Unlike the first game, Elite Force II is largely set onboard the USS Enterprise-E stationed in the Alpha Quadrant. The game's storyline is a semi-sequel to the movie Star Trek Nemesis, and the end of Star Trek: Voyager series. Many of the members from the original Hazard Team reappear. However only a few of the primary cast of Star Trek: The Next Generation did voice acting for the game, among them Patrick Stewart as Jean-Luc Picard, Dwight Schultz as Reginald Barclay, and Tim Russ as Tuvok. Several actors from Star Trek series provided additional voice acting: Jeffrey Combs (Weyoun from Star Trek: Deep Space Nine and Commander Shran from Star Trek: Enterprise) as one of the main villains; Robert O'Reilly (Gowron from Deep Space Nine) as Krindo; J.G. Hertzler (Martok from Deep Space Nine, plus roles in Voyager and Enterprise) as Lurok; and Vaughn Armstrong (Admiral Forrest in Enterprise) who contributed with several character voices. (Taken from Wikipedia.org, for temporary use.)
This mod from Christian Oberlerchner brings a slew of changes to the game. See Decription.
RPG-Mod V2 by Christian Oberlerchner 08.05.2009Requirements: Star Trek: Elite Force IIRPG Enterprise-E: - Eliteforce2.gamefront.com - Eliteforce2.gamefront.com Armstrong V3 - Eliteforce2.gamefront.com 11 shuttle - Eliteforce2.gamefront.com - Eliteforce2.gamefront.com Academy - Eliteforce2.gamefront.com the Installer. (You can delete the old version from your base folder)Uninstallation:Delete the folder "RPG" in your EF2 folder.Features: - Allows you to sit down (press . key) - New Animations (no Combat-Stance, sitting) - Tricorder now has the right size (no more Micro-Tricorder bug) - You get a Tricorder and Phaser when you join. - stun/kill messages (no more holofragged) - Switch to 3rd person (press , key) - new default settings (weapons damage, max speed, ...) - Weapons dont have splash damage anymore - New Scoreboard (more space for names, no points, ID) - RPG maps appear on top of the maplist - Players dont get awards anymore (dont want to flatter them for n00bing :P ) - Private messaging: tell ID "Message" (example: tell 1 "Hello") (type it in the console) - Kick people with "Kickshield": callvote kick ID (example: callvote kick 1) (type it in the console) - Starship models no longer disappear at higher distance - new Transporter sound (no more "bling" in the beginning...) - Script changes on RPG Enterprise-E: Warp, Phasers/Torpedoes, spawn ships on viewscreen, transport players to the brig, Transporter-Forcefield automaticly goes down if no player is on the server, fixed the bugged brig forcefields, (all the scripts i have on my server), replace Quantum-Burst with STX-sniper-rifleBugs: If you crouch it looks like you are sitting,but it doesnt do it in Holomatch anymore because it uses a seperate folder.Notes: If you hear distorted sounds change your Sound settings to 44kHz.If you want different weapons at start, look into Extra/Start-Up-Equipment folder in this ZIP file.------
Credits: GSIO01 and ChrissStrahl for the Enterprise-E scripts i edited.Beta-Testing: Riaros, Mossie and people who downloaded it from my site (http://ef2rpg.net).RPG-Mappers: (Note: maps not included)GSIO01/ChrissStrahl: RPG Enterprise-Espannerads: USS Armstrong V3Merrick: Type 11 ShuttleRaichu026: RunaboutOberlerchner: Starfleet Academy
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