“SKELBORNE” is a Single Player game with a pop-up book art style while maintaining a fantasy/medieval setting, some game objects will be in 2D and are able to stand-up like a pop-up picture, while others are in 3D and do not possess that ability. In this game, the player controls a skeleton, a sentient one to boot (it means they have conscience and are self-aware of their surroundings). They will be able to explore the game scenery, solve some mini-puzzles essential for main story plot and fight against controlled zombies and necromancers (mages that can control undead creatures and use other related skills).
Update on Skeleton's mechanics and insertion of background assets.
background assets in game
Video links of the two game mechanics from previous article and another mechanic.
more animations and mechanics
We've been making animations for the characters, starting with the Skeleton
new animations
A somewhat late update due to technical issues and a new game logo.
apologies for the delay
Today we will concepts of the game enemies and some mechanics in development.
we have a lot to show
Showing the main character in full detail and a description of what they can do.
main character design
Introduction about team TrinityWorks and "SKELBORNE" videogame project.
introduction
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