A group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe. An immense blast of anomalous energy transforms the Zone: the once reliable and relatively safe roads are no longer so, the landscape is wiped clean by outbursts of anomalies, and previously unknown areas appear on the Zone map. Stalkers and expeditions perish or end up isolated within the lost territories.
I'm not the owner of this mod,I just merge it to the latest patch and upload it here.
As the title said,this is the latest version of Spartan 11'11 Mod called SE Plus with latest patch applied,not Beta 0.8.I changed some sound files like step sound,inventory open and close sound but the other things are unchanged.
All credits goes to creator of this mod : Harry "Spartan" P
P.S Big thank you to GameFront for saving all those mods.
You have optional folder for start up,you can choose for get only a knife,to be a rich (250000Ru) or start with desert eagle,groza,elite detector and scientific outfit.All those thing you will get from Suslov before he send you on a rescue mission of that guy in tower.
Mod by itself is pretty much hardcore,I didn't use any of this optional files because I wanted to get full experience.
You can merge this mod with Atmosfear 1.3,Absolute Nature 2 and Absolute Structures Mods for better graphic.
Atmosfear mod : Moddb.com
Absolute Nature : Moddb.com
Absolute Structures Texture Pack : Moddb.com
If you decide to install Atmosfear 1.3 , after you install it and when you start a game, in main menu open console and type in cfg_load user_atmosfear then press Enter for enabling Atmosfear mod ingame.
Changelogs :
Spartan 11'11 Mod Beta SE ( MAIN MOD ) :
OO;Fixed all issues addressed in forums. many listed below.
OO;All langauges supported. (beta still needs translation change)
XO;New Music at Tittle Screen, Night and other, from various Mods.
OO;Few more sound changes in music and reorder of camp timings, guitar AND
HARMONICA, Plus Jokes Speech and responses. not many changes, just good ones.
alot of it is beta, but all is good. example, a Rambo tune in battle, when you
turn on dynamic music.(beta)
XX;No more little white disk flashing at bottom screen.
XO;More Blood and Blood rates. Also X-Tra Tweaked Blood pouring.
OO;Binocoular redone 8x with better pic veiw, removed braket and sound indicator.
OO;Can jump a touch higher and Walk a less slower. moveing side to side and
crouching speeds redone, plus little things along this line , that give your
charector movements more fluid and real.
OO;Slightly changed the weapons curser, to a less eys sore degree, for those that
use dynamic cursor.
OO;Artifacts Cost, Weight and specs slightly changed, more variation than just a
neg and pos aspect.
OO;Medical items are re-done, Names,cost,weight and effects.
OO;Devices pick up range changed and diffrent specs.
XX;New icon for Stalker.(i cut'n'pasted the image,insted of just useing file, onto
original, Had black all over, no big deal)
OO;Over all game finance balance. meaning; thats the game is finantially balanced
to a degree were you wont be to poor early, or to rich later on, for avrage
playing rate v Time, mission rewards ecs.., sort of calculated in my head, all
at once. from items to artifacts, to weapons to armour/outfits.
OO;Faction War changes, fully redon map rates on faction hold points. example the
swamps where 50 pecent takeover till move next part, now its higher. this a
basic change amoung others wich tweak the Faction Wars itself. plus many many
other tweaks to add to this change. all sections and areas tweaked and fully
tested. With huge changes in attack and defend options for all factions,
monsters now attack points more and hold choke points in npc faction wars, more
realistic and fun, call it "Spartans faction wars",(check files out if you know
how), was easy but needs perfect game play balance, in fact it now feels like
factions waring and monsters make it worse. If you find any static monster
squads, there Boss Squads, big bad mutants, with smaller gaurds, take
care. oh and enjoy. Huge changes in all maps, and Objective(main or sub) is safe.
Monolith have better goals take overs and so do other factions not seen in vanila
faction wars.
XO;The conan the barbarian tv!!! on computer, had to remove the nice **** :)
For now il use this, until the proper fix.(beta)
OO;Realistic torch. No more Car head lights for torches. Dont fret you have night
vision or flares to play with. Adds fear to game, its fun useing this moded
torch in the swamps.
OO;Realistic weight changes, 50 kilos limit, 65 kilos you stop, you can how
ever boost this with artifacts or high grade outfits.
OO;Food and Hunger, aprox every 15 hours of hunger to loose max stamina to about 50
percent, thats if you dont eat from a full stomach. of course you can eat any
time you want your max stamina back up.
XO;ATM sleeping bag. slight tweaks and changes, removed surprize, you can sleep
now anywhere, just make sure it aint in the middle of actaul danger. be carefull
still.
OO;Now you can stealth, behind AI, dont ask the numbers, i tweaked it, its
long and to hard to explain, basically perseption is tweaked with sound and
whole lot of other, to create this bit, amazingly, it fixes many issues also,
like npc seeing you threw bushes, or similare. Same with mutants, altho they
vary for mutants.
OO;Re-lease body manager slight changes, more bodies before dissapearing, vanilla
was 15, now 25.
OO;HUD changes:clear invetory,trading huds. mini map compass (kept forgeting blue
is north, any way easier to read now). no more Enemy, freind or allie
indications on mini map and pda, no mutants or other. Mini map and PDA only
show objectives and other fine points in the game, example trader guids and
important npc.(beeping removed). Also other small changes.
XO;Added better Radio and music at Bars, each Faction has its own, realistic dooms
day feel.beta only at CSky base.note: all these sounds from vanilla, chopped added
redone, plus Harmonica sounds from various mods. 3 files, still had to fix and
create 1 test beta harmonica.(beta)
OO;Plus many more. small changes.
Monster\Npc changes;
XO;Added missing monsters useing faction commander 1.5 cutpack.
"m_chimera.ltx" "m_cat.ltx" "m_burer.ltx" "m_fracture.ltx" "m_zombie.ltx".
were added in Faction_monster, altho i had to fix many things to be compateable
with this mod, long changes, but all good. and slight changes in textures, more
again to my desire. Also i re-hauled the monster squads to a realism setting
degree, example; defending or main squads are set as is, the rest are random,
the set squads would have, lets say they wont have weak or dogs and cats together.
sort of along those lines, usally the set sqauds have a boss figuer and the rest
are weaker than boss, and so on, defencine moster squads would usally have a
giant(preudogiant) and attacking suards faster and more on assault. this even in
monsters, oh and area plays big role.(note this is also with NPC but more complex).
I also made many new "types" for each monster group, oh and more acurate attack
methods, example=standing on high ground aint safe any more if you meet a certain
mutant wich jumps high(1 example, the snork_jumper) they hit you even if on a tree,
you can tell the jumpers and the grounded mutants easy.
OO;Respawn re-done; times. often = 30min, medium = 60min, seldom = 90min. plus
mutants spawn even more at night.(non all.spawn file mutants). careful in morning
assaults, monsters uassally have taken over most points at night.
OO;Texture changes to Monsters, like the above, slight changes to my desire, exa;
more red in eyes, or yellow, small thing, and some big changes to overall look,
there was lots of unlocked vanilla to use and play with. thnx paint.com,
perfect.
OO;AI FIRE DISPERSIONS tweaked, no more run and gun homeing bullets, no more of
that. now if you see ai stop or crouch, ai are way better at aiming. tested
and balanced. if npc run and gun, they shoot bad, if they stop to aim, take cover.
OO;Massive fixes and tweaks in Monsters, vanilla had some locked to bitin\def_
wich is blank sound, i redone them, more animalistic feel, more moening and
groaning. Also other line fixes and aditions, to rebalance and enhance the
mutant monsters. they now scare even me. some all unlocked and added to desisere
affect, vanilla had some missing, and im not talking about poltigiest where its
suposed to, but i did anyway.
XX;Russian Names, no more stupid stalker names.
XO;All NPC Speak Russian\Ukrain, exept for Freedom, Clear Sky and a few NPC's.
OO;Some very important NPC cant die, was tempted to Make alot of NPC death proof,
but you know, it would stuff up the balance.(needs more people to add(beta))
OO;Squad roles redone. Clear sky have swamp squads weopon layouts while bandits
squad weopon layouts differ. example = Stalker faction squads roles would have
1 HMG, 1 Sniper and a few this and that. Some like military have medics. Each
squad basically has a LMG a sniper and so forth, depending on rank. now they
are armed to the teeth, good luck. this will not be easy, alot now carry better
weopons. camps will be more armed and squads wont die so fast with mutant
hoards, Faction V Faction is whole diffrent story, prepare for chaos.
OO;Npc's and all sim_Ai, have now a radical change of items and other found on
them more diverse and new files create for vast default out comes. basically,
you dont know what you could find when searching bodies. or when trading with
npc.
OO;Npc's have larger amounts of money, No more every ones got 5000, Money amounts
are calculated at random for each npc acording to his rank.
OO;Npc's now loot amoung other tasks. its funny to see them loot, be quick, or
you might have to buy things off your own kills, hehe adds that scavenge feel.
OO;Mutant Parts for all mutants with fixed icons and extra tweaks, Hunting now is
fun and worth the bullets. Warning;Arm your self to the teeth if on hunting
trip. mutant parts vary to whom you can sell to. Mutant parts now are active.
some are nades type, some eatable for super powers. just be warned. Crows give
you a food product, quik meal, RAW. :(
OO;AI swithch torch off, when in danger or in battle.(careful of the suited up AI,
they probly certainly have night vision. noobs have the head torches, also
re-positioned head torch, for more relistic feel that its on your forehead, not
your eye level, walk up to a wall, youl see.Also 5am to 9pm AI use no lights.
OO;Tech overhaul, now Technitions work on all items, varies on Tech. as long as
that particalur tech doesnt need the flash card.
OO;Plus many more. small changes.
Weapon and Armour\Outfit Changes;
XO;DV-2 Spetsnaz Knife. Balistics more deadly, if your down and out in ammo, try
the knife, its a 1 hit kill, to about 95 percent of monsters. Its not the best
in range, and you still got to be careful. Exellent against bloodsuckers.
OO;12 Totally NEW weapons. i had trouble finding out how to get seprate ddl files
on the same weapon, with difrent textures useing a similar weapon, example a
rusted Shoty and a dark black shoty, couldnt do it, i found out its filed
useing mesh program, i cant be bothered doing mesh, i only want few new weapons
, so i found me some meshes..... thank you "Basix GFX-CS v.1.0", i only used
the mesh files, some texture files some ui texture files and so forth , to
create what i needed, and wallaa! 12 NEW Weapons, fully done and remaked to
my mods requiements, and soforth, to produce the weapons.
XO;Some Vanila Weapons now have nicer Textures to fit the roll with New weapons.
OO;All Scope sight ddl's slightly changed view. much nicer, less crampy.
OO;NEW Scope set, 1.6x, 2.5x, 4x and 8x, for each scope set.plus minor changes.
OO;4 new Armour\outfits, fully done with proper icons, plus extra.
OO;Armour/Outfits can now upgrade Artifact slots, acording to my spec likeing,
Also other slight changes, cost,weight and other.
OO;Balistics, gun rates and other fine tuneing all changed. Very long hours of
studing forums and game testing, to create a perfect balitics and rate for
weapons more enjoyable and dynamic to game feel. note each and every weapon,
includeing the New weapons are very finelly tweaked, in almost all rate line
commands.enjoy.
OO;Massive Ammo changes, Vanilla had them all stufed up, some types had same
specs, but were not suposed to. wierd, but all fixed to also match new
Balistics in weapons. big changes, also extra real desc and other, Balistics
being the biggest change, icon fixes plus more. Be aware, ammo is GOLD in the
zone, there expensive and hard to stock up.
OO;Cost,weight and minor rates of weapons changed to be more intune with weapon
types and feel.
XO;Way better Weapon sounds, Chosen from best mod sounds, Also more extra sounds
wich are fully new to list.
OO;Smoke grenades unlocked in game, commonly sold.
OO;Light Flares in game. White, red, green and blue colours. throw white and red
and get a pink light, funny and fun, and usefull. Flares are still in nade
slot, just be more tactical when auto choosing or what Carry if you dont like
the to many flares in nade slot, its your tactics. Plus im Keeping all 4
colours and Faction colour prefrance, also way less flares in AI Squads, im
keeping the guessing game, im just makeing it VERY less frequent.
OO;Pistols have iron sights. was easier than the PKM, but very nice, with extra
aim tests and focus.
OO;PKM has iron site. took me 2 days to figure it out, no other mod or numbers
worked for wide screen and norm. plus no sprint with PKM. solves AI issues.
OO;No more "Hud Zoom: on Iron sights, you can still aim, but it wont zoom. when you
scope it zooms. plus all weopons and pistols aim and speed of aim(iron sights)
are redon, to suit realism.(exept the toz34 and toz35)
OO;Guns able in center camps, hated it when your in garbage outpost, and walla
bandits Spawn but cant draw your weapon, Glitch... no glitch now.
OO;Weapon names Changed to real names, plus slight changes in description. note;
had to change other text files also like quest weapon names ecs.
XO;Upgrade skins changed with ui icon corrections.
OO;Sawn offs, mp5 style and certain other special weapons, can be held in the gun
slot. with all fixes.(delete this line wen fixed scanner prob)(beta) needs bit
work.
OO;Plus many more. small changes.
Trader Changes;
OO;Trader changes are MASSIVE and very complicated, i made it more buy and sell
Freindly, no more rip offs in genral sales, unless its a specific unwanted item.
factions are more intune with the trading aspect. NPC's now trade better and with
more Cash. alot of changes and trading tweaks, apart from faction prefrences added,
i fixed the vanila rates also, and unlocked certain traders and locked others.
OO;Upgrade Fash Cards are now randomly sold by NPC, if they got them. solves missing
3rd card in vanilla, Also adds more dynamics to trade with Cards.
ALSO....
OO;Many, many, other things i came across, to many explain, basically heaps line
fixes and texture changes, small small. Plus other tweaks. some unlocked and some
fully done.
**AND**
x;A Spartans Bonus folders, for light moding by the user, wich incluse Funnies,
Spartan gear set ups, help and more. for your prefrance needs. just copy\paste
your prefrance and your done. full help notes included.(beta)
**NOTE; XX = Mod was used, All,Some or Part of the MOD.Still has slight changes by me.
OO = My Mod, purely my work.
XO = My Mod, with other Mods Texture,Sound and tweaked files.(or fixes)
Very Special Thanks to these People\mods and there GREAT work;
Z;Hades for his Real Gore Mod.
X;Creator of Russian Audio Mod (Full Version).
O;Creator of Russian Names.
O;NO LOADINGDISK by save @ stalker-game.se.
O;BosnisHazard´s DV-2 Spetsnaz Knife;BosnisHazard (el.bolic@gmail.com).
Z;Improved Sound Effects: Clear Sky v1.3; by dDefinder, jm21488@yahoo.com.
Z;Ultimate Weapon Collection v1.0.
Z;Clear Sky:Enhanced by: Remco.
X;KnifeInFace's High-res Vodka Pack
X;superfly666superfly@hotmail.com.
Z;factioncommander 1.5 cutpack.
O;"Requiem for a Dream" by Clint Mansell and his orchestra (also;yamadawg37)
O;New Marked One Icon's Pack by Degenero aka. Shade.
Z;Basix GFX-CS v.1.0 : natasha8384 (damn i hate meshes. :P) highly thanks.
Z;REAPER'S WARSAW PACT WEAPONS RESKIN 2.0 :Reaper, szatan-90@o2.pl.
Z;Conan TV: theeon 91.
NOTE; O = used full mod (may have many tweaks).
X = used parts of mod, but kept main mods genral changes.
Z = used parts of mod.(used various Texture\sound files and other)
Extra Special Thanks to these people for the utilities\tools, without them, no
mods can be moded by us non-computer programers;
* The Creator of "stalker_soc_and_cs_unpacker"
* a_lone_hobo for the "acdc.pl" and "Co-Ord Finder", thanks a million.
* The Creator of "terrain_ids_vs_names_vs_coordinates_plus_spawns"
* All the creators and peoples at Paint.net, nice prog.
Thank you to these people and web sites:
* The Group and people at GSC. Plus everyone that posts.
* File Front people and Admins.
Testers; Thank you guys, beers on me. :)
*nuker
*jackwitter
*Sunzi
*mattheking
*Salac_78
*DaltaZulu
*plus the rest of the people at B|K forums.
:-----------------------------------------------------------------------
:Install:
:Simply put the "gamedata" folder into your main S.T.A.L.K.E.R. folder.
:Also you'll have to adjust the one line below in
:"fsgame.ltx" (change false to true; use Notepad) to look like this:
:
:$game_data$ = true| true| $fs_root$| gamedata
:
:please note Beta SE (special Edition) is of its own, and not of v0.5 or
:v0.8, those last 2 beta mods are obselite. use only Beta SE.
:and you must start a new game.
FIX 1 : Spartan 11'11 Mod Beta SE Add'on :
"Spartan 11'11 Mod Beta SE Add'on" addresses few issues missed in the modding
of the Base mod"Spartan 11'11 Mod Beta SE", also it was planned for such things
and to give me more time to add other fully tested aspecst, as you will read below.
Genral Changes;
*Fixed all crash and error issues, was only one actually, in the cordon when you
finish talking to trader for 1st time, was a sqaud desc issue, wich i already had
fixed, but added it in wrong workfolder, all fixed now.
*Added as promised "Spartan Bonus Package" with notes and all. With little of mods
to add to your tastes, example icons choices, and certain starting weopon layouts,
or Spartans futuristic binoculars. strictly Spartan mod Beta SE Add'On
compatiability. not much now, more in full version.
*Crows still on hold, i did promise the crows have mutant part(edeble) but i want to
upload this fast and have crows in full version, sorry people.
*Re-balanced Squads, to cut the long story short, in the marsh, the csky faction
still finished goals without you. this fixed, you now got to help abit.
*Finished dynamic sounds, cut and chopped from famous sounds, added in and now
complete, of course its for those that use dynamic sound option, if you have
dynamic sound off, you will not expirience this part of mod, and it wont affect
anything in game iether, its safe.(but try it for fun, at least)
*Looting issues adressed and fixed, no more looting pda's or quest items. apart
from, npc loot acoding to squad leaders actions, if hes looting they all are, if
leader strays to far from group, the group stop looting and sprint to keep
formation.
*You now can see squad leaders on mini map and pda map. but, you got to be in that
faction(can only see your factions squad leader). radio or squad leader randoms,
meaning, it wont always show squad leader, straight away, it depends on many things
basically about 90 percent of time you will see squad leaders on map, this is due
radio or goal, even a dead leader, the squad will decide leader at objective or
straight away. this applies to enemy also, but only enemy that ar on the offence
(attack) this helps in many ways, most important, you can spot the blockages and
help your faction. you cant see defending enemy or defending nutral.
*Wounded thresh holds redone, i dindt like the numbers, better now, i still got to
fix the help_wounded sound parts, the diologs are all ok. i want them to shout out help.
they do, but not always, i also want to add a icon for wounded(will work like the
squad leader icon) that after, for now its all good.
*EyesOfARaven's Unofficial Patch for 1.5.04- thank you very much for this one.
great work and helped heaps, i used the stable version, the experimental stufffed up
my ui icon set up.
*Plus many little things i came across dureing full 2nd test run. wich is all ok.
CTD free. To many little things to list, and most not noticable.
Requierments;
1 = Stalker Clear Sky, officially patched to v1.5.10.
2 = Spartan 11'11 Mod Beta SE (not the add'on)
3 = Strong will to survive in the zone :P
Simply copy the "gamedata" folder over the "Spartan 11'11 Mod Beta SE (not the
add'on)" gamedata folder, hit yes to copy over, and your done.
Please start a new game, its ok, there is no more patchin.
any probs, visit B|K or other.
FIX 2 : Spartan 11'11 Mod Beta SE Add'on-v0.2 :
Genral Changes;
O;Fixed issue when you get the job from wolf to save a freind from bandits, was
crashing, all fixed.
O;Fixed text info's on newly given bullet defaults for weopons, was only partlaily
done before. now done with extra notes changes.(beta, later will be translated
for each langauge)
O;Even more balance to weopons and Disperstion rates now re-done. Bullets are also
fine tuned. plus othe minor changes.
O;You now can see squad leaders on mini map and pda map. but, you got to be in that
faction(can only see your factions squad leader). radio or squad leader randoms,
meaning, it wont always show squad leader, straight away, it depends on many things
basically about 90 percent of time you will see squad leaders on map, this is due
radio or goal, even a dead leader, the squad will decide leader at objective or
straight away. this applies to enemy also, but only enemy that ar on the offence
(attack) this helps in many ways, most important, you can spot the blockages and
help your faction. you cant see defending enemy or defending nutral. Map icon
changes, no more netrauls squad captains on mini or pda.
O;Fixed issue with "Spartans faction wars" (squad desc) heaps of changes and genral
balance.
O;Monster hit points ,imunities and fine details now even more extras, example
the jumping snorks, you now have jumping cats and other behavours or attacks.
not a whole redone, but a fine tuning and balance, apart from extra mutants.
Bone damage redone and other small points.
O;Trader changes, over all, not much, but important.
O;Fixed many vanilla issues, basically i finished off what i started from Beta v0.5,
i had to because i dindt test those areas(changes) properly, with tests and more
forum studies these issues fixed, only the important ones. So that the game now
run properly in many task and squad aspects, plus other minor Fixes in
misc\scripts files.
O;Imunities of NPC slightly changed to give more of releasm feel, armours, head shots
leg shots exetra, now are in play, more than vanilla and more balance in patch.
O;Wounded thresh holds redone, i dindt like the numbers, better now, i still got to
fix the help_wounded sound parts, the diologs are all ok. i want them to shout out help.
they do, but not always, i also want to add a icon for wounded(will work like the
squad leader icon) that after, for now its all good.
O;EyesOfARaven's Unofficial Patch for 1.5.04- thank you very much for this one.
great work and helped heaps, i used the stable version, the experimental stufffed up
my ui icon set up.
O;Added as promised "Spartan Bonus Package" with notes and all. With little of mods
to add to your tastes, example icons choices, and certain starting weopon layouts,
or Spartans futuristic binoculars. strictly Spartan mod Beta SE Add'On
compatiability. not much now, more in full version.
O;Finished dynamic sounds, cut and chopped from famous sounds, added in and now
complete, of course its for those that use dynamic sound option, if you have
dynamic sound off, you will not expirience this part of mod, and it wont affect
anything in game iether, its safe. sounds taken from Mobile24,com free mp5 ring
tones. (try the dynamic, stll beta test, try it for fun)
O;All.spawn back in, and it will stay, with fixes and tweaks, its still the test one
from Beta v0.5 and Beta v0.8, but its fixed a little with heaps of tests.
wich include;
Artifacts now respawn. artifacts also spawn in many more Areas, Note;The best
artifacts travel from point to point, some across the map, so be wary with your
detectors and keep a eye on those moveing artifacts, happy hunting.(Hint;usaully
monsters nest around Static(Non-Moveing) Artifacts, just be careful haha)
*Marsh (Swamps)= 9 static, 3 moveing, total = 12.
*Escape (Cordon)= 6 static, 3 moveing, total = 9.
Also "faction commander 1.5 cutpack cut out monsters mod" dindt have
all.spawn file, i had many conflicts and issues, some clashes with fracture
monsters and buer, but after weeks of testing and error fixing, all solved.
i used vast techniques to adding new areas, many many changes, from attack
distance to many many more monsters.did i mention more.
Heaps new spawns all over the place, acording to folige and terrain look, example
if it looks like Zombies are in the area, high chance there is. Some roam, some
gaurd there territory and some rush in groups depending on monster.
*Marsh (Swamps)= 9 new spawn points.
*Escape (Cordon)= 5 new spawn points.
Now in "Beta SE Add'On-v0.2" i have done the extra and balance fixes.
oh, be careful now in the zone, hahaha.
(beta is test, the changes from all.spawn dont respawn untill the
finished full version, wich has completly difrent all.spawn.only 2 areas done).
O;Plus many little things i came across dureing full 2nd test run. wich is all ok.
CTD free. To many little things to list, and most not noticable.
----------------------- this is planned in future -----------------------------v
| O;Spartan Squad Battle Pets. these are like a normal ai faction squad, only it might
| be a dog or other; behavour is of its own at camps and other.list is.
| =Clear Sky ; White Dog. (white bullterrior, unlocked vanilla mesh,bullterrior)
| =Renagades ; Red Boar. (deadlt trained boars, painted red by the Renagades so
| they dont shoot it by mistake)
| =Stalkers ; Pussy Cats. (these mutant cats broke away from the flock after
| certain stalkers raised them from kittens, unlike other mutant
| cats, they are deadly loyal to there Stalker masters)
| =Military ; Brown Dogs. (Military dogs, trained to rip up mutants and enemy
| with ease, highly trained)
| =Bandits ; White Dog. (white bullterrior, unlocked vanilla mesh,bullterrior)
| =Duty ; Red Boar. (deadlt trained boars, painted red by the duty faction
| so they dont shoot it by mistake)
| =Monolith ; Green Flesh. (There green, there mean, there from the Monolith)
| No other faction has Battle pets.
| All are in human squads, not in monster group form.
| not a companion, they are trained for the squads.
| O;Crows are in, hooah. they have edable mutant part like the mutant liver, only it
| isnt liver, new part on its own, just shoot one and eat.(sorry no time for this)
| O;Gauss weopon fix, had light anim projectile throwing off the look off the shot,
| the shot itself is ok, but that extra anim, is fixed. also the tech crash probs
| with gauss weopons, all ok.(update; not fixed, its a vanilla prob, and i got no
| time to fix before this add'on's deadline, sorry, it will be fixed in future)
| there are no errors or probs, just a random blue projectile, it aint even the
| bullet itself.
| O;Looting fixed, they wont pick up quest items or raid trunks or other, also specific
| extras on not what to pick up or not.
| Looting issues adressed and fixed, no more looting pda's or quest items. apart
| from, npc loot acoding to squad leaders actions, if hes looting they all are, if
| leader strays to far from group, the group stop looting and sprint to keep
| formation.(this whole section of looting is still under work)(beta)
| O;Plus more.
------------------98 percent finished, but not in mod yet-----------------------^
Requierments;
1 = Stalker Clear Sky, officially patched to v1.5.10.
2 = Spartan 11'11 Mod Beta SE (Main, not the add'on versions)
3 = Strong will to survive in the zone :P
(note; you only need current "Beta SE Add'On's", this one is v0.2
you do not need any older version of the "Beta Add'On's".)
How to install.
This is BETA!! haha so sorry for the whoo haa with this, but its simple.
1st, remove(delete it) all old mod data from stalker folder game,(gamedata)
2nd reinstall the main"Beta SE" without the old "Beta SE Add'On"
THEN
Simply copy the "gamedata" (Beta SE Add'On-v0.2) folder over the "Spartan 11'11 Mod
Beta SE" gamedata folder, hit yes to copy over, and your done.
Please start a new game, sorry this is beta versions..
FIX 3 : Spartan 11'11 Mod Beta SE FINAL :
O;All.spawn is now out of test mode and entered the defined mode(no errors with smart
Terrains and all lau). which include their own and NEW terrains and re-spawn areas.
*Artifacts= Non-Static. 4 in each map. Non-static are one off artifacts, meaning
you only find them once, these travel across maps and are hard to find. Because
they move (unseen) your detector now is your best friend, finding these are
hard.
*Mutants= i removed all the old mutants, there’s heaps in descr .I added Mutant
Camps galore, there are plenty of hunting grounds to explore, which now re-spawn.
all these extras are all mutant lair based re-spawn terrains, but you will find
the occasional one offs(non re-spawn), but all are re-spawn.(beta)
*farmers= although you might find them in groups camp in the know areas of map they
do war, have friends and foes. travel around, selling, looting, tech trades and
Some have small quests. depending on Faction, some can be found only at night,
while others in day. The relations of these factions vary more vastly than the
big factions, example is "loonies" they are not enemy to all mutants or mutants
to them, this causes massing complex game war styles in the areas not involved
from big factions.(Beta has only a demo at marsh).
*International Military= These faction groups are military sent from different
countries these include U.S.A, NATO, UK and Germany. They are armed to the teeth.
They camp, patrol, hunt and even have quests. also the Spartan Faction is Greek
Military.(Beta demo they just camp are invincible and have no story lines, full
unlock in full version).
"All the all.spawn work is done by me, it’s the backbone".(beta all.spawn number 3)
O;Sky Reclamation Project (SRP) v1.0.1- Merged and reworked into this mod. plenty of
Vanilla fixes, plenty of very good modders working on this. its a mod for people that
love vanilla with no errors or vanilla glitches. its still early days, but excellent
and needed. Some files i didn’t have, some files i’ve already changed my self alone
the line, and some i had wrong and now fixed. Some aspects not merged in, because of
the mod it self. Also it is as is, you cant do extras which are in the SRP mod notes.
Added original notes from SRP.
O;Looting fixes include, important quest AI don’t get searched. Various quest and other
now don’t get looted(taken) which are not found on dead AI, good example the Compass
artifact quest item, this will not be touched by looting. (Squads loot only after
reaching way points, AI don’t loot on way paths.) plus various small fixes.
O;All Items Overhaul PART 2; Adding new and improved foods to drinks and included fully
new items. some new meshes, skins plus improving what was there with new skins.
example = Medical redone a little, bandages don’t drain stamina, but other still do,
yet the rates of how much changed to more realism. Traders ,drop item and other all
fixed. Huge changes with supported mods ;
*S.I.M -NEW ITEMS ONLY MOD- v1.0(credit original notes added)
*Nuka cola Pack Version: 1.0
*KnifeInFace's High-res Vodka Pack(added 1 more)
*HD Food & Drinks- AND -HD Food'n'drinks V1.0.
All these have been chopped ,diced and put threw the moding shredder, hooah the out
come is a vast amount of objects. enjoy.
O;Dynamic Huds; I found this mod, the releaser said its from the AMK team, there where
small issues. all fixed by me The dynamic hud only applies to certain armor with vast
changes. Many changes include expanded the views and small texture tweaks, apart
from the order and supports the added outfits. Helm and non-Helm variants. Did i
mention i fixed the views, no more eye strains and more accurate on which actually
have huds, i only found 3 that need them from vanilla icons, so i only added the huds
to 3, plus 3 from the new armors, that’s 6 total.(beta)
O;Clear Sky skins v1.2; these excellent skins added which triggered off a domino effect.
"Spartans Mesh\Texture over haul". tweaked.
O;Spartans Mesh\Texture over haul. many changes with extra meshes used. textures done
to suit the realism, example NPC now have there own novice suit colors (example 2 =
Robomooks skins for novice CS). the overhaul includes.
a)Faction realignment, novice and other placed in order with there new out fits
all done, and the new factions there own. badges symbols and all. example
renegades, mercs and other now have own mesh\skins. all rest included with other
side factions texture changes. XML files tweaked, it is the most important part.
b)Mutants Galore Mod, this part is actually 2 mods.(in full version over 50 new
mutants with own mesh and textures(and more)(beta)
c)(Beta also have small changes in other, items food ect, locked till full)
O;Armour Inserts ; it started with 2 i found in S.I.M -NEW ITEMS ONLY MOD- v1.0 but it
had glitches and didn’t work, so i gave those 2 items a different mesh and system.
then created more. So i overhauled the extras and so forth. these you can buy ,find
or sell. which include = Kevlar, plate(needed fixing) then the Spartan mod extras
are = a51, wood, hard plastics, lead and more. each with own immunities. Just add them
to slots.(beta)
O;RK 95 TP ;"Ergo's Finnish RK-95 TP v1.1"-I added the extra variations for the mod,
example the extra scope sets, Traders and other into the game.
O;Extra animations for NPC damage\hits. just unlocked few of them and retweaked them in
proper order. This makes them more animated and uses some nice animations not used in
vanilla.(beta)
O;"Freeplay Mod v1.1";This mod adds level changers from Limansk to Red forest and
Stancia2 to Limansk after the final fight witch adds the possibility to continue the
game in free play. The indicator of the level changer between Stancia2 and Limansk
only appears after the completion of the game. It is possible to immediately leave
Limansk, level changer appears in the map.
O;Ef_main_weopon and ef_weopon numbers overhauled to keep the balance on what AI use,
no more shoties been favored over assault weapons and plenty of balances in slot
1 use(pistol slot), these changes needed for the AI to recognize the difference.
This also solves the issue of to many sniper guns or rockets. Also 1 slot weapons
are now favored over pistols, excreta.
O;Computer screen overhaul, i tweaked extra meshes for comp screens, adding each its
own views, the 1st textures you see at marsh is from a SoC mod called "Chernobyl TV
v1.1". The rest are all mine. Don’t forget the other, not including the 3 mentioned,
are all new.(beta)
O;Bring items tasks re-done, added extra, with many simple changes which include even
brining Mutant parts. artifacts, flash cards and other. This is the quests that you
get from captains in squads. Added this to all available areas that hold squad
points, nearly every map. plus more. Hint= get bring items quests off base squad
leaders, that way they wont die in zone, your choice though.(beta)
O;Scopes. The extra scopes now are able to be used on a variety of weapons. example
svd and svu now can be found with x4 scope attachments instead of the x8 standard.
other would be mp5 uses either x1.6 or x4 depending on what you buy, plus text and
trader tweaks to adjust to this change. 16 default Weapon frames with new scope
attachment tweaks for this to work.
O;Spartan's Faction Wars redone to even a better way point targets and defend points.
Renegades now have a full base that is not part of the faction war goals 3_3 boat
park is now a constant re-spawn for renegades. plus merc's and other have there own
base re-spawn which don’t attack or are part of main game story, but, all is playable.
and all re-spawn. Directions of attacks redone, monster bases and attack directions
changed. no error problems using xml or ltx, all this(Spartans faction wars) are done
and fixed using the all.spawn file, which carries the main points and targets, plus
base re-spawns and other. Also had to create new camp\base\secret sites\areas (smart
terrains) in all creepy areas that had nothing before. Don’t forget the extra open
areas which you can move, most WARS are out of map,
in new areas.(beta)
O;Spartan 11:11 . "Spartan Faction" V "name secret till full release" have
there own stories and faction battles, in the areas unused in vanilla you will
find these 2 factions fighting, Don’t approach the enemy but Spartan Faction side
is safe, make sure you take good cover when in those areas, The "name is a secret
till full release" control the Monolith and have better weapons than monolith.
Also Monolith are in part of these battles. All have own terrains and full logic.
Its a war out there.(beta final has only a "Spartan" faction demo)
O;More Campfire Music!" v1 by domovoi for Call of Pripyat. i fixed and tweaked it for
Clear Sky.(beta)
O;Wounded. AI now wave for help if your close and pointer is on them. Even the Enemy
wave for help, its your choice to kill them or not, i advise not to. There enemies
will pull out first slot weapons(pistol mainly) and finish them off.(beta)
O;Game relations updated and tweaked. Added missing numbers in certain aspects of
the relations. Plus point systems fixes.(beta)O;Main notes from "Beta SE" added for official reasons.(which you should already
have from the main “Beta SE"). also old add'on notes.(which you probably don’t have).
O;Fully tested to the end. NP all good. no errors.(1st of the beta work to be tested
in full by me, before it was testers. Note tested after release, testers did nothing
wrong if glitches were found later, this again because of me, my bad) so now all
good.
O;All mods used are re-tweaked, overhauled or extra work added.
O;Plus many more small tweaks and fixes, thru out the files.
* All other work is unfinished or left out for Full version, enjoy this, it will be
awhile before full release. Use this file as you like, The whole Beta mod for
Spartan 11:11 mod is all yours, even to distribute or chop and change, "modders go
wild", lol that sound familiar, ok its up to you if you give me credit or not, you
are free people(hopefully in your part of the world), do as you please.
Known glitches(will be fixed by full version)
1- Textures not showing in the camp eating and drinking of the new items.
2- Do not use the sleeping bag until you finish the initial tutorial bit(tower at
start) there is a glitch, wont crash, but sleeping bag will disappear.
3- Gauss weapons blue fire projectile. this isn’t really a big deal, and its not the
bullet, that goes straight, its just animation, its very minute.
Requirements;
1 = Stalker Clear Sky, officially patched to v1.5.10.
2 = Spartan 11'11 Mod Beta SE (Main)
3 = Strong will to survive in the zone :P
(note; you only need "Beta SE Add'On FINAL". you do not need any older version of
the "Beta Add'On's"(1st one or v0.2))
How to install.
This is BETA!! so sorry for the whoo haa with this, but its simple.
1st= remove(delete it) all old mod data from stalker folder game,(gamedata)
2nd= reinstall the main “Beta SE" (without the old Beta SE Add'On's(1st one or v0.2))
THEN
Simply copy the "gamedata" (Beta SE Add'On FINAL) folder over the newly installed
"Spartan 11'11 Mod Beta SE" gamedata folder, hit yes to copy over, and your done.
Please you must start a new game. (this is beta)
(if your installing both "Beta SE"(main) and this add-on for first time, please follow
the install instructions in notes from the main "Beta SE" first. then follow the
above steps)
FIX 4 (Final Fix) : Spartan 11'11 Mod Beta SE PLUS :
"v Beta SE PLUS" notes;
This Mod Includes "Beta SE FINAL" and "Beta SE HOTFIX" with the including fixes,
tweaks and error fixing. Its designed to iron out those last minute details. now
only 2 parts needed to play the mod, or it would of been 3 extra parts plus the main
(4) which is too much.
O; Removed looting, re-balanced many aspects for this, including trade and dropped
items\weapons. Looting mod is excellent mod, but i have to remove it from my mod
for several reasons including the feel of game, a lot less items are to be found
to balance this, its a good mod (looting) for smaller less AI complicated actions.
Although only present in about 10 percent of new AI terrains ect. by the full
Version it will cause issues.
O; Bandit relations reset to better numbers, this is due to Bandit quests and easier
to join the bandits, before was very hard or imposable to join the bandits, plus
various other fixes in game relations ltx. TY Sunzi for brining this to my
attention.
O; Fixed a fault with one of the night visions,the 1st zoners homemade versions cuts
out during use. It should only dim off and on every so and so. Now it does
exactly that, note its the 1st upgrade to non night vision suits and to some
better suits its the default night vision, Also note there are 3 types of night
vision.
O; Re-worked panic thresholds to a more mutant compatible manner. no more cats
running circles, now adding more realism in mutant attacks or defense.
O: Traders more defined, less crampy and more faction related selling, example ammo,
items and even bar sales, slight overhaul.
O; New credit screen music. "No easy way out", cut short and mixed in with radio
static for feel and copy right reasons.
O; Various little re-tweaks along the way in testing.
------------------------------------------------------------------------------------
"v Beta SE FINAL" notes;(this is incorporated in the "Beta SE PLUS")
"Spartan 11:11 Mod Beta SE Add'On FINAL" addresses issues for the Base mod "Spartan
11:11 Mod Beta SE", it was planned for such things and to give me more time
to add other fully tested aspects, as you will read below.
O;All.spawn is now out of test mode and entered the defined mode(no errors with smart
Terrains and all lau). which include their own and NEW terrains and re-spawn areas.
*Artifacts= Non-Static. 4 in each map. Non-static are one off artifacts, meaning
you only find them once, these travel across maps and are hard to find. Because
they move (unseen) your detector now is your best friend, finding these are
hard.
*Mutants= i removed all the old mutants, there’s heaps in descr .I added Mutant
Camps galore, there are plenty of hunting grounds to explore, which now re-spawn.
all these extras are all mutant lair based re-spawn terrains, but you will find
the occasional one offs(non re-spawn), but all are re-spawn.(beta)
*farmers= although you might find them in groups camp in the know areas of map they
do war, have friends and foes. travel around, selling, looting, tech trades and
Some have small quests. depending on Faction, some can be found only at night,
while others in day. The relations of these factions vary more vastly than the
big factions, example is "loonies" they are not enemy to all mutants or mutants
to them, this causes massing complex game war styles in the areas not involved
from big factions.(Beta has only a demo at marsh).
*International Military= These faction groups are military sent from different
countries these include U.S.A, NATO, UK and Germany. They are armed to the teeth.
They camp, patrol, hunt and even have quests. also the Spartan Faction is Greek
Military.(Beta demo they just camp are invincible and have no story lines, full
unlock in full version).
"All the all.spawn work is done by me, it’s the backbone".(beta all.spawn number 3)
O;Sky Reclamation Project (SRP) v1.0.1- Merged and reworked into this mod. plenty of
Vanilla fixes, plenty of very good modders working on this. its a mod for people that
love vanilla with no errors or vanilla glitches. its still early days, but excellent
and needed. Some files i didn’t have, some files I’ve already changed my self alone
the line, and some i had wrong and now fixed. Some aspects not merged in, because of
the mod it self. Also it is as is, you cant do extras which are in the SRP mod notes.
Added original notes from SRP.
O;All Items Overhaul PART 2; Adding new and improved foods to drinks and included fully
new items. some new meshes, skins plus improving what was there with new skins.
example = Medical redone a little, bandages don’t drain stamina, but other still do,
yet the rates of how much changed to more realism. Traders ,drop item and other all
fixed. Huge changes with supported mods ;
*S.I.M -NEW ITEMS ONLY MOD- v1.0(credit original notes added)
*Nuka cola Pack Version: 1.0
*KnifeInFace's High-res Vodka Pack(added 1 more)
*HD Food & Drinks- AND -HD Food'n'drinks V1.0.
All these have been chopped ,diced and put threw the moding shredder, hooah the out
come is a vast amount of objects. enjoy.
O;Dynamic Huds; I found this mod, the releaser said its from the AMK team, there where
small issues. all fixed by me The dynamic hud only applies to certain armor with vast
changes. Many changes include expanded the views and small texture tweaks, apart
from the order and supports the added outfits. Helm and non-Helm variants. Did i
mention i fixed the views, no more eye strains and more accurate on which actually
have huds, i only found 3 that need them from vanilla icons, so i only added the huds
to 3, plus 3 from the new armors, that’s 6 total.(beta)
O;Clear Sky skins v1.2; these excellent skins added which triggered off a domino effect.
"Spartans Mesh\Texture over haul". tweaked.
O;Spartans Mesh\Texture over haul. many changes with extra meshes used. textures done
to suit the realism, example NPC now have there own novice suit colors (example 2 =
Robomooks skins for novice CS). the overhaul includes.
a)Faction realignment, novice and other placed in order with there new out fits
all done, and the new factions there own. badges symbols and all. example
renegades, mercs and other now have own mesh\skins. all rest included with other
side factions texture changes. XML files tweaked, it is the most important part.
b)Mutants Galore Mod, this part is actually 2 mods.(in full version over 50 new
mutants with own mesh and textures(and more)(beta)
c)(Beta also have small changes in other, items food ect, locked till full)
O;Armour Inserts ; it started with 2 i found in S.I.M -NEW ITEMS ONLY MOD- v1.0 but it
had glitches and didn’t work, so i gave those 2 items a different mesh and system.
then created more. So i overhauled the extras and so forth. these you can buy ,find
or sell. which include = Kevlar, plate(needed fixing) then the Spartan mod extras
are = a51, wood, hard plastics, lead and more. each with own immunities. Just add them
to slots.(beta)
O;RK 95 TP ;"Ergo's Finnish RK-95 TP v1.1"-I added the extra variations for the mod,
example the extra scope sets, Traders and other into the game.
O;Extra animations for NPC damage\hits. just unlocked few of them and retweaked them in
proper order. This makes them more animated and uses some nice animations not used in
vanilla.(beta)
O;"Freeplay Mod v1.1";This mod adds level changers from Limansk to Red forest and
Stancia2 to Limansk after the final fight witch adds the possibility to continue the
game in free play. The indicator of the level changer between Stancia2 and Limansk
only appears after the completion of the game. It is possible to immediately leave
Limansk, level changer appears in the map.
O;Ef_main_weopon and ef_weopon numbers overhauled to keep the balance on what AI use,
no more shoties been favored over assault weapons and plenty of balances in slot
1 use(pistol slot), these changes needed for the AI to recognize the difference.
This also solves the issue of to many sniper guns or rockets. Also 1 slot weapons
are now favored over pistols, excreta.
O;Computer screen overhaul, i tweaked extra meshes for comp screens, adding each its
own views, the 1st textures you see at marsh is from a SoC mod called "Chernobyl TV
v1.1". The rest are all mine. Don’t forget the other, not including the 3 mentioned,
are all new.(beta)
O;Bring items tasks re-done, added extra, with many simple changes which include even
brining Mutant parts. artifacts, flash cards and other. This is the quests that you
get from captains in squads. Added this to all available areas that hold squad
points, nearly every map. plus more. Hint= get bring items quests off base squad
leaders, that way they wont die in zone, your choice though.(beta)
O;Scopes. The extra scopes now are able to be used on a variety of weapons. example
svd and svu now can be found with x4 scope attachments instead of the x8 standard.
other would be mp5 uses either x1.6 or x4 depending on what you buy, plus text and
trader tweaks to adjust to this change. 16 default Weapon frames with new scope
attachment tweaks for this to work.
O;Spartan's Faction Wars redone to even a better way point targets and defend points.
Renegades now have a full base that is not part of the faction war goals 3_3 boat
park is now a constant re-spawn for renegades. plus merc's and other have there own
base re-spawn which don’t attack or are part of main game story, but, all is playable.
and all re-spawn. Directions of attacks redone, monster bases and attack directions
changed. no error problems using xml or ltx, all this(Spartans faction wars) are done
and fixed using the all.spawn file, which carries the main points and targets, plus
base re-spawns and other. Also had to create new camp\base\secret sites\areas (smart
terrains) in all creepy areas that had nothing before. Don’t forget the extra open
areas which you can move, most WARS are out of map,
in new areas.(beta)
O;Spartan 11:11 . "Spartan Faction" V "name secret till full release" have
there own stories and faction battles, in the areas unused in vanilla you will
find these 2 factions fighting, Don’t approach the enemy but Spartan Faction side
is safe, make sure you take good cover when in those areas, The "name is a secret
till full release" control the Monolith and have better weapons than monolith.
Also Monolith are in part of these battles. All have own terrains and full logic.
Its a war out there.(beta final has only a "Spartan" faction demo)
O;More Campfire Music!" v1 by domovoi for Call of Pripyat. i fixed and tweaked it for
Clear Sky.(beta)
O;Wounded. AI now wave for help if your close and pointer is on them. Even the Enemy
wave for help, its your choice to kill them or not, i advise not to. There enemies
will pull out first slot weapons(pistol mainly) and finish them off.(beta)
O;Game relations updated and tweaked. Added missing numbers in certain aspects of
the relations. Plus point systems fixes.(beta)
O;Main notes from "Beta SE" added for official reasons.(which you should already
have from the main “Beta SE"). also old add'on notes.(which you probably don’t
have).
O;Fully tested to the end. NP all good. no errors.(1st of the beta work to be tested
in full by me, before it was testers. Note tested after release, testers did nothing
wrong if glitches were found later, this again because of me, my bad) so now all
good.
O;All mods used are re-tweaked, overhauled or extra work added.
O;Plus many more small tweaks and fixes, thru out the files.
what does this mod do?
Hi,you have full description in folder when you download it,from all patches.
It’s better to put in this page.
added :)
Do I need just this to play or do I need to add anything else to it with this on top of it
Hi,as it said in description,this is full version of the mod,you can optionaly add AtmosFear 1.3,absolute nature and absolute structures pack together for better graphic.
Is there a new story in this mod?
Hi and no :D but there are new side quests added from new factions that are added in this mod.Everything is described in description,I know it's long but it explain everything :)
Wow all that stuff in there and only 176 MB download?
And you also incorporated the Sky reclamation project in there ?
A must have download once I finish my current clear sky game!
Happy hunting stalker :)
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