Accept the consequences of your choices and explore, fight, die or go mad in the gloomy post-punk Victorian lands of Crosshill...

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Take a look at these beautiful images from behind the game development.

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crosshill concept


An early concept of Crosshill. At the sprawling base, the Township features simplified victorian’esque architecture. HighGarden is situated in the peak areas of the Township. To the far right, lies the Chairmans Lighthouse. The verticality of the Township also reflects the social class of each district: the higher the player goes, the more gothic and baroque features appear.

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The Lichton Canals area. Inspired by the canals in Amsterdam and Utrecht in the Netherlands, albeit a slightly more gloomy acid version. In this particular scene the player has to be careful with his attacks. Destruction of public property will be harshly frowned upon by the Township Watch.

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The CrossHill Railways Station, located in the lower parts of the Township (Custard Square). One the best and easiest ways to move between Districts. Playable arcade machine included (this one is a homage to BBC Master hit, Strykers Run).

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A scene in the Western Frontier with dynamic camera zoom and music. As the player steps out of the area with dense foliage, the camera pans out, revealing the view and the music dynamically amplifies with a beat kicking in.

If you like what you see, consider adding our game to your wishlist

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