ShardWars:Dungeon is a 'light' RPG with random generated dungeons whereas the tile for tile dungeon crawling is ripped away and focusing on surviving the encounters, searching the interesting parts of the enviroment, equipping the player with gear to finally find the treasure of the dungeon and bring it back home. The interesting piece of the game is to survive with different class/race combinations, unlocking new classes/races and items. Each dungeon run is designed in a way that it can be fullfilled within a short period to be played during breaks. The game was just recently released in the the beta version 0.6.0 on android and on the website

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Beta 0.6.0 released on website and as android version

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Dear all,

I just released Beta v.0.6.0 as flash and additionally submitted to Googles Playstore.

This release is considered as the first big balancing release towards 1.0.0.
All classes / races combinations and encounters were remodeled to provide the challenges as initially indended. Now, beside the Training Dungeon, all should provide a more or less challenging enviroment where every step counts :-)

Together with this release, more dungeons were created that all already implemented races and classes can be unlocked if the dungeons are successfully cleared.

Changes to the underlying system:
- Enviroments provide some additional health while beeing explored
- More Dungeons with different difficulty settings created
- The feedbacktext in the dungeon was improved to differenciate between consumables and equipable items found
- The equipment system was reworked to provide better scalebility.

As always, have fun.

Any feedback or critics are welcome

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