Hello and welcome to StarMade,
this is the first update in a series of updates on indieDB.
Upgrade to the ship loading performance
At the end of march, players have once again reached the limit of what was possible with the game at that time. Huge batteries of shields, weapons, and power modules lagged servers and caused invalid game states. The reason is, that in StarMade sets of blocks are calculated that are next to each other. This process took time, especially executing it within the main loop.
Now the engine uses a new optimized algorithm as well as its own thread to do that operation. This cut down calculation that took over a minute before to a few milliseconds after.
As the amount of public and private servers got bigger, the owners and players were asking for tools for administration in the game.
From that moment on, StarMote was born. StarMode is a Administration front-end, that is fully capable of everything an admin can do with a client, and more.
From accessing player IP backlogs to despawning single objects or whole patterns, StarMote offers a great variety of tools for admins.
In addition to fixing countless bugs, StarMade has made some major improvements both in rendering style & performance. Getting rid of ugly lines between blocks, and fully integrating MipMapping made way for an upgrade to the overall style of StarMade. The central piece of that is the new Texture Pack
Stay tuned for more very soon,
Thanks for playing StarMade,