New year's release of the Stalker build for PSP version 0.0.3a
New year's release of the Stalker build for PSP under version 0.0.3a This update was more in the technical part than on the cards Update list:
-fix drop of the engine with the Cyrillic alphabet
- ezxml -QMB effects
-A little dialogue with Tolyan and Sidorovich
- redesigned use button
- fix dialogs
- vfpu
-r_loddist
- removed quake sounds from the engine
- loadscreen + LoadFile
-mipmaps in settings and Lod distance
-new main menu
-mipmaps on HL models
- Sidor display on radar
- fix transition with AK, now his bullets persist
-filtering of the texture on HUD
-crop func_wall in the distance
- double touch for buttons (that is, you can now run just twice by pressing forward)
-PDA sound, icon with the words kill strelok
- Added a jump to the left trigger, as well as its sound
- Beautiful animated cursor in the menu
-Added 6 new slots to your inventory
-Added description to the items
-New font system
-New enemy "Bloodsucker" (but it has not yet added AI)
- Updated some maps
-Added a new map " Agroprom Dungeon"
-And many other things I forgot.
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The update was not the biggest, but I was able to throw it under the Christmas tree to you, I promise that in the next update I will make more new locations that were in the shadows of Chernobyl and much,much more in terms of gameplay.
Still no working on PSP retail FAT but good job :)
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