A mix of an ARPG core game in combination with an interesting TBS/4x experience. No hard mechanics. Just fun!

Report RSS Inventory Bag: full implementation

Inventory Bag already working and 100% functional + other updates and interesting things on the way!

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Finally the inventory bag have been fully implemented. Now correctly displays all the item types and qualities. There is also total control for grabbing, dropping and swapping items with a custom mouse pointer. Next step: equipping all these items in the character sheet window.

For the record, the entire inventory window is completely 3D, so when we move the mouse pointer all the windows (including the spaceship) slightly rotate towards the cursor, giving an interesting holographic effect to all the entire screen. Still working on it to make the effect much more interesting.

There are lots and lots of more things done from the last entry here in IndieDB, mostly coding, but I also introduced a new and parallel game mode similar to a survival, where you only can kill enemies using the discs on the field. Very fast discs, indeed.

I hope to release a video soon, maybe when I got a fully working character sheet window and be able to equip all the dropped items. Meanwhile, I leave you with this recent screenshot. Hope you like it!

Inventory GUI implemented + full working bag

Comments
Guest
Guest

MOLA! La nave gira?

Reply Good karma Bad karma+1 vote
nzaden Author
nzaden

Sí, rueda del ratón y/o segundo eje de gamepad, dependiendo del control que se use. x)

Reply Good karma+2 votes
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