Sir Hopsalot is a retro inspired (pixel graphics) endless runner designed for those who want a bit of an adventure during every day down time. Use your double jump to avoid the obstacles as long as you can! One reviewer* said have referred to it as the "best endless runner with a knight in it...possibly ever." *Said reviewer is my cat.
(Also posted this to Reddit)
Yesterday I released my first game ever on Google Play – Sir Hopsalot
It’s a retro inspired endless runner with a knight that can do sick double jumps.
I’m writing this so that if you’re in the same boat I was, you can get some actionable advice to get your ideas to market.
Stick with your engine - Don’t change what you’re learning with unless you’ve hit a real barrier in development – so much time is lost if you keep starting over. Re-learning basics isn’t fun.
Do tutorials – to a point. I chose Godot as my engine of choice this time around and after a series of tutorials, I was ready to start implementing what I learned immediately.
Keep it simple – I had ideas for enemies and abilities that would have only increased my project’s complexity (with a negligible benefit to game play). By keeping my game based on one mechanic (double jump) I was able to complete it in less than two weeks and balance it accordingly.
Difficulties happen – it’s a part of the process. I thought the art would be a cake walk and it was much more difficult than expected. Ad integration took me ~2 days as I had to learn the implementation with an external module and compiling Godot from the source code.
Stepping away instead of obsessing helped me overcome roadblocks regularly.
Marketing – it’s as hard as everyone says it is. I’m still not sure what the best platforms are to get noticed on, but I’m dipping my feet in everything – Twitter, Facebook, itch.io – basically trying my best to be available on as many platforms as possible, and soon I will create my own website as well. Attempting to build an audience from the start is the goal. Facebook has had the most initial reach by a LONG shot, so reach out to your family and friends.
I hope you got some value out of my post – I’m really proud of my game and I would love to hear your opinion. As an indie developer you’re probably aware of how hard it is to get good feedback.
I post more frequently on Twitter than here, so if you’re interested in my future projects follow me there!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.