Lara Croft and the Guardian of Light
PlatformerTwo thousand years ago in ancient Central America, a battle began between Totec, the Guardian of the Light, and Xolotl, the keeper of darkness. Totec's...
Slime Jumper is a Jump 'n Run somewhere between Super Mario and Super Meat Boy. It is a cool platformer, where you have to dodge a lot of things, or you must not run into them. On the one hand there are for example spikes, which you have to avoid, on the other hand there are bullets, wrecking balls, etc you have to dodge or use cleverly to pass the level.
In these level there are 3 stars you can collect. When you pass the level you always get one star plus all collected stars. With these stars you can buy new slimes, which have different abilities, for example jumping higher. You also can place up to 3 (5 in boss level) checkpoints, so when you die, you don't have to start from the beginning. However you will loose all stars, when you die, even if you already collected them and placed a checkpoint, so there is still the attraction to complete (nearly) the whole level at once.
There are 15 level per world. The last level in each world is a boss level!
Totally there are 6 worlds at the moment, so you can play 90 level in the story mode.
In contrast to many other platformers the controls are not floaty. Instead they are direct and nice. With your slime you can jump off either from the ground or from walls, which are not slidy.
A leveleditor is also included with a Workshop-Integration, so you can create levels upload them and other users can play, rate, etc them.
Another mode is the local multiplayer, which is a bit like Mario Party. You play against other player in up to (at the moment) 6 different minigames, like "Capture the flag" or "Collect as many stars as you can". The clue here is, that every player can shoot bullets or balls (depending on the minigame), so that you also can play pretty destructive.
Up to 4 players (max 2 on keyboard, max 4 on controllers)!
If you have any cool ideas for new modes, minigames, etc, then go post them in the community hub! If the community and me likes them, I'll try to implement them! :)
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