Star Blitz X is a 3d first person shooter that’s homage of the 1980's and 1990's arcade light shooter genre like Duck Hunt, Time Crisis and House of The Dead. The premise is to protect the earth for one minute by using a defense tactic to position, point and shoot asteroids, missiles and laser-shape objects that are launched by the Gargon's space invasion. Failure is not an option for every ten hit from the asteroids or missiles on the Earth and it's game over.
Welcome, to the continuous update devlog of Star Blitz X. Right now we will eagerly discuss how to instantly improve the playable demo's straightforward presentation by merely adding the audio file for the primary menu and auto-fire. Also follow up with of how to sufficiently develop a similar but unique combo mechanic from fighting games called The Streak Shot. It a HUD that prominently displays the engaging catchphrases along with the sufficient number of successful hits. After performing impressively a streak shot, the announcer yells out what type of precise shooting performance in 11 memorable catchphrases. This and more news worthy and continuous update from our devlog exclusive article.
(Auto Fire Update)
(Streak Shot HUD)
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You control the space defense satellite called the Star Hammer. The objective is on a time limit of one minute to protect the earth from incoming asteroids...
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Nice!.......... what if I *accidentally* shoot the Earth though?
Nothing happen, to the Earth when shooting it. It's protected with a high tech invisible shield called the Deflector Shield from friendly fire like lasers, but not from asteroids and missiles that are planted with a trap and launched to the planet from the Gargon's invasion.
Oof, thank god!