“SKELBORNE” is a Single Player game with a pop-up book art style while maintaining a fantasy/medieval setting, some game objects will be in 2D and are able to stand-up like a pop-up picture, while others are in 3D and do not possess that ability. In this game, the player controls a skeleton, a sentient one to boot (it means they have conscience and are self-aware of their surroundings). They will be able to explore the game scenery, solve some mini-puzzles essential for main story plot and fight against controlled zombies and necromancers (mages that can control undead creatures and use other related skills).

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Background assets in game

Background assets in game

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Update on Skeleton's mechanics and insertion of background assets.

More Animations and Mechanics

More Animations and Mechanics

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Video links of the two game mechanics from previous article and another mechanic.

Game Mechanics

Game Mechanics

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Attack, receive damage and enemy following mechanics developed.

New Animations

New Animations

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We've been making animations for the characters, starting with the Skeleton

Apologies for the delay

Apologies for the delay

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A somewhat late update due to technical issues and a new game logo.

Swamp concept art

Swamp concept art

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Concept art for the Swamp scenario and its surroundings.

Scenarios Layouts

Scenarios Layouts

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We will show some general layouts of the game's scenarios.

We have a lot to show

We have a lot to show

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Today we will concepts of the game enemies and some mechanics in development.

Main character design

Main character design

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Showing the main character in full detail and a description of what they can do.

Introduction

Introduction

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Introduction about team TrinityWorks and "SKELBORNE" videogame project.