Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts. In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.
NOT MY MOD, THIS IS JUST A REUPLOAD. From Russia with love, STCoP 3.2 is here. This is the up to date version of STCoP, now featuring picture-in-picture 3D scopes, some new guns, and many improvements. It is currently the highest quality weapon mod by far for CoP. I've applied the English translation from The-Blog's STCoP 3.0.1 upload, except for the weapon/ammo descriptions which I wrote myself. This is a work in progress mod that still has some mesh errors.
For anyone interested in the source: Ap-pro.ru
Changelog from the website:
1. Added weapons FN FNC, AEK-919K, MTAR-21, MG 42, Uzi, KAC PDW (without native patrons);
2. Returned gun FN-57;
3. Replaced some brands of sights;
4. Fixed inaccurate aiming of the collimator set;
5. Replaced animation of the PP-19-01 Vityaz and AK-12, as well as the model G36K (from the author of models of the G36 and G36C);
6. Added new reticles for sniper rifles;
7. Removed zoom from all weapons when aiming (will work correctly only on fov 75; it is now set by default);
8. Fixed the sound SKS;
9. Replaced/added the missing sounds of weapons, including edits from tov. Juarez.;
10. Added a separate silencer for the AK-12;
11. Many small additions and corrections.
Engine edits:
1. The implementation of 3D scopes;
2. Returned console commands to control the range and density of grass drawing;
3. Added console command that controls the height of the grass (the test feature);
4. Minor bug fixes affecting performance;
5. Added inertia of the weapon from SWM 3.0;
6. Added a conflict of arms from SWM 3.0;
7. Added enable/disable backlight on 1ПН93 pressing "Home";
8. Added console command to control VIEWPORT_NEAR;
New console commands:
r_viewport_near 0.05 - 1;
r__detail_radius 49 - 200;
r__detail_density 0.04 - 0.6.
So good mod
Crashes whenever i take the newly added UZI out, other than that, good job :)
The 3D sights are sick !
Yeah this version has several bugs right now. Some stuff has mesh errors that don't crash the game, but you'll see wireframes sometimes lol
Yeah, noticed the wireframe bug lol, thought my GPU was on its way out.
The version before this ran like crap, which version would you recommend for a full playthrough ? i had a stable setup with weapon pack a while ago but cant remember which version i used.
Honestly I'd rather use this even with the wireframes. But that's just me.
Because TAZ models very bugged. I was against addition more guns from TAZ.
FYI,
1. Added weapons FN FNC, AEK-919K, MTAR-21, MG 42, Uzi, KAC PDW (without native patrons);
2. Returned gun FN-57;
5. Replaced animation of the PP-19-01 Vityaz and AK-12, as well as the model G36K (from the author of models of the G36 and G36C);
All these were ported from TAZ 2.0 without crediting our hard work, this says a lot about the pack's author.
Ap-pro.ru
9th line from the top, that's where the credits are.
(buried)
Looks like the list got updated and I didn't notice, well, at least there is some credit now, tho' my name isn't mentioned.
I like your work, I just forgot to indicate everything on time. Can you write the authors of animations and other things so that I can specify everything as necessary?
all i wanted for a long time now is the game to have pip scopes, thank you.
infinite loading :(
Did you try waiting a while? New games with this mod take a LONG time to load. Longer than Misery, longer than anything.
Is there a way to disable the e3 scopes?
My laptop can't handle them, but I read this version runs better than the last one wich didn't had 3D scopes.
open stcop_config.ltx and change SWM_3D_scopes from true to false
Thsnks a lot
I get this crash when a psi-storm begins
FATAL ERROR
[error]Expression : !m_error_code
[error]Function : raii_guard::~raii_guard
[error]File : ..\xrServerEntities\script_storage.cpp
[error]Line : 748
[error]Description : ....r. call of pripyat\gamedata\scripts\xr_logic.script:597: attempt to call field '?' (a nil value)
stack trace:
0023:00B675D1 xrCore.dll, xrDebug::fail()
This is maybe happening because I'm using Atmosfear
You should probably disable psi-storms. I don't think they ever worked properly for the regular CoP version of Atmosfear.
Actually,I didn't have any problems with psi-storms before.Maybe this version of StCoP isn't fully compatible with Atmosfear.
If you didn't apply the adaptation for AtmosFear then download and add this:
Yadi.sk
Also,is this mod compatible with this version of STCoP? Moddb.com
also, will there be a COC adaptation in the near future?
I at least hope so, but it seems that STCoP addon in the CoC section wasnt updated for some time.
Guest, there is such a probability)
Pls give us a fix... The Scopes doest works during night times , with night vision on. With night visions turned off, the scopes works fine. My ak with 1p29 sight wont work with nightvision on during night time...
This has the latest patch. Once the creators release another patch I'll add it here, there are a lot of bugs they need to fix still
I am not sure but I think this is intended.
Oh yeah, now that I re-read it sounds like scopes just disable your night vision, which makes sense since in reality you can't use night vision goggles and a scope together.
WIP
New patch is here. You can install it over your installation without breaking any of the English localization.
Ap-pro.ru
Main download is also being updated to include this.
works properly???
It doesn't work properly because the web is visible in the graphics
it goes away if you go to the settings and change the randere to dx9
Hi, is there a way to change the FOV?
I don't think so, you'd probably need Atmosfear installed to do that
Crashes to desktop when i come close to the Skadovsk.
when i aim the fov zooms out is there a fix for this?
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help me man my character hand model not showing, how to fix it ?
Imgur.com
Is that using stcop 3.3? Try deleting shaders_cache in appdata.
i using 3.2 version
i'll try that, if it work
it worked ! thank you very much and have a good day ! ! !
3.3 is out, any chance to get update and translate? It remove some weapon problems animations, redone poor quality model etc....
3.3 also takes out some good stuff and has MASSIVE stability issues. We're waiting for that to be fixed and once it is, we'll merge the best of 3.2 and 3.3 together.
Will there be better gunplay when you merge them?
sorry for being a dombass but can i please,please for the love of god get a Mega or a .torrent download file? it would take me around 7 hours to download this with my crappy mod.db download speed?
just use jdownloader
Is can use COC?
it works with CoP so i think i should work with CoC