It's essentially a FPS with the soul of a boardgame... Why am I saying these useless words? The player assume the role of a group of "Losers" abducted to another planet! The first thing to be found when spawn in the planet is a enormous labyrinth populated by strange robots who think that you're legendary heros who's supposed to save them.. poor fools. They even give you a unique mystical weapon to each of them. What the hell is going on here., and most importantly.. So how hammered was I when I write the story of the game. What could possibly go wrong?

Post news Report RSS Dev blog 7.5

Here is another development update, this time with more pictures. I know that no one read what I write.. well.. I couldn't do it either.

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Loser guy diary vol 8.

Hello to all the developers and all curious minds. So, what have I been up to these past few weeks?

First of all.. I already have a final logo.. yes.. It's just like the other seven times. The logo is a bit retro, but I like it.
No more words, time to show the final result.


Moving on to other issues. GameGuru has updated its render engine to DirectX11 with PBR (Physically-Based Shading), so I'm taking advantage of this to update the graphic appearance of the game.. more delays.. Great!!
The point is preserve the appeal of the game but without renouncing to the new possibilities.. I give you a sample of Space Loser in DirectX11 with PBR.

pbr wip

The appearance of the Space losers and and their weapons has been updated in order to sake of consistency with the eviroment update. So far, I've only managed to update one character and his weapon..
Here's a final sneak peek and please keep in mind that everything is subject to change.. or not.


In game.



in game


OK, so what's next?

New enviroment.
New enemies.
New Boss.
Update More Characters.
Update More weapons.
Update card mechanics.

It feels like I'm updating for the rest of my life.

Thanks for reading and hopefully we'll see you araund here soon!
And that's it for now. Deica logo.

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