The project is a multiplayer role-playing game with an open and seamless world, the development bias of which slowly but surely goes into the complexity of the gameplay.

The game can offer you a PVP system that allows you to fight anywhere. Dungeons that hide various treasures and dangerous bosses that players will have to face in various PVE instances.

The foundation of the game in terms of design is the era of the so-called High Middle Ages (XI - XIV), which in turn is complemented by low fantasy and steampunk elements.

Northern part of the continent.
The main goal in the development of the game is to embody in it an economy completely dependent on the players and a complex guild system repeating the principles of the Duchy and County in the Middle Ages. Almost all items in the game are created by players, who will later decide what to do with the things that they were able to recreate.

The game must have a trading and exchange system. Each character can participate in this system. There are not only simple operations, such as trade and exchange between characters, but also more complex mechanisms, such as auctions. Almost the entire economy of the game is placed in the hands of the players for control.

Note: For the closest example, refer to Albion Online for something similar, "Everyone Matters."

The skill tree allows the player to combine both combat and non-combat professions for their own style of play. The gameplay for each individual player can be very different. The player can subsequently become both a warrior capable of forging various objects and, for example, an archer capable of applying magical runes to things.

The combat system of the game will allow you to fight in various places on the map since PVP in the game will be free. Even if the player, for example, wants to kill someone in the city, he will be given this opportunity, but he must be prepared for the fact that the local guards can catch him or even kill him.

Also, the combat system in this game will differ in its health damage model, if in the classic MMORPG there is only one hitbox for each character, then here it is divided into body parts for each of which you can inflict damage. (shooter behavior model)

The main point in the game is the guilds of the players, they will be a kind of prototype of the Duchy and County in the Middle Ages. The guild will be the main governing body in the game, behind the guild can be settlements, cities, or even entire regions with their own fixed locations for the extraction of various resources. In fact, for the players who are in the guild, the game acquires certain elements of strategy, since they will need to monitor the development of their region for which a lot of blood will have to be shed.

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