SpaceMercs is a new game coming in 2020 by Ian Whitehouse at Box Turtle Enterprises. It is a FPSRPG, and is inspired by many games, such as Mass Effect, Fallout: New Vegas, R6V2 and GTA. The game mainly takes place on a few celestial bodies, which are Mars, Europa and Earth, but more may be added later. It is all about story lines, and aims to have a complex story where what you do influences the game world through this game and any possible sequels. The plot starts with the protagonist, a victim of Soviet experimenting and in a prolonged sleep for decades, being woken up by rebels hoping to use his strength and powers to their aid. However, this protagonist is far from perfect. He has lost the use of many of his powers and is too weak to hold heavy armor. You take control of him and have to train him up, influencing the course of humanity as you play. Please become a watcher of this game, as I actively produce images and other media. Mod tools are coming out soon, in late 2016

Post news Report RSS February Development Update: Model Editor, Trello, DeltaDNA, Youtube

Not that much happened in January, but here it is! We worked on the Model Editor, updated our Trello, signed with DeltaDNA and started a YouTube channel.

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UPDATE: ALL STASH WORK IS DONE AS OF THE 5TH!!

Model Editor

I have been working mainly this month on the entity editor. The entity editor is tedious work and I hope to be done with it soon so I can work on the Room/Area editor. Here are some features

  1. Model Settings

Model


  1. Scale: Sets default scale of the image
  2. Rows: Allows the texture to contain other textures. Setting the rows sets how many textures are in the texture file. Rows are multiplied by itself to find the total amount of textures in an image
  3. Reflection: only usable with the normal map, sets how reflective the model is
  4. Shine Damper: only usable with the normal map, sets how the shine is viewed from different angles


  1. Stash: Like a chest, stashes are how you allow user to collect items in game

Stash


  1. Item Choosers: All of the drop down menus allow you to choose from a list of items
  2. Chance: The chance that the items appear is in the text boxes


  1. Sound

Sound


  1. Buffer: The sound file
  2. Offset: The offsets from the novel
  3. Volume: The volume of the sound


  1. Bottom Toolbar

Toolbar


  1. Preview Settings: Settings that only appear in the preview
    1. Rotation: The model rotates so you can see all sides
  2. Using: Sets if the stash, sound and particle settings are in use


Trello

  1. Trello.com
  2. This board contains list of what needs to be done

Trello


DeltaDNA

  1. We have teamed up with DeltaDNA in order to provide the best possible experience
  2. DeltaDNA provides analytics and AB tests to better work with the community

YouTube

  1. YouTube
  2. We have no videos currently, but please subscribe to be notified of future videos!
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