In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.

Description

AWP Pack + (Aurora Weapon Pack +) (ENGLISH) For Autumn Aurora 2.1 Author: Andrew Morgan

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AWP Pack + for  Autumn Aurora 2.1 by Morgan (ENG)
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VanyaSpagetti
VanyaSpagetti - - 105 comments

hello. Works quite well. no errors to note... However there is a sound asset from what i assume is the AKMSU firing that is in place of the makarov firing.

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AndrewMorgan Author
AndrewMorgan - - 8 comments

Hi, VanyaSpagetti I used weapone models and sounds from Arsenal 2.0 mod, maybe somebody plased AKMSU sound for makarow.

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VanyaSpagetti
VanyaSpagetti - - 105 comments

I bet there is a few ways to work the makarov sounds back in. perhaps replacing all the ogg files and renaming them. sifting through the gamedata folders does seem trivial, or even tedious. THere must be a better way?

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AndrewMorgan Author
AndrewMorgan - - 8 comments

Yep, you are right, if you want repalce ogg files you need renaming them it is only one way.Maybe better way exist, but I do not know it

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TheManWhoWouldBeKing
TheManWhoWouldBeKing - - 7 comments

FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_string
[error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 352
[error]Description : <no expression>
[error]Arguments : Can't find variable inv_grid_width in [wpn_addon_acog]

stack trace:

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AndrewMorgan Author
AndrewMorgan - - 8 comments

Use the video instruction, link you can find in description

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JMP-Jack
JMP-Jack - - 129 comments

I fix the problem:

1.Open "gamedata/cofig/weapons/weapons.ltx

2.Search the line [wpn_addon_acog]

3.Add this values:

inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 29
inv_grid_y = 12

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Guest
Guest - - 688,627 comments

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CorsairL
CorsairL - - 127 comments

The Aurora it s great! I just started to play and i love it. But it should be nice to have a counter in the HUD of the bullets available while you are shooting or reloading. This mod has it?

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CorsairL
CorsairL - - 127 comments

I ve download it, and red the readme. There you advice not to install in weak computers. Mines an i5 4gb ram, intel hd 2gb ram Graphics. Does it match? What you can tell about it?

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Kozakian
Kozakian - - 9 comments

This addon looks perfect for the great Autumn Aurora 2.1 and its a good reason to start a new play. Thank you

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CorsairL
CorsairL - - 127 comments

The game crashes when I pass the bridge into the wild territory, mission laboratory in Yantar, ( bridge: where the snipers were in rescue Grublov mission)
There are some few bandits deads there, it crashes just passing near the abandoned truck.

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Sabura
Sabura - - 14 comments

Hello, I have a Bug, need help. I take a Artifact from ground but I haven't it in my Inventory. Sorry for my bad english.

I installed: Autumn Aurora 2.1, AWP Pack + for Autumn Aurora 2.1 by Morgan (ENG) and the Autumn Aurora 2.1 Translation ( german ) mod.

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spacemarinedc
spacemarinedc - - 3 comments

Hello,thanks for making this amazing weapon pack.I'm using this mod and it's just woking fine.
But when I use AK-74SU,I found that the edge of this weapon model is shining,but other weapons are normal,and without this kind of visual effect.
Is this a bug ? TKS!

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literally1
literally1 - - 3 comments

hey man, stupid question. will this work with AMK: Autumn edition also?

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Krylov_Vashba
Krylov_Vashba - - 11 comments

does this also work with vanilla SHOC probably not but just asking

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mantoxaz
mantoxaz - - 1 comments

Hi,
i've an issue which I think is connected with this mod. So at Dark Valley, the guys that are "peddling" the Gauss Rifle for 800 RU, if I kill them I can find a G36C subcarbine on one of them. The problem is, if I pick it up, and open up my inventory, the game crashes without any messages, just throws me out into the desktop. I've not found any solutions to it and I really don't know what to do. If this keeps on happening, I'm afraid it's not worth playing anymore, because I'm sure these crashes will keep happening in the future, if that's the case. Any idea what may be causing it and how to fix it?

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lol3r_86
lol3r_86 - - 1,372 comments

Run steam in offline mode. Helped for me. Only while running ShoC of course.

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GamersGen
GamersGen - - 119 comments

XR_3DA.exe caused BREAKPOINT in module "E:\S.T.A.L.K.E.R. - Shadow of Chernobyl AA\bin\xrCore.dll" at 0023:0088CC85, xrDebug::backend()+165 byte(s)
Getting this error after installing addon 1st launch. Any help please?

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crpchas
crpchas - - 16 comments

This installs fine, but one thing I notice is that it changes the grass draw distance to nothing, like around 25 meters. The land is barren, can't play it like this. Any fixes?

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Air-Shark
Air-Shark - - 15 comments

it would be cool if you make a version for static lighting

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Is_Online
Is_Online - - 95 comments

Having a weird like DoF thing (or something) going on, every time I stop moving the tree parts near the sky like blur to the point it looks like they're phasing realties. Have a Steam version, so it might be that.

example> Thenecromorpher-blog.tumblr.com

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Is_Online
Is_Online - - 95 comments

Moving the SweetFX files out of the bin folder didn't do anything (all the D3DX9 .dlls), might be a weather thing, or even a renderer thing (since this AWP file provides it's own R1 and R2 renderers)...

Would like to also point out that I have a dual core Ryzen 3 3250U APU (a CPU and GPU hybrid) so that might also explain this oddity.

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Is_Online
Is_Online - - 95 comments

Can run with both sliders set to max for the AA and that other slider. For whatever reason the sky itself causes this blurriness on stuff, in Garbage, hills would also become blurry, it doesn't impact framerate in anyway though (at least, so far; only been to Cordon and Garbage, thought it might've been a rain thing since I when I first noticed the issue it rained for like 2 in-game days).

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Is_Online
Is_Online - - 95 comments

Got some weird CTD on entering Agroprom:
pastebin of the log> Pastebin.com

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Is_Online
Is_Online - - 95 comments

Seems I have a water test shader error thing.

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Is_Online
Is_Online - - 95 comments

Removing the Sweetfx files didn't do anything either.

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Is_Online
Is_Online - - 95 comments

There's like five version mismatches (including the water, though), but looking at the log some more it looks like a (@line 210) that I have a "SMAP_size" error, not some water error.

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Is_Online
Is_Online - - 95 comments

So I'm a dummy and didn't read the readme, didn't realize to install I had to delete the old gamedata folder that the AA 2.1 installer makes.

So everything in my past posts were probably related to that.

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Is_Online
Is_Online - - 95 comments

Pretty sure it was that; no blurry trees in Cordon, haven't gone far enough in my replay to get to the Garbage to even be able to see if that CTD on loading Agroprom will happen again.

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Is_Online
Is_Online - - 95 comments

Got through the load screen for Agroprom. Disregard my previous posts.

Finding an abundance of 7.62 rounds for AKs/RPKs (tbf it is a former Eastern Bloc country, would make sense that it would be a fairly common round), though it's nothing like my last attempted run (with the bad install) where I managed to find like 2-3 stashes that each had 1k fmj rounds (~3k rounds) before entering Agroprom.

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Guest
Guest - - 688,627 comments

I'm getting this error while specifically in the military warehouse area on the main road by at the first bus stop:

"FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 342
[error]Description : <no expression>
[error]Arguments : Can't open section 'Yj (¦9”'"

any fix?

After a lot of trial and error I've come to the conclusion that this mod unfortunately no longer works correctly. I can go the same area with only AA 2.1 installed and no crash, but after installing AWP then going to the same area it crashes every time. Use at your own risk.

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Guest
Guest - - 688,627 comments

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Apocryphox
Apocryphox - - 98 comments

Is there a way to turn off the gloss on the weapons?

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sworn-123
sworn-123 - - 10 comments

I like this mod but I would like the shine of the weapons to be more normal and less shiny, and if anyone can, I would like a Spanish translation mod to be made for this mod. If I know English, I would enjoy it more in Spanish.

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sworn-123
sworn-123 - - 10 comments

I installed it together with the Spanish translation mod but it has some problems translating some weapons

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