Sentimental K is a 3D rogue-like action game.

Sentimental K fuses the dynamic and intuitive gameplay found in the 3D action genre with the ever-changing and unexpected experiences found in roguelikes.

Players must eliminate enemies and advance towards their destination using 『Weapons, Skills, and Artifacts』 obtained from a variety of situations. If the player dies during their journey, they lose all their rewards and must restart from the beginning.

Weapons, skills, artifacts, dungeon layouts, and bosses change randomly every time you play. You will have to find your own optimal configurations in order to make it all the way to the end!

Features

  • 3D Action Camera
    The game generally uses a top-down view, but the camera dynamically adjusts to provide players with a better experience when entering close combat with enemies.

  • Dynamic Action with a Satisfying Feel
    With our years of experience developing action games, we have made Sentimental K with tight controls and dynamic 3D action that remains visceral while maintaining a sense of rhythm.

  • Deep, Synergistic Strategies
    Players need to consider carefully how to use the 『Weapons, Skills, and Artifacts』 they acquire together effectively. It’s a lot of fun when a build works as intended!

  • Randomness
    Weapons, skills, artifacts, dungeon layouts, bosses, and other elements are randomly generated. Freshly generated gameplay elements provide a new experience each time you play.

  • Permadeath
    Unfortunately, if you get killed by a monster, you must start over from the beginning with only your basic weapon. Repeated play will not permanently strengthen the main character's stats. Instead of the character’s growth, immersion comes from your experience and growth as a player.

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Sentimental K Devlog #8 - Weapon System

Hello folks!
We are team "ForDays" in the development of a Rogue-like Action game "Sentimental K".

The new weapon system is now available with the November update!
We'll briefly describe what is it and how to enjoy it.


Find out more about Sentimental K by searching on Steam store page.
Click here to meet Sentimental K on Steam
Please click [Follow]and [Wishlist] buttons! It will help us a lot!


Exciting gameplay from making choices

The key elements of the roguelike game are Randomness and Permanent Death.
And the fun part of gameplay comes from these two key elements.

The game ends permanently when the player dies, and that's why players must think twice to make the best choice.
This particular tension and careful choices maximize immersive gameplay as well as fun.

But not all choices are always fun.
To design the exciting choice system, we considered the following statements:

  1. Players must be able to make different choices depending on the situation.
  2. Each choice will result in discrete outcomes.
  3. To avoid the paradox of choices, the number of choices should be limited to some extent.
  4. No choices can be deferred to the next choice.
  5. To limit making a choice, priorities to be considered should be created.

<So then what skill is the best choice?>



Weapon system


When making each choice during Sentimental K gameplay, it will be even more fun if the priorities to consider are clear.

We always wanted which weapon the player has to be the topmost consideration when making these choices.

To achieve this, the weapon must be the largest element that grows, and each weapon must have its own rare abilities that cannot be obtained anywhere else otherwise.

<Rare options in weapons>


This is why we implemented various rare options for each weapon.

Let's look into what this means by an example:

Before this newly added feature, it was very difficult to hit the target using dual pistols unless the player is highly skilled.
But now with Guided Bullets and Megasize Bullets rare options, the player can hit the target much more easily.
With these rare options, it is much easier to use Dual pistols spells as well!

<You no longer have to get angry while playing Dual pistols!>


Weapon grade


Similar to the skill system, the weapon is now divided into five distinct grades.
Higher the grade means better weapon stats and more rare weapon options.
Seek for your taste of high-grade weapons that can make synergies with equipped skills and artifacts.
The ultimate combination will lead you to victory.

<Legendary weapon>



Enjoy more than 35 distinct weapon options that can be earned during the gameplay!
We will continue to think about the game design in order to give more fun of making a choice during the gameplay.
Now we'll wrap up our 8th devlog with the short clip of the battle scene using 'Guided Bullets' Dual pistols.

<Sentimental K – 40s Battle with Guided Bullets>



Contact: Lee Dongmin fordays2020@gmail.com

Copyright 2020. Fordays Co., Ltd. All rights reserved.


Sentimental K is available at 30% discount on Steam

Sentimental K is available at 30% discount on Steam

News

3D Action Rogue-like game ‘Sentimental K’ is available at 30% discount on Steam.

Sentimental K Devlog #7 - New Character

Sentimental K Devlog #7 - New Character

News

Today, we are going to introduce the newly designed character.

Sentimental K is released on Steam Early Access

Sentimental K is released on Steam Early Access

News

Sentimental K - New 3D action Rogue-like Game - is released on Steam Early Access.

Sentimental K Devlog #6 - Achievements

Sentimental K Devlog #6 - Achievements

News

In this devlog, we'd like to talk about achievements!

Comments
Sweet_Lemonade
Sweet_Lemonade

Very cool looking game with interesting combat. Can't wait to see more of it.

Reply Good karma Bad karma+4 votes
KumaGK
KumaGK

Been waiting for a flashy hack n' slash game to pop up. Very intrigued.

Reply Good karma Bad karma+4 votes
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Sentimental K
Platforms
Windows
Developer & Publisher
Fordays
Engine
Unity
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Style
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Roguelike
Theme
Fantasy
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Single Player
Project
Indie
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