NOTE: This is an Xbox LIVE Indie Games build. You will need an active Xbox LIVE Indie Games membership to run this game on your Xbox 360.
Slay the Beast is a multiplayer fighting game where players take turns controlling a powerful boss-level creature and the heroic humans who must defeat said creature. This is an early PRE-ALPHA version of the game.
Slay the Beast is a multiplayer fighting game where players take turns controlling a powerful boss-level creature and the heroic humans who must defeat said creature.
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HOW TO RUN THIS GAME
To run this build, you will need an active Xbox LIVE Indie Games membership and XNA Game Studio Connect on your Xbox 360. With you PC connected to you Xbox 360 via XNA Game Studio Connect, unzip the zip file then double-click on the ccgame file within to deploy the game to your Xbox 360.
See this link for more details: Msdn.microsoft.com
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ABOUT THIS VERSION
This is an early PRE-ALPHA version of the game. This means that it is very far from feature complete. It is not representative of the final product. As development continues, this game will continue to be updated and have new features added regularly.This version of Slay the Beast is for 1-4 players to compete in a match between a heroic Knights and a powerful Archdemon.
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CONTROLS
Knight Controls
Move - Left Thumbstick
Attack - X
Jump - A
Dash/Air-Dash - Y
Archdemon Controls
Move - Left Thumbstick
Stomp (Horizontal) - X
Stomp (Vertical) - A
Fireball (Lob) - Y
Fireball (Straight) - B
Turn Around - RB
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FEEDBACK
Slay the Beast is still under development and would greatly benefit from your feedback. Please send any comments, suggestions, feature requests, etc. to beastman@skyboygames.com.
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COPYRIGHTS
Except where otherwise specified this game and it's accompanying assets are Copyright 2013-2014 Robert Ota Dieterich, All Rights Reserved.Character, background, menu, and effect sprites are Copyright 2012 Oryx Design LabMusic is from Digital Juice, Inc.
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DISCLAIMER
This software product is provided "As-is" and neither Robert Ota Dieterich nor Skyboy Games make any claim to its suitability for any purpose and will assume no liability for any damage, incidental or otherwise, caused by the use of this product.