Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts. In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.
This mod adds some artifacts to stalkers and zombies. But not too much: low chances that a stalker have an artifact, this artifact can be of small or normal quality . (high quality must be found in anomalies). Very low chances that a zombie have an artifact, this artifact can only be of small quality.
This mod adds some artifacts to stalkers and zombies. But not too much : ~1/10 stalker have an artifact, this artifact can be of small or normal quality (high quality must be found in anomalies)
~1/20 zombie have an artifact, this artifact can only be of small quality
Note: This is note precisely the real chances, just an approximation based on experience. I can't make the calculations more accurate... sorry ^^'
Copy the "gamedata" folder in your game folder.
(By default in : C:\Program Files\Steam\steamapps\common\S.t.a.l.k.e.r. Call of Pripyat)
If you haven't done yet, go in your game folder, open "fsgame.ltx" with notepad and change this line : "$game_data$ = false| true|" to this one : "$game_data$ = true| true|".
This can be incompatible with mods modifying this files: gamedata\configs\misc\"death_items_by_communities.ltx" and "death_items_by_levels.ltx"
But you can easily make it compatible yourself :
Open your "death_items_by_levels.ltx" and find the artifact table (with artifacts names: gravi, eye, ...etc) and change the "= 0" to "= 1" and save.
Open your "death_items_by_communities.ltx" and find the same artifact table than before (with artifacts names: gravi, eye, ...etc) then copy the values (and the values only) of the file of this mod in your own file.
If you have other artifacts name's, (cause you'r using another mod) the loot will surely be unbalanced in the type of artifacts... So you can make all the values at the same number, you'll have a little more chances of finding artifacts, but you'll can find every type of quality then ^^ or, if you've time, find what are the high quality or unique articafts of the mod you'r using, and make their values reach 0 ;)