Unlike the first game, Elite Force II is largely set onboard the USS Enterprise-E stationed in the Alpha Quadrant. The game's storyline is a semi-sequel to the movie Star Trek Nemesis, and the end of Star Trek: Voyager series. Many of the members from the original Hazard Team reappear. However only a few of the primary cast of Star Trek: The Next Generation did voice acting for the game, among them Patrick Stewart as Jean-Luc Picard, Dwight Schultz as Reginald Barclay, and Tim Russ as Tuvok. Several actors from Star Trek series provided additional voice acting: Jeffrey Combs (Weyoun from Star Trek: Deep Space Nine and Commander Shran from Star Trek: Enterprise) as one of the main villains; Robert O'Reilly (Gowron from Deep Space Nine) as Krindo; J.G. Hertzler (Martok from Deep Space Nine, plus roles in Voyager and Enterprise) as Lurok; and Vaughn Armstrong (Admiral Forrest in Enterprise) who contributed with several character voices. (Taken from Wikipedia.org, for temporary use.)

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HaZardModding Co-op Mod 6.0021

HaZardModding Co-op Mod 6.0021

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In February we where playing the HaZardModding Coop Mod live on stream, see the results in this news.

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HaZardModding Co-op Mod 6.0018 out now

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Just in time for the end of the Year the HaZardModding Coop Mod for Star Trek Elite Force 2 comes with a new playable Point and Click Demo Level...

HaZardModding Co-op Mod 6.0014

HaZardModding Co-op Mod 6.0014

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This version mostly consists of bugfixes, upgrades and conviniency features.

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Mod Showcase H'atoria Outpost - Coop

HaZardModding Coop: Star Trek Elite Force II

Coop H'atoria Outpost featured in Mod Showcase on Youtube...

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Editors Choice - Mod of the Year 2022

2022 Mod of the Year Awards 12 comments

Welcome to the Editor's Choice awards for the 2022 Mod of the Year Awards, where we show recognition to the mods from the past year that we've found to...

Coop Mod 60011 Comming soon!

Coop Mod 60011 Comming soon!

HaZardModding Coop: Star Trek Elite Force II

HaZardModding Coop Mod 60011 comming in December, with many amazing features!

GOG Celebrates Star Trek Day; 5 More Mods That Boldly Went

GOG Celebrates Star Trek Day; 5 More Mods That Boldly Went

Feature

Star Trek Day is here and GOG's celebrating, so here's five more Star Trek mods that touched the stars!

It's been a long time....but it's finally here

It's been a long time....but it's finally here

The Aftermath Episodes

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Release of HaZardModding Co-op Mod 6.09

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Classic Star Trek Games Return to GOG; 5 Adventurous Star Trek Mods to Boldly Try

Feature 4 comments

For Star Trek’s 55th anniversary, some classic Star Trek games have returned to GOG. Here’s five Star Trek mods to get you in the mood!

Release of version 6.08

Release of version 6.08

HaZardModding Coop: Star Trek Elite Force II

Smaller than usual but still a lot was changed in this major release of our Coop Mod.

Release of version 6.07

Release of version 6.07

HaZardModding Coop: Star Trek Elite Force II 2 comments

With this massive update to the Coop Mod, we are confident to have reached a state of stability and reliability that surpasses the Vanilla game by far.

HaZardModding Co-op Mod 6.05 is here

HaZardModding Co-op Mod 6.05 is here

HaZardModding Coop: Star Trek Elite Force II

Version 6.05 is here, new with Last Man Standing, Respawn punishment time, WalkTo Deadlock Prevention, 4 new levels of the Aftermath Episodes Mod and...

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10 things you should know, to get the best out of Star Trek Elite Force II

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In this Tutorial it is explaind what should be done to play Star Trek Elite Force II well on a modern (2018) Computer and how you can get quickly the...

Version 6.04 of the Coop Mod is here!

Version 6.04 of the Coop Mod is here!

HaZardModding Coop: Star Trek Elite Force II

Version 6.04 features over 400 changes. Many issues of 6.03 have been fixed and even more new features have been added.

Importing custom textures

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Here is a tutorial on how to import custom textures into Elite Force 2

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HaZardModding Coop: Star Trek Elite Force II

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It has been a long time since we have posted any news here on Moddb, but the Project is not dead. We are now making the Mod in C++, finally!

Star Trek Cygnus for Elite Force II

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News 8 comments

Today I want to post about another Elite Force II Project. It is not Coop and it is not made by HaZardModding but non the less, I think you should take...

Coop Mod complete after 6 years

Coop Mod complete after 6 years

HaZardModding Coop: Star Trek Elite Force II 10 comments

HZM Coop Mod Campaign complete! Nearly 130 changes applied in this new build.

Elite Force II Co-op Build 14, 8 player + Custom Level + GBS + GerObjective

Elite Force II Co-op Build 14, 8 player + Custom Level + GBS + GerObjective

HaZardModding Coop: Star Trek Elite Force II 1 comment

Build 14 is here, also a extension for 8 Player coop is now available and so is a new custom level Coop Bugs.

EF2 Master Replacment

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News 5 comments

As you may have noticed the Star Trek Elite Force II Master server has been down for quite a while now. As result players can not retrieve the server...

Star Trek EF2 Co-op Build 12

Star Trek EF2 Co-op Build 12

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Version 5.0 and new Co-Op levels

Version 5.0 and new Co-Op levels

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A new Build of the HaZardModding Co-op Mod 5.0 for Star Trek: Elite Force II is available, read here what changed since the last news post.

Klingon Texture Tutorial

Klingon Texture Tutorial

Textures Tutorial 4 comments

This short tutorial will give you the basics on creating Klingon textures by hand using Paint Shop Pro.

Elite Force II Co-op Mod goes Mini + New Level

Elite Force II Co-op Mod goes Mini + New Level

HaZardModding Coop: Star Trek Elite Force II

HaZardModding is planning to release a Mini version of its Co-op Script Mod for Elite Force II in spring 2010, 10MB instead of 120MB size.

Elite Force II - Error listing

Elite Force II - Error listing

Feature

This is a Un-official listing of know game Error Messages and how you can fix them.

BSP-Level based game Engines

BSP-Level based game Engines

Mapping/Technical Tutorial 7 comments

This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...

id-tech3 with Übertools 1.0 NETWORK Tuning Guide

id-tech3 with Übertools 1.0 NETWORK Tuning Guide

Feature

This Guide will show you how you can tune your Network, to host a good server or play smooth as client.