How do you balance a war between towns without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a thriving landscape of villages against the threat of bandits and mythological powers? Skyward Collapse places you into the role of The Creator, and frees you to tackle these problems your own way. Your task is to build and populate the floating continent of Luminith. You can create -- but not control -- gods, creatures, and artifacts from both Greek and Norse mythology. The power you wield with these is immense. (As one example, Heimdall's horn causes everyone standing outside to drop dead.) Your task is to keep both factions alive until The Master calls you home -- but this is harder than it sounds. Bandits, along with periodic Woes add to the variety of challenges that you'll face in any given game. Every game plays out differently, and you'll need even the craziest of your powers in order to survive.

Report RSS 1.901 Beta "Release Candidate 2" Released!

Skyward Collapse 1.901 Beta "Release Candidate 2" adds random maps and factions, rebalances god-related mythological creatures, implements more Hamlet stuff, and lots of new tweaks and fixes as well!

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This one is another substantial one, despite the features list for the new expansion already being done. This one is mostly in the tuning department, though.

This release is the second "release candidate," which basically means we're into fine-tuning-only mode until this launches... at some point. We were hoping that it would be this Wednesday the 21st, but that timing may not quite work out with one of our larger partners. At worst I'm told it will be Wednesday the 28th.

So anyway, what's new this time?

Lots and Lots of Fixes and Tweaks
Some for the expansion, some for the base game, lots of good stuff.

Random Maps And Factions
Another long-requested feature. Worth highlighting, but not a lot to say here.

Rebalanced God-Related Mythological Creatures
Some of the god-related mythological creatures were less than useful if you were trying to win (as opposed to cause as much chaos as possible). So 8 of the creatures have been hugely altered in their abilities, while the costs of and points from pretty much all of them have changed.

My thoughts on the resulting balance of all this are here. Please share your thoughts as well!

Hamlet Stuff (Again)
As I noted last time, I think that Hamlets are going to be evolving for a while. That said, these really did jump upwards again in fun this release, I feel. My main worry is that now it is too hard, so let me know. I was doing okay, but I don't play on Expert or Insane, either. ;)

Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have any version of the game. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.

If you've not yet read about the general changes in the 1.4 beta line, now is a good time to do so. It's expected that we'll stay in beta for the new features until we release the 2.0 version of the game in late August, alongside the new Nihon no Mura expansion. A lot is different in the base game since 1.4, so we want to make sure and give this time to mature before we put this out to everyone.

Originally posted: Arcengames.blogspot.com

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