one features the Doomsday Machine or Crystalline Entity as monsters.
Convoy Assault: now also features Dominion, Ferengi and Cardassian convoys.
Shipyard Assualt: now correctly features Dominion, Cardassian and Ferengi shipyards and defenders.
Light Patrol: you will face ~3 enemy ships, enemy team strength is based on your ship's hullclass and the difficulty setting, you will also be assigned AI helper ships.
Heavy Patrol: same as counter punch patrol but now you face ~6 enemy ships.
Base Attack: same as before but with AI helper ships for the player, depending on the difficulty setting.
Planetary Assault: now also features AI helper ships.
Banzai: Several waves of Jem’Hadar Attackships attack one of your outposts, stand your ground.Seek & Destroy: you are tasked with destroying an enemy battleship rampaging through the region. The enemy battleship will be escorted by two frigates.
Additional missions (by El-Karnak and The Pelican) are: Scout, The Neutral Zone, Pirate Raid and Hostile Territory.
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INSTALL INSTRUCTIONS
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1) Reinstall the game unless it's the original version (no mods).
2) Install patch 534b.
3) Run the SFC3 Upgrade Mod 3.0 exe installer and choose the main directory of your Starfleet Command 3 installation.
4) Install fleetpick (you don't have to to make this mod work but it's a nice skirmish scenario editor).
Have fun.
NOTE: This mod will overwrite you customloadout file, be sure to back your custom ships up, write their configs down and you can add them after the mod is installed.
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KNOWN ISSUES
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Conquest mode may crash when you've defeated the last base or planet of an enemy empire, when that happens reload the last autosave and you should be able to continue playing.
Artifex.exe (map editor) only works under (virtual) Windows XP, watch tabs and spacing in loadout files!
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CREDITS
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Included in ReadME file in download.
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LEGAL
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Included in ReadME file in download.
I'm glad to see people have started downloading my mod. Enjoy and feel free to comment if you've found bugs or just want to say what you like or don't like about the mod.
New links for the patches:
Patch 3.1: Moddb.com
Windows 8.1 compatibility patch: Moddb.com
Windows 10 compatibility patch: Moddb.com
HD patch 16:9: Moddb.com
HD patch 16:10: Moddb.com
This version is now outdated, download version 3.2, with full installer (including all necessary patches), here: Moddb.com
For people looking for the stand-alone compatibility fixes look here:
Windows 8: Moddb.com
Windows 10: Moddb.com
Patch 3.1 is out now. It includes bugfixes, the results of my hexediting work (I've managed to change some things that were hardcoded), some new content and a fix to make the game run on Windows 8.1 machines.
Link: S000.tinyupload.com
Thx for the Upgrade Mod 3.0... You did a great job with this one… It’s really good to see that still exist some fans making mods for this old, but awesome game…
How you made the new FX/Textures for the phasers and romulan disruptors??? Looks a lot better now… Can you tell me what textures files go with each weapon???
Once again, thx for sharing your work... (And sorry for my English)
Thank you very much for the contribution, x1000 AWESOME !. Great, great job.
certainly you are the master of the world star trek
Thanks, just doing what I love.
Here's a separate download for the Windows 8.1 compatibility fix:
S000.tinyupload.com
And here is my new Windows 10 compatibility fix for Starfleet Command 3:
S000.tinyupload.com
Doesn't work for me. :( Windows 10 64-bit
Did you set windowed=1 in the SFC.ini file? Did you install the 534b patch?
where is this windowed=1 located please
It's a line in the SFC.ini file which is in the folder the game is installed in.
ive just reloaded the game and installed your windows 10 fix with the mod but when i go to program files then activision etc i dont see no file named sfc.ini file anywhere. Could it be named a differently
the game ried to load but all im getting is a black screen after the intro
Btw, if you use these compatibility fixes without my mod then you might want to set "BlueLight=1" to BlueLight=0" in the SFC.ini file, otherwise you will have blue phasers instead of yellow phasers.
totally perfect mod keep up the outstanding work
Is there a reason my disruptors do no damage in the game?
The new ship models I find excellent. Sovereign looks so hot, even Nedula. Really a very good job and big thank you^^
Beware this mod was flagged by my virus scanner.
Particularly two .scr files.
The Type IX and shuttle phasers are blue. Is that expected behavior? And how do you change them back to yellow?
Nevermind, the 3.1 patch solves it. The color of the phasers is still a mystery to me, though.
There's a line in the .ini file that can make all phasers blue. Through painstaking work with a hex editor and dissambler I managed to make that line only apply to half of the phasers and I assigned those to become Dominion polaron beams in the game. All the hex editing on this and some other stuff in the 3.1 patch is the reason there's a new sfc3.exe included in the download (it's not a virus in case people are worried about finding a .exe file in a mod).
sprites.q3 editor available at:
dynaverse.net/forum/index.php/topic,163394421.0.html
Full HD support added to SFC2 CE at:
dynaverse.net/forum/index.php/topic,163394477.0.html
I have Windows10 and I want to play SfC3.
First I installed sfcIII and then I downloaded Windows 10 compatibility fix for Starfleet Command 3 and dropped it in the main folder, but it is still not working.
Every time when I try to start it, nothing happens.
I have no idea how to solve the problem, maybe somebody can tell how to fix it.
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Did you install the 354b patch and did you set windowed=1 in sfc.ini?
Now I installed the 354b patch and it works :D
thank you Jan_B!
I made HD patches to go with my SFC3 Upgrade Mod (version 3.1):
16:9 S000.tinyupload.com
16:10 S000.tinyupload.com
Credit for the original HD patches goes to "d4v1ks".
Now I want to use my sfc3 saves from my old pc, but I don't know in which folder I have to copy the files. Can you help me again?
There should be a "Saves" folder in the game's main folder. Easiest way to see how the saves-folder-system works in SFC3 is to create a new save ingame.
Thanks very much for this update to a great old game. Question. I am running Windows 7 64bit SP1 AMD Athlon II X4 651 Quad-Core Processor 8GB RAM, AM Radeon HD 6700. I seem to be unable to attack a starbase in conquest mode. It counts down and then freezes up. Also attacking a planet seems impossible even in a Heavy Sovereign with 2 allied ships. Any suggestions? Appreciate it
Thank you for playing my mod!
Does the problem with attacking a starbase happen only happen when playing as a certain race or with starbases of a certain race? I just tried to attack a Dominion starbase with a Federation ship and it worked, same for attacking a Federation starbase with a Romulan ship, but maybe there's a bug with other races (if so I can probably make a fix).
Attacking planets is a delicate game, especially on the highest difficulty: I suggest teaming up with two allied battleships and letting randomly generated allied ships soak up the initial enemy fire (let them warp in first), don't just warp into the middle of the enemy fleet and their weapons platforms right away, and make a savegame before you start the mission.
I am playing federation conquest and it happens when attacking starbases of any race. I started a romulan conquest campaign and it happens always. I downloaded your 3.1 update and installed everything except the windows 8.1 since I am using Windows 7. I remembered the planet attacking strategy and using your tips have had more success. I also downloaded the latest 534 b patch and everything works great except starbase attack. It doesn't freeze up the battle just doesn't start after the countdown. From there I can save or open a different battle or move to another hex etc. Weird.
Hallo Jan,
are u German? ;) wenn ja wäre leichter zu erklären :) ->
I do some changes for myself with the Defaultcore and Customloadout for fun
but i miss a option to modify the chargetime/reloadtime for each weapon per race..like stuff we can change in the \Sfc3\MetaAssets\ServerProfiles\SinglePlayer
i read somewhere that this is maybe hardcoded
is there a chance to do some modifications without using a hexeditor for the sfc3.exe?
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Hi,
I was able to run this game under Windows 10 in full screen - kind of. It runs in windowed mod with patch "16:9"
and with 'resmode=3' (1920x1080), so it fills full screen. I have also applied Upgrade Mod 3.1.
And also, very important, in compatibility mode check 'run as administrator' (or something like that)
So far I have found two issues though:
1. Cursor is flickering - windows default arrow icon/star trek icon
2. When I am in warp my ship vanishes (it is not rendered).
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Compatible with other mods like return of the borg?
No, sorry. This mod is not compatible with most other mods out there (and those are not compatible with each other either).
does anyone get TextureManager error when trying SFC 3 to run
game crashes to desktop when i click "start single player" in skirmish mode. how do i fix?
i got the same problem. it'll also crash when i try the campaign.
got it! run the game as administrator, it should work then.
got game to work, but now the only weapon i can refit to my ships is the pulse phaser. what did i do wrong?
applied 3.1 patch and win 10 fix over that. FIXED!
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runs great, but how do i replenish marines without having to purchase a new ship?
Could someone repost the links to 3.1 and the HD patches please. Can't find working links anywhere. Loving 3.0 though, really breathed life into a classic game.
Would seem that the links have been removed :(
I've put up new links, see the reply to my first comment.