Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts.

In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

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Hi there!

Last info update was 31 day ago. Probably you read my comment about 3-6 months work ahead - that's probably true. Weapon selection is over, I've rechecked all weapons. Some textures were changed or have been edited by me to make them seem as a part of one big pack, some models were replaced.

"Lynx"

Basic SVD with integrated custom PSO and poly-like furniture.

Snap 2018 11 16 at 18 45 38

Honorary PMM

STCOP's PMM with added text.

Snap 2018 11 16 at 18 45 04

LR300 and SIG550 now has a short version of M203. This helped to remove bug when addon didn't show up and you could see only the grenade, also, the bug with ACOG was fixed. Thanks to PYP.

Snap 2018 11 16 at 18 48 11

ACOG has a darker lens and texture to fit weapons more.

Snap 2018 11 16 at 18 47 51

PSO texture has beed changed too.

Snap 2018 11 16 at 18 49 24

Now SVU, SVD and VSS has a detachable scopes, only Nimble's uniques has integrated optics. This is arguable gameplay decision, but this will bring new fresh situations in the game.

Snap 2018 11 16 at 19 14 51

Snap 2018 11 16 at 19 15 00

Thanks PYP, for fixed sights on this SVU, future engine tweaks and weapon animation edits.

Equipment and upgrade weapon icons were made anew (in 7th time). Different angles of some weapons for bigger icon itself.

ui actor weapons

Upgrade schemes will be edited a bit too. As I mentioned before, there will be no Contrast\Nightvision upgrades for rifles with integrated optics, since all helmets have nightvision. I plan to use this cool stuff by TGP96. Nightvision_2/Nightvision_3/Black&White for 1st/2nd/3rd generations.

Since you have noticed, there are many changes in gameplay. So, that's why I came to the decision I was thinking of, there is a dilemma: I want to make Vanilla+ for people, just to play an updated game, as I wanted once, but couldn't find any without drastic changes, and you can see, that I make drastic changes (for somebody scopeless SVD is a drastic change), so, there will be 2 versions of ABR MOD 2.0.

Light Version will have: engine tweaks with all benifits and updated graphics plus audio. Some NPC visuals will be added. AN 4.04 will be replaced with AN 2 to give that autumn feel and keep vanilla hardware requirments (probably I will make instruction how to make work AN 4.04 on ABR MOD 2.0 Light Version).

Possible changes is that deadend nightvision upgrades, since NV can't be switched off in the day, this makes weapons useless.

Full Version is what you've seen before with enhanced spawns (I've cut them a lot in the last day before the release), more accurate NPC's, more spartan upgrade system - no additional ammo, if you will find unique 45\60 round mag AK - you will praise it. Also, I'm going to try to edit all.spawn for adding unreachable stash fix - for Light Version, and change stashes for Full Version. Since there will be no freebies for achievments any more, you will have stash coordinates - go and take the loot, if you can.

Weapons will be rebalanced, pistols will not be useless, but they will be effective strictly in close combat. Automatic pistols probably will be so from the start. NPC's loadouts will be more soviet in the first stages of the game, so foreign guns are rare and valued more. About Nimble's uniques, this fancy Zoom\Detector upgrades probably will be accessible from the Yanov, since after reaching Pripyat you have about 2 hours of gameplay and that's all.

There are many plans, that's why I'm pretty certain about 2 version of mod for now, but I don't know for sure will Light Version be released earlier.

More about the content, I've managed to reduce size of textures from Variation Mod from 200mb to 80mb by deleting unused transparency channel and duplicates. Also, I will make some tweaks and make it more variable (zombies are in progress, I just show what I have by now):

Snap 2018 11 16 at 18 24 08

Snap 2018 11 16 at 18 24 36

(I just realized how creepy this dude is, those eyes... look wrong)

Snap 2018 11 16 at 18 23 27

Also, there is a plan to make more variable faces for living stalkers. NPC's visuals is the next stage of work after weapons.

The texture tweaks. The most noticable example: old texture had fabrics from loner's seva.

Snap 2018 11 16 at 18 35 20

I've turned that texture into this:

Snap 2018 11 16 at 18 28 45

Looks like no challenge? It took about 2-3 hours to make it right. I polish the content as any developer would do.

About the sound, I was thinking about composing new ost, but Sclera's Music fits atmosphere so good. So I'll probably will compose track for Lab x8 and Underground (I plan add there more action in Full Version, not mere 2-3 tushkanos).

So, the current progress. Weapons are on the finish line, will be finished probably this month. Then I will edit visual's textures, then there will be configs edits. Progress is on, stay tuned.

Best regards and have a nice weekend,

ABR.

ABR MOD 2.0: New weapons and development progress

ABR MOD 2.0: New weapons and development progress

ABR MOD 12 comments

One more article about weapon updates and progress of development.

Spatial Anomaly (Update 4.1) - English translation (including subtitles)

Spatial Anomaly (Update 4.1) - English translation (including subtitles)

Spatial Anomaly (Update 4) 5 comments

English localization of the final version of the modification "Spatial Anomaly (Update 4.1)", will be released soon.

ABD MOD 2.0: Updates

ABD MOD 2.0: Updates

ABR MOD 8 comments

Some portion of news, so you would know that ABR MOD 2.0 is alive and is in progress.

XRay-PDA - September recap

XRay-PDA - September recap

XRay-PDA [CoC/DA] 5 comments

A quick recap of how the work is proceeding, plus extra features!

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STALKER RECONSTRUCTED   Auto Config Software

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You only need to download this if you already have a working install of the mod. If you are new simply download the mod installer as it will include the...

R.E.B.I.R.T.H. Shaderpack 1.0a

R.E.B.I.R.T.H. Shaderpack 1.0a

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STALKER CoP RECONSTRUCTED

STALKER CoP RECONSTRUCTED

S.T.A.L.K.E.R: CoP RECONSTRUCTED Full Version 4 comments

Simply put this is the mod, it's an installer but hopefully, it will work out of the box. Please ensure you install it TO the /Stalker Call of Pripyat...

Stalker translation utility V0.4

Stalker translation utility V0.4

SDK

A small utility to ease translation of stalker game dialogs.

New Game Patch

New Game Patch

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Gender Patch

Gender Patch

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Fixes some issues with the files related to gender which are packed with Road To The North.

Comments  (0 - 10 of 219)
romanolazaro
romanolazaro

Anyone knows how to change the weapon damage on OWR3 mod? Only two shots with pistol PM on the leg of any stalker he dies. I edit the file "ui_wpn_params.script", but the npc still dies like nothing.

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ice_trey
ice_trey

sum1 needs to port these exquisite shotties into CS :D

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tegordon2001
tegordon2001

So is there a ZRP style mod for COP?

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Guest
Guest

Yes, its called Pripyat Reclamation Project.

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Disciple_627
Disciple_627

"STALKER!" I have a project to make some weaponry (e.g AS Val, Vintorez, RG-6 multi-barrel grenade, PKM, RPG-7, RGD-5) with high magazine capacity and high destructive power against all creature (e.g Controller, Bloodsucker and Psesudogiant) even friendly unit can be killed at once or even you without "god mode" mod.

I will upload the mod very soon!

I have test my project on standart version (non upgraded even one tier) AS Val rifle, it can instantly kill PSEUDOGIANT with ONE SHOT on it LEGS at 300m distance.

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Disciple_627
Disciple_627

"STALKER!"

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JayFKay
JayFKay

Has anyone made a modified user.ltx file to optimize the settings for best looks while still performing well?

I set everything to max but when reading up on the config settings I noticed not all of them are actually on their highest number.

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paranoiia8
paranoiia8

Highest setting in stalker don't actually give best results.
For example there is no really difference between high and medium or even low settings of sun quality, sun rays or SSAO.
Or quality of shadows/models slider,

Setting low quality Sunrays and ssao give you better performances in the same time not lowering quality, some of options beside butchering fps don't change a thing in game.

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nashathedog
nashathedog

S.T.A.L.K.E.R. 2 - Speed art

Reply Good karma Bad karma+3 votes
Guest
Guest

I have a question?
Is the steam version compatible with most mods?

Reply Good karma Bad karma0 votes
nashathedog
nashathedog

Yes it is mate.

Reply Good karma Bad karma+2 votes
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S.T.A.L.K.E.R.: Call of Pripyat
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Highest Rated (18 agree) 10/10

Awesome final installment with the potential for modding greatness.

The downsides, It is too short and when you do jobs in certain places you end up with an empty area afterwards. But Modding is the answer and mods like MSO solve that particular problem.

May 31 2012 by nashathedog

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S.T.A.L.K.E.R. Build 1935
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S.T.A.L.K.E.R.: Call of Pripyat
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