Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
A scenic shot of a Capital ship exploding.
Does it explode or "break" ?
What i loved about Nexus was when a cap ship was disabled it didn't have to explode, it was slowly drifting away
Ships can be disabled, but also leave wreckage when exploding. See here: Youtu.be
That's really nice to see this kind of details
I've been following this project among other and i have to say it's one of the few that has survived through the years and it look more beautiful has ever : D
Hah has it really been that long? :o
Well my motto is; there's no point starting if you aren't going to finish. ;)
Yes it's been that long. Hopefully i'm a very patient man, and a space lover too =)
Well, let me know when you want bring some attention to your game. Maybe i can convince some french sites to write an article about your game