Unlike the first game, Elite Force II is largely set onboard the USS Enterprise-E stationed in the Alpha Quadrant. The game's storyline is a semi-sequel to the movie Star Trek Nemesis, and the end of Star Trek: Voyager series. Many of the members from the original Hazard Team reappear. However only a few of the primary cast of Star Trek: The Next Generation did voice acting for the game, among them Patrick Stewart as Jean-Luc Picard, Dwight Schultz as Reginald Barclay, and Tim Russ as Tuvok. Several actors from Star Trek series provided additional voice acting: Jeffrey Combs (Weyoun from Star Trek: Deep Space Nine and Commander Shran from Star Trek: Enterprise) as one of the main villains; Robert O'Reilly (Gowron from Deep Space Nine) as Krindo; J.G. Hertzler (Martok from Deep Space Nine, plus roles in Voyager and Enterprise) as Lurok; and Vaughn Armstrong (Admiral Forrest in Enterprise) who contributed with several character voices. (Taken from Wikipedia.org, for temporary use.)
A replacement texture for the rifle by Data079.
========)(This is an official Data079 Document)(=========
Short Introduction: Wooden Rifle
This is a woodgrain rifle retexture I did after my Woodgrain Phaser mod did fairly well.
It replaces the standard compression rifle with a wooden one.
Please let me know if you like or dislike this it will help me decide what to make next.
Needless note from author:
Hello from Data 079. I first started out making this for personal enjoyment.
Then I decided that someone might really want it. (I highly doubt it but an android can dream, right?)
So, I worked a little on it and created a first release including all files needed and information on file placement.
It's not much, but no one can say I'm not doing my part to keep Elite Force© TM. Ritual Entertainment and Star Trek© TM.Paramount Pictures alive.
I may try to work some more on this mod and get more of it out later but I'm not sure .
To install place the models folder inside your Base folder. If you already have a models folder
simple take the files out of the mod's models folder and place them in your models folder. If you
already have those files you should know what to do if not feel free to email me.
I thank you for your interest and hope you enjoy.
The contact me here section:
If you have any questions feel free to email
me at: data079(Dot)gaming(At)gmail(Dot)com
First off: To Mother and Father- if it was not for them I would not be here.
Many thanks to Chrissstrahl for much support, help and kindness.
I also would like to thank Trekky0623 and cameronmc for helping me decide to come back to the community.
Also Admiral Hocking for being so helpful and running EFFiles so well.
Legal stuff and Request:
I Take NO Responsibility If This
Harms Your Computer, Get's You In Trouble,
Or Anything Else For That Matter.
Once I've Uploaded it It's Out Of My Hands
If you decide to use this file in your modification, please ask
me first, as this is the polite thing to do. You can reach me at
the above email address.
All trademarks are property of their respective owners.
This file is not made or supported by Activision.