Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts.

In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

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Hi there!

Today I will write about another uniques and new weapons. Weaponry is almost finished, so the next time I will provide a video and PDF guide with list of all weapons and addons to them.

Here is the list of old and new uniques\regular weapons:


  • Ots-33 (1.0)
  • APB (2.0)
  • Fort-17 (2.0)


  • PP19-Bizon (1.0)
  • PP19-Bizon "Kobra" (1.0)
  • UMP45 (2.0)

UMP45 now is a standalone weapon. There is a new visual for the Nimble's Frasier. Model is tweaked by PYP. And I've changed texture a bit. So this is MP5 "Frasier". The fun thing is, there were real conversions of MP5 to .45ACP. (BTW: This Frasier looks almost like old good vanilla Viper-5)


  • Saiga (1.0)
  • Saiga "Kobra" (1.0)
  • MP-153 (1.0)
  • MP-153 "Hunter" (2.0)
  • Mossberg 590A1 (2.0)
  • TOZ-66 (2.0)
  • TOZ-66 Saw-Off (2.0)
  • TOZ-34 "Unique (still don't know for sure about the name and where it will be)" (2.0)
  • TOZ-194 "Predator" (that Trapper's shotgun is back) (2.0)

MP153 skin and model were updated. This is the model from STCS REDUX.


  • AKS74 (2.0)
  • AKS74 "Kobra" (2.0)
  • AKSU74 "Kobra" (2.0)
  • AK74m 6L31
  • AK74m 6L31 "Kobra" (2.0)
  • SA-80 R85 (2.0)
  • Strelok's SIG550 (2.0)

Sniper rifles:

  • SVU-A "Kobra" (1.0)
  • Mosin Nagant M1891 (2.0)
  • SKS 1940 (the first prototypes were for 7,62x54 R ammo) (2.0)

Heavy weapons:

  • PKP (1.0)
  • M79 (1.0)



  • PU scope (Mosin, SKS)
  • PO4x32 (Groza-4 "OTs-14-4A-03") (Probably it can be used with simple Groza's, but aiming GL is unavailable with the attached scope)
  • PSO-1
  • PSO-1-M2-1
  • ACOG


  • 9mm
  • .45 ACP
  • NATO 5,56x45
  • TGP-A for AK74, AKS74, AK74m
  • PBS-4 for AKSU74
  • PBS-1 for Bizon
  • KZRZP for SVD
  • Silencer for Saiga

Grenade launchers are the same GP-25 and M203. The only changes is that you can aim GL via sights for LR300 and SIG550. And now GP-25 is reaimed right and have coloured center. It helps a little, but helps.

gl sights

Also, I've tweaked sights on some weapons for better aiming.

Inventory has bigger cells now.

On the question, why not so many weapons, I can tell only two things: I don't want to add new calibers and balance much more stuff. And the second is, I am for the quality, not quantity.

Also, there will be changes in upgrades for rifles with integrated scopes. Since now nightvision and contrast upgrades\scopes are thrown away. All helmets has nightvision which is SWITCHABLE. Probably, the zoom upgrades will be available sooner, so there will be the point to sacrifice modularity of assault rifles. Detector upgrades, I think, will be changed too. For now I can tell for sure, FN2000 will have detector upgrade or will cost more, and have it from the start. Balance is for the final stage.

About the "Kobras". Thanks to PYP, for including this and this engine tweaks, and his texture, and for editing models. So these are the new 2.0's "Kobras":


Here is some uniques. You can download all mentioned weapons via gdrive link: LINK

So, that's really everything about weapons. But I want to mention, that I've started to sort Variation mod 1.41. I'm going to change quest NPC's outfits a bit, a little refreshning. And will edit textures to look them better in terms of the mod. Some models possibly will be edited. I don't create new textures from the scratch, just recouloring and combine the existing ones. Some textures are too dark, some are too bright, I want to balance all visuals, and make groups' style more recognizable.

Snap 2018 10 15 at 20 00 59Snap 2018 10 15 at 20 01 33

I've planned to reduce the quantity of NPC's visuals, but I don't think this will give a better fps on Yanov. But, texture and model duplicates will be deleted, so stuff will be more optimized anyway.

ABR MOD 2.0's content is almost done. Then will be balance stuff and testing. I'm not going to change game drastically, but there are some small things in vanilla that I would change to make it more interesting\up to date.

That's it for now, best wishes,


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Comments  (0 - 10 of 215)

"STALKER!" I have a project to make some weaponry (e.g AS Val, Vintorez, RG-6 multi-barrel grenade, PKM, RPG-7, RGD-5) with high magazine capacity and high destructive power against all creature (e.g Controller, Bloodsucker and Psesudogiant) even friendly unit can be killed at once or even you without "god mode" mod.

I will upload the mod very soon!

I have test my project on standart version (non upgraded even one tier) AS Val rifle, it can instantly kill PSEUDOGIANT with ONE SHOT on it LEGS at 300m distance.

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Has anyone made a modified user.ltx file to optimize the settings for best looks while still performing well?

I set everything to max but when reading up on the config settings I noticed not all of them are actually on their highest number.

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Highest setting in stalker don't actually give best results.
For example there is no really difference between high and medium or even low settings of sun quality, sun rays or SSAO.
Or quality of shadows/models slider,

Setting low quality Sunrays and ssao give you better performances in the same time not lowering quality, some of options beside butchering fps don't change a thing in game.

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S.T.A.L.K.E.R. 2 - Speed art

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I have a question?
Is the steam version compatible with most mods?

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Yes it is mate.

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S.T.A.L.K.E.R. 2 has been (re)announced (again):

Don't get too excited tho. We all know that the development will take a long time and who knows what might happens. Many members of the original teams had left, so it's questionable whenever the game will be faithful to the previous S.T.A.L.K.E.R. games.

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Do we have anyone here who's creating new animations and looking for crazy ideas?

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So little people developing such animation.. many people developing script for mod or basic performance.
I have developing mod too. A mod for gun performance

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S.T.A.L.K.E.R.: Call of Pripyat
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Highest Rated (18 agree) 10/10

Awesome final installment with the potential for modding greatness.

The downsides, It is too short and when you do jobs in certain places you end up with an empty area afterwards. But Modding is the answer and mods like MSO solve that particular problem.

May 31 2012 by nashathedog

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