Having nothing but your lock pick, break into a secured hedge fund building to steal trade secretes. You get one shot. Get that money or go to jail.

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Fixed some bugs with the enemy behavior. Working out general enemy behavior and gameplay.

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Thanks for dropping by!

I have a general idea of how I want the enemies to behave. Up next are general idle, patrol, and other secrete behaviors. I want to mix in some Metal Gear Solid mechanics without sacrificing the pace of the gameplay or the strategy. In short, I want the enemy behavior to make sense realistically while making the things you have to think about very simple. Like below 5 things simple.

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