Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts. In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

Add addon Pripyat 2016 #2- PR1.01b+A03.1+AN4.01+Dyn.HUD2.0 !
Filename
PR1.01b_AO3.1_AN4.01_DynamicHUD2.0_Patch.1.zip
Category
HUDs
Uploader
thales100
Added
Updated
Size
14.95mb (15,672,981 bytes)
Downloads
844 (1 today)
MD5 Hash
a3af0e776711d0be2804adeaa62cdff7
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Description

This is a compatibility patch that makes Pripyat Reborn 1.01b, Arsenal Overhaul 3.1 and the best dynamic hud mod (CoP - HUD Reworked 2.0) run together. Beside Atmosfear 3 + Absolute Nature 4.01, and surround sound, these great mods all together provide a truly refreshed experience for all S.T.A.L.K.E.R. fans. Credits go to the mods creators, i have just put the little patch together (still WIP, if you find a bug please report it back and i will try to fix it).

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Pripyat 2016 #2- PR1.01b+A03.1+AN4.01+Dyn.HUD2.0 !
Comments
Maximus_Sparticus
Maximus_Sparticus

That was fast, thanks.

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thales100 Author
thales100

Enjoy m8.

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syn
syn

Any chance of you doing a merge with just AO 3.1/AO3.1+PR with AN4.01? Not a fan at all of the dynamic hud mod due to the constant breathing noises and really obtrusive overlays when using helmets, and the game crashes on start if you use the existing merge without the mod.

Also there doesn't appear to be inventory icons for looted body parts from mutants.

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syn
syn

Went ahead and fixed the missing mutants parts. Turns out, there were two problems. One not so big, and one pretty big. The small problem was itms_monster.ltx was all kinds of ****** up and the coordinates were pointing to empty space in ui_icon_equipment.dds, so I corrected the coordinates where applicable.

The bigger problem was that inside ui_icon_equipment, there were only the vanilla monster part icons, which means no meat of any kind and about 1/4 of the monster parts missing. To fix that problem, I ripped icons from Misery (and ended up having to create one for the controller brain), and added the coordinates to those as well.

We now have working monster part icons.

Download: Mega.nz

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syn
syn

Spotted a typo in itms_monster.ltx, (1) instead of (21), resulting in the "Dog Meat" having the icon for the Bloodsucker Jaw. Fixed it.

Download: Mega.nz

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Cricencio1
Cricencio1

I know this is an old post but thank you! My OCD was kicking in and that was my only issue with this MOD, the missing textures.

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Cricencio1
Cricencio1

Ahh boo, link doesn't work.

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hiepbgg
hiepbgg

I found an easy solution. You should copy ui_icon_equipment.dds from mod Asernal Overhaul 3.1, over the same file in textures folder, and everything work fines. No need to edit anything.

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hiepbgg
hiepbgg

Can you reupload your fix ? This link is dead.
Thank you very much,

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ImTheSouthpaw
ImTheSouthpaw

I will be installing this whole package with the hopes that it will work with "Call of Pripyat Variation Mod" and "Call of Chernobyl HD Models Addon". I will post a new comment if there is a confliction.

Call of Chernobyl HD Models Addon
Moddb.com
Call of Pripyat Variation Mod
Moddb.com

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ImTheSouthpaw
ImTheSouthpaw

Call of Chernobyl HD Models Addon is compatible.

Call of Pripyat Variation Mod is compatible.
(both of the above mods installed after the Pripyat 2016 package)

This is a dream come true. I kind of want to upload an archive with all these mods together just so people don't have to go through the hard time to find em all.
Do I have the author's permission to use his patch file in an archive? That is, if all the other authors are down as well...

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ImTheSouthpaw
ImTheSouthpaw

I'm also using SweetFX for Call Of Pripyat + Presets
Moddb.com

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thales100 Author
thales100

Excellent, gonna try it.

Reply Good karma+1 vote
93streak
93streak

I just start yesterday with this awesome mod, and ZASCA CTD in the early missions, when you find a wheel artefact, and someone ask if you can bring tio them, yeah i bring it and go with he to the beardbarman, and when he brings the artefact to barman BOOM game crash, there is the log :
FATAL ERROR

[error]Expression : assertion failed
[error]Function : xrServer::Perform_destroy
[error]File : D:\prog_repository\sources\trunk\xrGame\xrServer_sls_clear.cpp
[error]Line : 12
[error]Description : object->ID_Parent == 0xffff

stack trace:

0023:69737365 wintypes.dll

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93streak
93streak

Please someone got any idea?

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93streak
93streak

Anyways, i avoid that situation and i can continue the game, but i notice that exo suit and otherones that have mask integrated dont show the hud mas properly, what can i do to solve it?

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93streak
93streak

Mercenary suit crashes the game, excelent.

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S.T.A.L.K.E.R.: Call of Pripyat
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