ShardWars:Bendaria is at its core a ccRPG (Classic Computer Role Playing Game). It borrows features from the ‘good old time’ RPG's, from rogue-likes (randomness) and modern games (GUI, Interface, Concepts). The aim is to create a game where each new start of a game provides different challenge but the actions to beat the game are predictable based on the skills your character develops and the decisions you take. The key features are as follows: * classical step-wise First Person perspective *flexibel character development * tactical turn based combat * party-based (4 characters based on 6 races and 8 classes) * development of the characters: 15% race/class based - 25% item based - 60% skill based actions * a GUI design to be easily portable to as many plattforms as possible * crafting your own equipment * a living world - actions performed by the party are recognized to a certain extend by the world * randomly generated world each time a new game is generated * 10 different faction

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