In a realm where gods have perished, a new era of strife has dawned. Seize power, forge legendary artifacts, conquer the world, and ascend to the divine throne in Soulash 2!

Immerse yourself in an innovative blend of traditional roguelike, roleplaying, and sandbox genres. Conquer an expansive fantasy world, embark on daring expeditions to challenge formidable beings, craft extraordinary artifacts, amass a fortune as a merchant or thief, or construct a monumental pyramid amidst the desert sands.

Conquer the world!


Each world in Soulash 2 is procedurally generated, complete with a simulated history. Generate unique settlements shaped by trade routes, character lifecycles, resource extraction, food consumption, occupations, wages, and the triumphs and tragedies of war - all before you etch your own legacy into their annals.

Forge your destiny


While conquest and destruction lie at the heart of the game, your fate remains unwritten. Soulash 2's skill-based progression system empowers you to unlock new abilities and actions through diverse activities, paving the way for unique possibilities. Embrace your inner explorer, artisan, architect, pyromancer, warrior, or forge your own path by combining different skills.

Master the art of crafting


Soulash 2's innovative crafting system lets you create items with your chosen resources. Recipes feature slots of different types that can be fitted with unique magical ingredients, bestowing items with unparalleled properties that amplify character customization.

Build your legacy


Elevate your dominion with an array of diverse structures: construct a humble hut nestled within a verdant forest, erect a majestic temple to garner adoration, command from a mighty castle atop rolling hills, raise an ice-encrusted tower amidst the frosty tundra, or unleash your sinister influence through a foreboding black pyramid in a sun-scorched desert. Alternatively, seize existing dwellings and reshape them, effortlessly molding the world to your dark desires.

Embrace mortality - or defy it


Select from three distinct modes to suit your playstyle:

High Fantasy Mode: Suffer penalties upon death, only to resurrect in the nearest friendly location. Beware, however - time's relentless march may still claim your character.
Dark Fantasy Mode: Experience true loss as death erases your character but leaves the world and your creations intact. Continue influencing the world as a new character.
Hardcore Mode: Face the unforgiving roguelike experience with permadeath that annihilates both your character and the world - no meta progression, no mercy.

Wishlist now to get notified on release!

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Greetings fellow gods,

The time has come for our second milestone update v0.7 "Adventuring Parties" introducing party mechanics, hireable and constructible companions, and Leadership, a new skill to support it. Here are some details.

Leadership

Leadership is a skill focused mainly on passive bonuses to all party members. It offers 3 companion slots that we can use to hire new members to travel with us and amplifiers that allow us not to hurt our allies with AoE skills or replicate self-targeted buffs.


Construction Enhancement

You can say goodbye to the golem in a box, as a new dwarven technology has been invented. We'll build the golem permanently and craft custom items for 4 unique slots this time. The Construction skill provides one companion slot alongside the Golem at level 40, and together with the Leadership skills, it allows you to realize your dream of being an artificer protected by beefy adamantine constructs.


Party System

With these additions, it's now possible to hire any military unit from any town, except for generals, as long as the player character has access to an empty companion slot. The price may vary depending on stats, skills, and equipped items. The companions require only a single payment, with no additional upkeep of gold or food.

The companions will follow you anywhere and attack your enemies on their own, but you can also order them to do any activity by selecting their portrait on the left side of the screen.


They will also automatically help you build if they can access the required tools and serve as mules, as you can freely access their equipment and backpack by dropping items on party member portraits. While stashing and trading, you will see all companion backpack items for easy access.

Changelog

Here's the changelog for this update:

Added

- New skill: Leadership.
- Added the Party section to the Equipment screen that shows up when the player acquires a companion slot from any skill.
- Selecting a party member on the Equipment screen allows ordering them to change their equipment and see their statistics.
- Added an option to drag & drop items to and from companions.
- Added a list of companions under player portrait on the game screen. Selecting the companion allows giving orders the same way the player performs actions.
- Added a button that randomizes the player character's name during the character creation.
- Party members who have the necessary tools can help build structures.
- Added 22 new recipes to Construction skill related to Golem parts.

Changed

- The golem recipe has been reworked to be buildable instead of craftable and is now a full companion with custom item slots.
- Golem and Elemental Core are now level 40 construction recipes. There are new recipes for golem items in Construction skill above level 40.
- On the Trading Screen and Stash Screen, the items belonging to the player are shared with the party members, allowing direct sales or stashing from the companion's backpack.
- Changed experience gained from crafting, upgrading, and building to equal 1 per resource used. The exception to that is Agriculture, which adds 2 experience points.
- The green portrait border is now reserved only for the player party members.
- Improved Ostrich Feather bonuses.
- Mycelium Pins added to Agriculture skill.
- Dwarves invented fence doors and integrated them into Sheep Ranches.
- Stash now requires 2 basic wood units to construct.
- Changed the Book item type to Note instead of Usable, since it has no use.
- Increased the chance to spawn new special locations once they drop below a certain global number.

Fixed

- Fixed an issue that would prevent selecting some items on character creation.
- Wooden Fence Doors no longer block the view.
- Item component has been removed from Peat Moss.
- Fixed some tents having walls instead of floors.
- Replaced furnace with the oven in an abandoned farm.
- Fixed some kavian villages not having kavians.
- Fixed flickering effect on item pickup and action selection.
- Swamp Guardian corpse now provides the Swamp Guardian Eye when scavenged.
- Great Larva Slime is correctly categorized as a magic ingredient.
- Fixed an issue that caused many settlement NPCs to have too low move speed.

Modding

- Added an option for passives to apply only to party members.
- New passive effects: Companion, Party Move Speed (details in doc).


I hope you'll enjoy the new mechanics and systems. The next content target for our weekly updates is the Hunting skill. If you missed the Roadmap, the next major update is planned in 3 months and will focus on filling our settlements with NPCs.

Have fun,
Artur

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