Today I will write about another uniques and new weapons. Weaponry is almost finished, so the next time I will provide a video and PDF guide with list of all weapons and addons to them.
Here is the list of old and new uniques\regular weapons:
UMP45 now is a standalone weapon. There is a new visual for the Nimble's Frasier. Model is tweaked by PYP. And I've changed texture a bit. So this is MP5 "Frasier". The fun thing is, there were real conversions of MP5 to .45ACP. (BTW: This Frasier looks almost like old good vanilla Viper-5)
MP153 skin and model were updated. This is the model from STCS REDUX.
Grenade launchers are the same GP-25 and M203. The only changes is that you can aim GL via sights for LR300 and SIG550. And now GP-25 is reaimed right and have coloured center. It helps a little, but helps.
Also, I've tweaked sights on some weapons for better aiming.
Inventory has bigger cells now.
On the question, why not so many weapons, I can tell only two things: I don't want to add new calibers and balance much more stuff. And the second is, I am for the quality, not quantity.
Also, there will be changes in upgrades for rifles with integrated scopes. Since now nightvision and contrast upgrades\scopes are thrown away. All helmets has nightvision which is SWITCHABLE. Probably, the zoom upgrades will be available sooner, so there will be the point to sacrifice modularity of assault rifles. Detector upgrades, I think, will be changed too. For now I can tell for sure, FN2000 will have detector upgrade or will cost more, and have it from the start. Balance is for the final stage.
Here is some uniques. You can download all mentioned weapons via gdrive link: LINK
So, that's really everything about weapons. But I want to mention, that I've started to sort Variation mod 1.41. I'm going to change quest NPC's outfits a bit, a little refreshning. And will edit textures to look them better in terms of the mod. Some models possibly will be edited. I don't create new textures from the scratch, just recouloring and combine the existing ones. Some textures are too dark, some are too bright, I want to balance all visuals, and make groups' style more recognizable.
I've planned to reduce the quantity of NPC's visuals, but I don't think this will give a better fps on Yanov. But, texture and model duplicates will be deleted, so stuff will be more optimized anyway.
ABR MOD 2.0's content is almost done. Then will be balance stuff and testing. I'm not going to change game drastically, but there are some small things in vanilla that I would change to make it more interesting\up to date.
That's it for now, best wishes,
English localization of the final version of the modification "Spatial Anomaly (Update 4.1)", will be released soon.
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Highest Rated (18 agree) 10/10
Awesome final installment with the potential for modding greatness.
The downsides, It is too short and when you do jobs in certain places you end up with an empty area afterwards. But Modding is the answer and mods like MSO solve that particular problem.
May 31 2012 by nashathedog