ScrumbleShip is the most accurate space combat simulation devised to date. Gather resources, construct a capital ship out of individual blocks, then pilot it with AI or human help against other players.
This image is released on a CC-BY-ND 3.0 license.
Wazubaba's fission reactor - Now in tiling format!
I think I'll need to improve rotation support in the engine to make this work with a sane number of blocks (3 instead of 12). Shouldn't be too hard.
Cheers,
-Dirk
There we go, Space Chernobyl!
Bummer. On the plus side, meltdowns of damaged reactors could result in some pretty spectacular nuclear explosions! Perhaps there should be some warning sign so the victor isn't caught in the blast too.
Maybe a new type of block that splits off certain spots of the ship when clicked?
Reactor about to explode? Detach ist and watch as it smashes into the starboard of those enemy bastards!
Yes! This bit of devilry is planned - both "connector" and "explosive bolt" components are already in the bleeding edge release.
Explosive bolts hold two separate ship parts together the way connectors do, but impart force when they blow that should (if you have a hangar door open) ensure the reactor sails free of your crippled ship and explodes in or around the enemy's face. }:)
Yes, I noticed, and it means I can finally replace lasers and lead with a much more reliable and simper systems in Project Dracula. Fission reactor will help too.
Though the explosion will probably have much lesser radius in vacuum and a medium plate of lead should be enough to protect yourself against poisoning at any distance.
Now only if there was a way to make the game fullbright or somehow disable the new lighting system. I can't see what I am building!
I know what you mean. And when you have a very large ship, putting lights all over it is quite a task! Thankfully Dirkson will be bringing the flashlight back in relatively short order.
Another idea I like would be to place a star relatively nearby to cast light over the whole scene. That'd save batteries too! *Nudges Dirkson*
P.S. "Project Dracula" sounds intriguing... I'll be interested (and possibly horrified) to see it in action someday!
We should also have radiation shielding, and players slowly get irradiated by being out in space, nuclear blasts quicken this.
Also, are there any plans for explosions to throw the player back into vacuum? That would be amazing.
I'm not sure if modelling radiation is planned or not. I suspect getting irradiated just by being in space would detract from the "fun" factor of Dirkson's formula for development: "(1) Be true to reality; (2) be true to science fiction; (3) be fun."
Still, getting irradiated by nuclear weapons and damaged reactors might be a fun and realistic touch.
Now I want to paint this picture: radioactive crazed redshirts strapped to ungodly random power armors I am making.
+10 to everyone but Dirkson who realizes that the center reactor is made of butter, as he gets it by default due to making that material ;)