Scorched Metal is an Action RPG with a focus on destructible and interactive environments. The isometric view and simple interface sit atop a deep game full of items to collect, weapons to fire, NPCs to converse with and enemies to vanquish. NPCs will live their own lives independent of your movements and carry out day to day tasks while the deep story-line progresses. Combat is party based and real-time, but pause-able so commands can be issued to party members when things get hectic. The vision for Scorched Metal is a universe that feels limitless and alive, where every inch can be explored, beds moved, NPCs interacted with, furniture and walls destroyed in combat, ships flown (indeed!) and as much coolness as we can shoehorn in. To accommodate this rich world we are focusing on immersion and game play rather than looks and effects - I come from a gaming era where Countdown to doomsday and Megatraveller were the gold standard for sci-fi RPGs and Ultima set the bar for interactivity

Report RSS New internal version released! (v0.08)

With 0.08 complete we're only two more internal releases away from launching a demo version of the spaceport. That's the good news. The bad news is 0.09->0.1 will take a couple of months due to the fact they will contain the first cut of NPC and enemy AI and some proper combat mechanics.

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With 0.08 complete we're only two more internal releases away from launching a demo version of the spaceport. That's the good news. The bad news is 0.09->0.1 will take a couple of months due to the fact they will contain the first cut of NPC and enemy AI and some proper combat mechanics.

What does 0.08 contain then?
- Locked doors and keys!
- Semi-Auto shotgun
- Hyper kevlar and scout armour
- Player stats UI and some basic party mechanics so you can view the inventory and stats of party members and add/remove members
- Lootable bodies
- All new art for a lot of the structure including floors, walls, doors and most important - a proper hangar floor instead of the generic "speckled floor 128".

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