Set in 2010 military world, Soldner is a tactical, online first-person shooter developed by Wings Simulations. The player takes over the command of a Special Forces team - a group of high-tech soldiers, vechicles, helicopters and even airplanes. His goal is to fullfill a wide variety of mission types. Special servers can support even up to 128 players, dynamic single player campaign is also available.

Post news Report RSS New Söldner Patch v33940

Söldner Patch v33940 is now available. Get it and look forward to v33950 ;)

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I'm proud to announce that a new Söldner patch was released four months ago. The latest patch/full installer can be downloaded on ModDB or at www.soldnersecretwars.de.

Changelog:

Source

  • the ASDS respawn is now properly deactivated when an opponent enters the vehicle
  • a vehicle's driver can now shut down the engine without changing seats (ground vehicles only)
  • fixed erroneous lock message that would always display that the vehicle is unlocked
  • the engine glow effect is now only displayed when the jet engines are run up completely
  • the laser marker view of the Scout Kit is now placed on eye level
  • the number of players in a vehicle and the number of seats is now displayed next to the driver's name
  • jets can now use the minimap while in infrared or night vision
  • the team score is now displayed in CTF and CTV game modes
  • added notification sound for new team account requests
  • vehicle cannons no longer rotate to north when a user switches to the gunner seat
  • removed IR target functions (IR Strobe Grenade, IR Marker on vehicles, Scout-Kit IR Marker)
  • added function to mark Laser targets with vehicles
  • rcon map command has a help text now
  • the game mode Super Conquest can now be started via rcon command
  • the rcon password can now also be set using the command !rcon pass
  • the !rcon command can now be used without having set the rcon password first
  • the Scout Kit now has all the features of the Sniper Kit
  • fixed a bug that made it impossible to use sensors on rotated cannons with limited rotation angles
  • fixed errorneous use of passenger model offset parameter that made it useless
  • added parameter to configure rockets to loose kill energy when fired long distances
  • when switching through grenade slots the current grenade type is shown in a splash message
  • seats on vehicles can now be defined to be not useable from inside the vehicle (e.g. prohibiting switching to Heli gunner seats in mid air)
  • implemented new system that allows to start maps depending on their size and the number of players in the server
  • boats now explode again when they loose all their health
  • reconfigured flyer physics system to allow proper use of floating aircrafts
  • the commander target icons match the target type again

XML

  • Sniper-Kit removed
  • balancing of infantry weapons updated
  • the Desert Eagle's recoil when zoomed was brought back to a normal level
  • rebalanced all man-carried rocketlaunchers
  • added 'Spike SR Laserguided' as a man-carried massive-impact laserguided misslesystem
  • a new anti-vehicle rocket launcher is introduced, the RPG-7
  • 'Panzerfaust 3-T', 'Panzerfaust 3 BunkerFaust', 'C90-CR (M3) Anti Bunker' and 'C90-CR (M3) Anti Personnel' removed
  • M15 White Smoke grenades removed
  • "Flashbang" renamed to "M84 Stun Grenade"
  • country origin grenades updated
  • removed Humvee TOW from the terminal
  • armour of HEMMT transport and mobile spawn trucks slightly reduced
  • base price for Vityaz DT-10P reduced to $2.000
  • VBL 7.62 was exchanged with the VBL MILAN with an anti-tank rocket launcher
  • VBL MILAN is now amphibic
  • the AA-MG on Supply V and MedEvac got rebalanced
  • the radar jammer of the K1Sh1 Infauna can now only be controlled by the driver
  • the base price of the K1Sh1 Infauna has been reduced to $5.200
  • camera-guided weapons got a small rebalancing
  • changed the anti-air infrared sensor settings to become easier influenced by Flare countermeasures
  • balancing of jets, VTOLs and helicopters completely reworked
  • added nightvision view for transport jets Y-7H and An-72/74
  • "Su-34 Fullback" renamed to "Su-32MF Fullback"
  • "Y-7H" renamed to "Y7-200"
  • "F1-Mitsubishi" renamed to "F-1 Mitsubishi"
  • "F-15C Eagle" renamed to "F-15E Strike Eagle"
  • "F-16C Fighting Falcon" renamed to "F-16E Fighting Falcon"
  • "F/A-18 Hornet" renamed to "F/A-18C Hornet"
  • "F-117A Nighthawk" renamed to "F-117A Night Hawk"
  • "Eurofighter" renamed to "Eurofighter Typhoon (Tranche 2)"
  • "SAAB JAS-39 Gripen" renamed to "JAS 39EBS Gripen (C b-III)"
  • "Tornado" renamed to "PA-200 Tornado GR.4"
  • "Rafale" renamed to "Rafale B F3"
  • "Mig-29 Fulcrum" renamed to "Mig-29M/33 Fulcrum-E"
  • all passengers of transport-jets and -VTOL got a compass in their HUD
  • the following jets are now prepared to be two-seated: Harrier, Rafale, Tornado, F-15 in addition to the Su-34
  • the F-1 got a new weapon-configuration based on its original
  • visibility of pilot/WSO in the following jets fixed: Tornado, Eurofighter, SAAB Gripen, Rafale
  • changed the sequence in which the B-8 rocket pods of the Su-25KM are be used
  • added frame animations for the landing gear of the 'Su-25KM Scorpion'
  • 'An-24 Coke', 'Su-39 Frogfoot (Su-25TK)' and 'Cessna Skymaster' removed
  • "AH-1F Super Cobra" renamed to "AH-1W Super Cobra"
  • Hind and Apache: exchanged pilot and WSO seat's position
  • base price of several helicopter models changed again (most decreased)
  • refill toolkit ability does now work for chinook helicopter
  • radius of UH-60Q's refill medikit ability increased
  • maximum engine's temperature decreased for some helicopters
  • passengers #3-5 of a Mi-17 helicopter again have a 1st person view
  • the Chinook helicopter can now land on the water
  • reconfigured all hud for non-pilot seats in helicopters (e.g. added compass)
  • co-pilots of helicopters Panther AB, Harbin Z-9C and Cougar are now visible in their seats
  • Bo 105P cannot be locked and destroyed by guided anti tank rockets anymore
  • 'AS 565 UB Panther', 'UH/HH-60M MedEvac', 'UH-60M HOT Gunship', 'RAH-66 Comanche Attack' and 'AH-64D Apache Longbow GS' removed
  • "Jetski" renamed to "Jetski Ultra 300LX"
  • added new wave effect for ships (Arleigh Burke class)
  • speeds of several ships reconfigured
  • impact of Tomahawk Cruise missiles, equipped on Arleigh-Burke-Class destroyers, increased massivly
  • new AA rocket launcher system added for the Arleigh-Burke class destroyers (enhanced sea sparrow)
  • the 12.7mm calibre heavy MGs used on boats (e.g. Mark V) got more killenergy per hit
  • CB 90 boats got a little less armour and stability
  • Mark V's armour increased again
  • CB 90 H (non AA version) got a weaker but faster turret gun which may be used as a AA-MG as well

Models/Textures

  • the anti-air rocket pod of the vehicle 'Linebacker Bradley M6' can now be angled upwards
  • the AGM 65G anti-ground missile now has a motor effect
  • modified tutorial startscreens 2 and 5 (turning off the engine)
  • the gear flap for the right gear of jet 'Tornado' is now animated
  • Chinook model enhanced with float-bodies
  • Spike SR laser-guided rocket launcher system introduced
  • VBL model changed to the version armed with an additional MILAN launcher at its rear turret and is now amphibic
  • Rafale's seat direction fixed
  • scale of gripen and harrier model fixed
  • SAAB Gripen jet now has an engine effect
  • added new engine animation for jet Yak-141
  • the machine gun of the jet F-15 now shoots straight
  • added new camouflage setting leo
  • added several new map objects: landing stage, stack of wood, tree stump, hanging bridge, tent
  • fixed errorneous LOD settings of the Lenin statue object
  • fixed a dog house object that was hovering in the air
  • added new weapon icon for camera guided bombs
  • fixed two rocket models that do now show exhaust effects
  • model and texture of the Super Cobra helicopter completely reworked
  • model and texture of the Mi-25 Hind helicopter completely reworked
  • added new spawn vehicle Air Tractor AT-301 (agricultural aircraft)
  • added new unarmed sea plane Cessna 117B Cardinal
  • added new rocket launcher RPG-7
  • added new ship "Gyurza Class"

Maps

  • Soldner-Betatest: removed spawn vehicles that will be removed with the next patch
  • Baikal-Sea: removed the double fence around the helicopter spawn area
  • Volcano: removed the double fence around the helicopter spawn area
  • Bone Mountain: fixed helicopter spawn area at the farm CP with the airport
  • Bone Mountain: added new spawn vehicle AT-301
  • Silvereye: adjusted water dephts
  • Silvereye: HQ Red is now on the island were CP Delta was previously
  • Silvereye: added three new airports
  • Carpathian Mountains: replaced spawn vehicles
  • Carpathian Mountains: roads flattened
  • Countryside: replaced spawn vehicle Cessna Skymaster by new AT-301
  • Serpentine: replaced spawn helicopter Panther by Cougar
  • River of Kazan: replaced spawn vehicle Mowag Piranha by Luchs
  • Saint Rebekka: replaced spawn vehicle Cessna Skymaster by new AT-301
  • K-Town: added new spawn vehicle AT-301
  • Pietrovsky: added new spawn vehicle AT-301
  • River Delta: map completely reworked
  • Armageddon: map completely reworked
  • new map Dead Island added
  • new map Attu Island added
  • new map Kursk added

During the next week(s) v33950 will be published with several improvements. So stay tuned and have fun playing Söldner :D

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