Unlike the first game, Elite Force II is largely set onboard the USS Enterprise-E stationed in the Alpha Quadrant. The game's storyline is a semi-sequel to the movie Star Trek Nemesis, and the end of Star Trek: Voyager series. Many of the members from the original Hazard Team reappear. However only a few of the primary cast of Star Trek: The Next Generation did voice acting for the game, among them Patrick Stewart as Jean-Luc Picard, Dwight Schultz as Reginald Barclay, and Tim Russ as Tuvok. Several actors from Star Trek series provided additional voice acting: Jeffrey Combs (Weyoun from Star Trek: Deep Space Nine and Commander Shran from Star Trek: Enterprise) as one of the main villains; Robert O'Reilly (Gowron from Deep Space Nine) as Krindo; J.G. Hertzler (Martok from Deep Space Nine, plus roles in Voyager and Enterprise) as Lurok; and Vaughn Armstrong (Admiral Forrest in Enterprise) who contributed with several character voices. (Taken from Wikipedia.org, for temporary use.)

Post tutorial Report RSS Frames Per Second (FPS)

What are Frames per second and why is it so important to all gamers, will be explained to you here!

Posted by on - Basic Other

A frame is a calculation of a virtual world rendered by a computer by using a game engine.

The game engine this Tutorial is about is the Quake3 Engine (id-Tech 3) with Ritual Entertainments Übertools used by Star Trek : Elite Force II, but this tutorial can be applied to almost all id-Tech 3 game engine based Games.

The id-Tech 3 game engine processes every frame it's data like:

  • Input (Keyboard,Mouse,Joystick)
  • Output (Sound,Graphics)
  • Internal (Event handling,Interpolation,Networking)

A stable rate of Frames Per Second (frame rate) makes the game-play feel smother and allow the Player to get used better to the virtual world with it's own rhythm!

A stable frame rate guarantees that the input such as Mouse and Keyboard is processed and send to the server in a predictable and constant similar rhythm, which allows the Player to adapt to circumstances of on-line playing.

If the frame rate becomes unstable the game-play will feel clumsy, especially during on-line gaming. Also the Out and In-put becomes slower, the game engine will slower grab the (movement) informations of your mouse and Keyboard.

You can try to stabilize your frame rate by reducing the Game Effects, upgrading your Drivers or your Hardware. But there are ways to tweak id-Tech 3 based Games such as frame limitation (for Star Trek: Elite Force II the cVar is com_maxfps) and network optimisation.

Set a frame rate limit for Star Trek: Elite Force II:

Open up the game console and type in:
seta com_maxfps 76
This will limit your frames to a maximum of 76 frames rendered per second, if you have a strong PC you can push the limit up, on slow PC's you have to find a balance between stability and suppleness.

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