THQ Nordic has announced that the official mod tools for Sphinx and the Cursed Mummy have been released. These mod tools were the same that were used to create the game, and the tools include the source assets in the download. This third-person action-adventure, originally released by Eurocom in 2003, was recently re-released on Steam and GOG.com. The release of the mod tools also coincides with Linux support for the title.
In addition to the mod tools themselves, an official guide has been written detailing how to find and install them. More details about the tools and what you can do with them, below:
For the first time ever, the freshly-released EngineX Authoring Tools provide everything you need to create your own mods and storylines, by using the exact same toolset that the Eurocom team used to create Sphinx and the Cursed Mummy in 2003. Allowing you to edit final and beta levels, characters and cutscenes to your heart's content.
- Entities (3D models).
- Surfaces (materials with different blending modes).
- Maps (composed of portals, triggers and other submaps).
- Animations (bone-based).
- Scripts (mainly used for cutscenes).
- Particle systems.
- In-game fonts.
- Spreadsheets (translations and Excel data).
- Swooshes (speed trails).
- Introduction to EngineX and support materials.
- Sphinx scripting language; used to script map triggers.
- Walkthroughs for the original storyline and removed levels.
Source art assets:
- Every .ELF file used to generate the final game maps and characters.
- Beta versions of the original maps, including unfinished versions of Akaria, Sakkara, Uruk, Heliopolis, Abydos and the Dark Area.
- Never-before-seen characters and storylines that you can edit, improve and export to create your own content.
Are you surprised by this news? Was Sphinx and the Cursed Mummy an underrated gem? And will you be checking out the mod tools and seeing what’s possible with them? Be sure to let us know about what you create and add them to ModDB here!