Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts. In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

Add file Report STCoP Weapon Pack 3.2.01 + Translation
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STCoP_Weapon_Pack_3.2.01_ENG.zip
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Full Version
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boredgunner
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1.35gb (1,453,638,624 bytes)
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421 (1 today)
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46406938e54c587cada34fc2b2b3724e
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Description

NOT MY MOD, THIS IS JUST A REUPLOAD. From Russia with love, STCoP 3.2 is here. This is the up to date version of STCoP, now featuring picture-in-picture 3D scopes, some new guns, and many improvements. It is currently the highest quality weapon mod by far for CoP. I've applied the English translation from The-Blog's STCoP 3.0.1 upload, except for the weapon/ammo descriptions which I wrote myself. This is a work in progress mod that still has some mesh errors.

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STCoP Weapon Pack 3.2.01 + Translation
Comments
STALKERvoir
STALKERvoir

For anyone interested in the source: Ap-pro.ru

Changelog from the website:
1. Added weapons FN FNC, AEK-919K, MTAR-21, MG 42, Uzi, KAC PDW (without native patrons);
2. Returned gun FN-57;
3. Replaced some brands of sights;
4. Fixed inaccurate aiming of the collimator set;
5. Replaced animation of the PP-19-01 Vityaz and AK-12, as well as the model G36K (from the author of models of the G36 and G36C);
6. Added new reticles for sniper rifles;
7. Removed zoom from all weapons when aiming (will work correctly only on fov 75; it is now set by default);
8. Fixed the sound SKS;
9. Replaced/added the missing sounds of weapons, including edits from tov. Juarez.;
10. Added a separate silencer for the AK-12;
11. Many small additions and corrections.
Engine edits:
1. The implementation of 3D scopes;
2. Returned console commands to control the range and density of grass drawing;
3. Added console command that controls the height of the grass (the test feature);
4. Minor bug fixes affecting performance;
5. Added inertia of the weapon from SWM 3.0;
6. Added a conflict of arms from SWM 3.0;
7. Added enable/disable backlight on 1ПН93 pressing "Home";
8. Added console command to control VIEWPORT_NEAR;
New console commands:
r_viewport_near 0.05 - 1;
r__detail_radius 49 - 200;
r__detail_density 0.04 - 0.6.

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deepz0ne
deepz0ne

Crashes whenever i take the newly added UZI out, other than that, good job :)

The 3D sights are sick !

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boredgunner Author
boredgunner

Yeah this version has several bugs right now. Some stuff has mesh errors that don't crash the game, but you'll see wireframes sometimes lol

Reply Good karma+3 votes
deepz0ne
deepz0ne

Yeah, noticed the wireframe bug lol, thought my GPU was on its way out.

The version before this ran like crap, which version would you recommend for a full playthrough ? i had a stable setup with weapon pack a while ago but cant remember which version i used.

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boredgunner Author
boredgunner

Honestly I'd rather use this even with the wireframes. But that's just me.

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mortany
mortany

Because TAZ models very bugged. I was against addition more guns from TAZ.

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IDAV0LL
IDAV0LL

At least both of you managed to fix the ****** up quality of the iron sights of these guns.

But the animations..

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mp5lng
mp5lng

FYI,
1. Added weapons FN FNC, AEK-919K, MTAR-21, MG 42, Uzi, KAC PDW (without native patrons);
2. Returned gun FN-57;
5. Replaced animation of the PP-19-01 Vityaz and AK-12, as well as the model G36K (from the author of models of the G36 and G36C);

All these were ported from TAZ 2.0 without crediting our hard work, this says a lot about the pack's author.

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TheHazmatUnit
TheHazmatUnit

Ap-pro.ru
9th line from the top, that's where the credits are.

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mp5lng
mp5lng

Looks like the list got updated and I didn't notice, well, at least there is some credit now, tho' my name isn't mentioned.

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Gaz1k
Gaz1k

I like your work, I just forgot to indicate everything on time. Can you write the authors of animations and other things so that I can specify everything as necessary?

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KaptainCoolade
KaptainCoolade

all i wanted for a long time now is the game to have pip scopes, thank you.

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Navid5587
Navid5587

infinite loading :(

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boredgunner Author
boredgunner

Did you try waiting a while? New games with this mod take a LONG time to load. Longer than Misery, longer than anything.

Reply Good karma+1 vote
Albert_Cross
Albert_Cross

Is there a way to disable the e3 scopes?

My laptop can't handle them, but I read this version runs better than the last one wich didn't had 3D scopes.

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mortany
mortany

open stcop_config.ltx and change SWM_3D_scopes from true to false

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Albert_Cross
Albert_Cross

Thsnks a lot

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-_AlexV_-
-_AlexV_-

I get this crash when a psi-storm begins

FATAL ERROR

[error]Expression : !m_error_code
[error]Function : raii_guard::~raii_guard
[error]File : ..\xrServerEntities\script_storage.cpp
[error]Line : 748
[error]Description : ....r. call of pripyat\gamedata\scripts\xr_logic.script:597: attempt to call field '?' (a nil value)

stack trace:

0023:00B675D1 xrCore.dll, xrDebug::fail()

This is maybe happening because I'm using Atmosfear

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Anna_Maniac
Anna_Maniac

You should probably disable psi-storms. I don't think they ever worked properly for the regular CoP version of Atmosfear.

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-_AlexV_-
-_AlexV_-

Actually,I didn't have any problems with psi-storms before.Maybe this version of StCoP isn't fully compatible with Atmosfear.

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Roadkill_SRB
Roadkill_SRB

If you didn't apply the adaptation for AtmosFear then download and add this:

Yadi.sk

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-_AlexV_-
-_AlexV_-

Also,is this mod compatible with this version of STCoP? Moddb.com

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IDAV0LL
IDAV0LL

No

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Guest
Guest

also, will there be a COC adaptation in the near future?

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OcJey
OcJey

I at least hope so, but it seems that STCoP addon in the CoC section wasnt updated for some time.

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mortany
mortany

Guest, there is such a probability)

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sauravmaddog
sauravmaddog

Pls give us a fix... The Scopes doest works during night times , with night vision on. With night visions turned off, the scopes works fine. My ak with 1p29 sight wont work with nightvision on during night time...

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boredgunner Author
boredgunner

This has the latest patch. Once the creators release another patch I'll add it here, there are a lot of bugs they need to fix still

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Roadkill_SRB
Roadkill_SRB

I am not sure but I think this is intended.

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boredgunner Author
boredgunner

Oh yeah, now that I re-read it sounds like scopes just disable your night vision, which makes sense since in reality you can't use night vision goggles and a scope together.

Reply Good karma+1 vote
mortany
mortany

WIP

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S.T.A.L.K.E.R.: Call of Pripyat
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