Naturally working on such important aspect of the game as the main menu, I start out with epic concepts...naturally.
These gave me a crystal clear image of the main menu, so I stretch my magic fingers and get working, pretty soon I have the first prototype :
As cool as it may be, I wasn't happy, mind you I still used the menu for a few days whilst testing the many gameplay features i dish out every now and then, but as the time went by I decided to overhaul the menu. Give it that extra "Spicier then Death" seasoning we all love to put on our sibling's birthday cake. This time I stretched my magic toes and...
A more dynamic and aesthetically entertaining menu came out! This menu was built around Sanko's floating figure and for I wouldn't want to take any angle away from the end-user I made it so that the X position of the mouse relative to the width of the screen is linked to the rotation of the camera.
In other terms, if you move the mouse left, the camera rotates left and if you move the mouse right, the camera goes right.
And lastly, after a certain amount of time I realized the necessity of a pause menu, one thing lead to another, several thousands cows once chewed and 4x digested a ton of grass and I was enjoying the sparkling pause menu.
That is it for this update, I have recently found a gui library called the bgui and I may be porting all of my GUI over once i get the first level done. The level 1 is nearing its completion, just a few more touches to it and it's ready for some heavy-duty testing.
Sanko Lineage, Krystof Klestil. Peace