SMITHEREENS is a minimalist arcade action game inspired by Hexagon. Gameplay is fast-paced, fiendishly difficult, and challenges players’ twitch reaction skills.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

First Post!

News

Hey folks,

My name is Ben Wilson (zerofiftyone), and for the past few months I've been working on making SMITHEREENS. It's a project that spun out of a really quick prototype I made in a weekend which, when I showed a few friends, I realised had some potential if it were fleshed out bit more.

The game is inspired by Hexagon by Terry Cavanagh, and to a lesser extent Super Meat Boy. For a while, I was really drawn to games of that style which had the fast paced "die and retry" gameplay loop. They're games that are extremely difficult and challenging, but have this way of encouraging the player to keep trying regardless. As I thought about it some more, I realised that what these games have in common is that they minimise the penalty for failure. When you die in Super Meat Boy, you're able to try again and be back in the game in less than a second. There are no lives, and (aside from a few Iron Man achievements) no penalties for not getting it right the first time. Hexagon takes the same approach, as do others in its category.

I wanted to try and make a game in that style; fiendishly difficult, but always fair and respectful of the player's time. This game is my attempt at that. It's called SMITHEREENS.

A lot of what you'll see on this page will be early development footage; and you'll probably see bits and pieces that are broken or missing entirely. Nonetheless I'm going to try to keep this place updated as well as time allows.

If you want to keep up to date on development, follow this page, or visit my development blog at zerofiftyone.net.

I.imgur.com
I.imgur.com

Post comment Comments
rimau
rimau - - 20 comments

Hi

I really love the visual effects on this hexagonal background :) Are these hexagons separate objects or is it a pure shader effect?

Reply Good karma Bad karma+1 vote
zerofiftyone Creator
zerofiftyone - - 1 comments

Hey, thanks! The tiles are all separate objects :).

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @zerofiftyone_

went to visit my brother’s place yesterday and nobody had told me that a NEW TINY KITTEN had joined the family smh.… T.co

Nov 22 2022

Alright so idk when I’ll be properly coming back from social media hiatus but it’s looking like it probably won’t b… T.co

Nov 18 2022

Hi friends! I’ve been out for a few months, did I miss anything important?

Nov 18 2022

it is a *delight* to work with Úna-Minh every day here at @gutefabrik T.co

May 31 2022