Low-poly classical RTS game with campaign and multiplayer in development. Has a basic plot still in development. The main inspiration came from the first Warcraft 1994 (of the same age as me). I hope players will share my feeling I had while was a child playing AoE and Stronghold games, building my own town and protecting it. The major challenge for me is to balance walls mechanics and make defensive style really available for the player by making walls viable part of the game.

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